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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: HELP! What is Poser Propack?


Isyl ( ) posted Sun, 04 November 2007 at 1:34 AM · edited Mon, 25 November 2024 at 9:44 PM

What is Poser Propack and will content made in Poser Propack work in Poser 7? Any help will be greatly appreciated! I have never done any 3D rendering or any thing like it so I know very, very little. Thank you.


nruddock ( ) posted Sun, 04 November 2007 at 2:31 AM

Quote - What is Poser Propack and will content made in Poser Propack work in Poser 7?

Poser ProPack was an upgrade to Poser 4.
Content made for it will work in Poser 7, although you may need/want to adjust the material settings in some cases.


Dajadues ( ) posted Sun, 04 November 2007 at 2:41 AM · edited Sun, 04 November 2007 at 2:50 AM

It comes with P5. ProPack is just the Cartoon characters.

Or do you mean PP versions of items?

If PP should work in P7.


lesbentley ( ) posted Sun, 04 November 2007 at 3:32 AM

The post above by Dajadues is not correct. ProPack does NOT come with P5, it is a seperate version. It is NOT just the Cartoon characters, but rather an upgrade to Poser 4 which includes some support for Python script and for adding "bones".


Santel ( ) posted Sun, 04 November 2007 at 7:17 AM

and....not to be confused with Poser Pro, coming this fall :), which will have "Better Integration with Professional Environments, an Enhanced Path to Photoshop CS3 Extended, Network Rendering & 64-bit Support and Maximum Flexibility with Poser Content."  Also a special edition of Quidam for Poser will be included.


ghelmer ( ) posted Sun, 04 November 2007 at 9:32 AM · edited Sun, 04 November 2007 at 9:35 AM

Attached Link: Link to an old 2001 review of Pro Pack

Poser Pro Pack came between Poser 4 and Poser 5, like lesbentley said it added python scripting and the main point of it was the plugins for exporting (to host your scene) poser scenes in Lightwave, 3D Studio Max and Cinema 4D...  It worked ok, I rather liked (at the time) that I could finally have fully textured (did need the fix_falloff script for transparencies to show up properly) and animated poser scenes in MAX with litlle fuss or messing around. 

Gerard

The GR00VY GH0ULIE!

You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair


ruby_dragon ( ) posted Sun, 04 November 2007 at 10:40 AM

Wow! I didn't realize that either, since I came onto the scene with Poser 6!
Thanks for the info - but another quick question - 

I'm still using Poser 6 - 
Let's say I get a package with different formats: PP, P5 - Which one will work best for me (with P6)? I thought the PP stuff was best all along eeee :) hahahah Thanks guys, have a super Sunday!

*hugs*
-Jen Dyck


kuroyume0161 ( ) posted Sun, 04 November 2007 at 11:06 AM · edited Sun, 04 November 2007 at 11:06 AM

Quote - Let's say I get a package with different formats: PP, P5 - Which one will work best for me (with P6)? I thought the PP stuff was best all along eeee :) hahahah Thanks guys, have a super Sunday!

Usually packages are split due to features used.  The big difference betwee ProPack and P5 was that Curious Labs added the Material room with the Pixels3D shader nodes.  P4 ProPack and previous versions had a much simpler, limited material structure.  So if the package has P4*/PP/P5 options, P5 is the best bet.

  • Another thing that ProPack brought in was moving bump maps from BUM to regular images (PNG or whatnot).  The BUM bump map is a proprietary pseudo-hybrid normal-bump map (dizziness may occur reading that twice) used exclusively by Poser.  So when you see MATs with P4 or PP it usually is a difference in the bump map image type used.  The Gradient Bump node of the Poser Surface in the Material room is exclusively for BUM maps, ya know. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


ruby_dragon ( ) posted Sun, 04 November 2007 at 11:47 AM

Ok, that makes sense!! Thanks, kuroyume!

*hugs*
-Jen Dyck


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