flibbits opened this issue on Oct 31, 2007 · 17 posts
flibbits posted Wed, 31 October 2007 at 6:16 PM
Can anyone explain or point to a tutorial on Motion Blur in Poser 7? I have created a 30 frame scene with key frames in 1 and 30, with an object moving from one point to another. With Motion Blur on in Render Settings, it only renders one frame, adding no blur.
What's the method for adding motion blur?
Miss Nancy posted Wed, 31 October 2007 at 6:59 PM
3d motion blur in render settings, firefly, raytracing checked, shadows; render all frames as movie (or series of images) using firefly. skip the 2d motion blur thing in movie settings. post screencap of movie settings.
flibbits posted Wed, 31 October 2007 at 9:33 PM
The desired effect is to have some blur on an object to show movement. Is it possible to get this with motion blur, to have an object move throughout a few frames but render that movement as a blur in one frame?
Images with settings are attached.
flibbits posted Wed, 31 October 2007 at 9:35 PM
flibbits posted Wed, 31 October 2007 at 9:35 PM
ockham posted Wed, 31 October 2007 at 10:13 PM
I wonder if your plasma blob is so 'noisy' and blurry to begin with,
that you can't tell when it's blurred?
operaguy posted Wed, 31 October 2007 at 10:28 PM
I am curious myself....
Over 30 frames, how does Poser know the 'direction' from one frame to the next?
Is 3D motion blur a post-process function inside poser?
::::: Opera :::::
ockham posted Wed, 31 October 2007 at 10:31 PM
It does seem to be a post-process. If you watch carefully
you can see the blur happen, during a few milliseconds after the
frame is complete. The first frame isn't blurred, so presumably
Poser picks up frame N-1 and does a pixel-by-pixel XOR, or
something similar, with the current one.
flibbits posted Wed, 31 October 2007 at 10:48 PM
I tried a render without blur and with it, and then compared the two. They look exactly the same. I'll try it with just the figure (removing the ball) to see if that's the issue.
I'll also try making the motion more extreme.
flibbits posted Thu, 01 November 2007 at 3:56 AM
Removing the ball did not help, there was no blur.
Rendered on frame 30, that didn't change the result. There was no blur.
Does this have to be rendered as a movie? Even so, with both 2D in movie render and 3D in render settings, there was no blur.
The settings are those in the earlier images, that match those posted by Miss Nancy. What is being done wrong?
operaguy posted Thu, 01 November 2007 at 4:06 AM
flibbits, we do not think rendering one frame will show you blur.
the program has to 'remember' the location of moving items from frame to frame, and then after rendering a given frame of the animation it does a 'post processing' treatment to the frame it just rendered.
Stick with it, the people helping are excellent, we will get it.
::::: Opera :::::
stewer posted Thu, 01 November 2007 at 7:35 AM
2D motion blur is a post process and works with every render. 3D motion blur happens at render time and is FireFly only. The two are completely independent and there's no need to use both of them simultaneously. Pick one. 3D motion blur is more expensive, but also a lot more precise. It will work correctly through transparencies and object occlusions. It simluates a real camera shutter that you can control through the shutter open/close parms of the camera. 3D motion blur will show up in a single frame and is turned on/off through the "3d motion blur" checkbox in the FireFly options. 2D motion blur needs to be applied after rendering by selectiung "Motion Blur document" in the render menu for a single frame or checking the "2D motion blur" checkbox in the movie settings when rendering a movie. In any case, if you don't see the amount of blur that you expect, chances are that there's not enough motion in the scene. If you want a single frame with a superhero showing up only as a streak across the scene, make sure that it crosses the entire scene in that one frame. If it moves only by one inch per frame, it will blur not more than one inch per frame.
flibbits posted Thu, 01 November 2007 at 12:49 PM
"In any case, if you don't see the amount of blur that you expect, chances are that there's not enough motion in the scene. If you want a single frame with a superhero showing up only as a streak across the scene, make sure that it crosses the entire scene in that one frame. If it moves only by one inch per frame, it will blur not more than one inch per frame."
That makes some sense. I'll try it.
flibbits posted Thu, 01 November 2007 at 1:29 PM
That was it, moving the character across the whole screen in one frame resulted in blur. The result isn't what I wanted, but it's blur. Playing with shutter speed may make the effect more what is needed.
But it may be what's needed is a few images superimposed and blurred to show the motion.
Thanks for all the help.
stewer posted Thu, 01 November 2007 at 1:47 PM
How does the result you got differ for what you want? Note that for larger blurs in 3d motion blur (like the streaks across the screen mentioned before) you want to increase the number of pixel samples for a smoother result.
flibbits posted Thu, 01 November 2007 at 2:32 PM
flibbits posted Thu, 01 November 2007 at 2:36 PM
This doesn't really show as much motion as desired. The effect should make forward motion clear in this still image.