jjroland opened this issue on Nov 05, 2007 · 7 posts
jjroland posted Mon, 05 November 2007 at 8:22 PM
If I am to model something - say wings - for V4 and I want it to have more bones and more groups than what V4 has yet still conform, what would I do? Are there any rules?
Obviously the prop/figure would have to have a chest group/bone, which would conform to V4, but then can I add feather84 bone and group? Does this effect conforming in anyway , is there anything I need to know about it? Any tutorials on this topic?
I am: aka Velocity3d
Conniekat8 posted Mon, 05 November 2007 at 8:30 PM
You can add achildren bones as children to chest.
Most of how they behave will be dependent on how you position them and how you set the joint parameters on them.
I'm not aware of tutorials. Most of what I'm learning is coming from Secrets of Figure Creation book by BL Render :)
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jjroland posted Mon, 05 November 2007 at 8:44 PM
Thank you connie.
I am: aka Velocity3d
PhilC posted Tue, 06 November 2007 at 12:05 AM
Parenting the wings to the chest may be easier than conforming. Simply position the wings in place then use the Poser menu FigureSet figure parent. Then in the pop up window select the subject figure's chest.
jjroland posted Tue, 06 November 2007 at 9:08 AM
Its actually not wings = D I just said that for convenience in describing.
Thank you for your input also Phil, Im off to watch your tutorials
I am: aka Velocity3d
EnglishBob posted Tue, 06 November 2007 at 9:50 AM
Quote - Its actually not wings...
It might help to know roughly what you have in mind - there are tricks associated with things like shoes and hair that don't apply to other items...
patorak posted Tue, 06 November 2007 at 7:51 PM
*If I am to model something - say wings - for V4 and I want it to have more bones and more groups than what V4 has yet still conform, what would I do? Are there any rules?
Obviously the prop/figure would have to have a chest group/bone, which would conform to V4, but then can I add feather84 bone and group? Does this effect conforming in anyway , is there anything I need to know about it? Any tutorials on this topic?
Hi JJroland
To conform it would have to have V4's rigging. The rigging should include the root bone, which is the hip.
The main rule in poser rigging is; 3 groups cannot touch, for if they touch you must hack the weld commands.
Also, you may want to rig it in your modeling app as well.
I hope this helps. If you'd like I could go through the steps here in your thread.
Cheers
Pat