mikebres opened this issue on Nov 01, 2007 · 10 posts
mikebres posted Thu, 01 November 2007 at 8:56 PM
Thanks
Mike
MarkBremmer posted Thu, 01 November 2007 at 11:43 PM
mikebres posted Fri, 02 November 2007 at 12:01 AM
mikebres posted Fri, 02 November 2007 at 12:03 AM
Arrghh!! okay Ichanged the file extension to .txt but it's really a .car file.
ShawnDriscoll posted Fri, 02 November 2007 at 12:31 AM
I use the Veloute Tile plugin. It allows you to choose different color and bump for the brick and the grout. Then I turn on displacement for the entire shader.
bwtr posted Fri, 02 November 2007 at 2:19 AM
I had thought of Veloute also but I could not imagine it would be any better than with Enhance C in this instance. We really do have great options with the plugins available for Carrara.
bwtr
MarkBremmer posted Fri, 02 November 2007 at 8:54 AM
Mike, your bumps are probably too similar. For the bricks, only mix the lighter values. For the Grout, mix just the lower/darker values. There needs to be enough difference between the two so that one receeds and one advances. 50 percent gray is flat as far as Carrara's thinking. Veloute is an excellent choice too as mentioned by Shonner. But since you set up with Enhance C, so did I. Enhance C is soooo versatile and so deep in features though - it's got to be my favorite plug for texturing.
MarkBremmer posted Fri, 02 November 2007 at 9:55 AM
mikebres posted Fri, 02 November 2007 at 10:53 PM
Thanks for the help, Mark.
So if I add a UV map I will have less problems with this? Interesting... If I don't go into the UV editor what does Cararra use to map the shader?
Also I discovered something strange while going through this excercise. When I change the shape of the cube by shortening one side the bump all but goes away. But if I make that side larger than the original cube the bump gets deeper. I believe this is why I wasn't getting any results with my original straight forward mixer shader. I already had the cube shortened to a wall shape. Now, this doesn't seem quite right to me. What do you think, is this the way it's supposed to work?
ShawnDriscoll posted Sat, 03 November 2007 at 12:43 AM