Forum: Vue


Subject: Subpoly Displacement in V6

Trepz opened this issue on Nov 08, 2007 · 5 posts


Trepz posted Thu, 08 November 2007 at 8:08 AM

O.k. so tooling aorund waiting for my next eiphany to strike i start goofing off with subpolygon Displacement and came up with,yes of course! more questions:D I am curious as what it is based on in Vue,ie: I know in Cinema the more polygons your object has the better the displacement.Is this the same for Vue? If not what is it based on? I had been goofing off with some photo textures as you see,and this is the best i could come up with w/o it getting all pointed and jagged.I also used the bump map for variable highlight which looks nice I think. Whats your oppinion of the SPD in Vue? I like it compared to Cinema as it renders MUCH faster(;

"Many are willing to suffer for their art. Few are willing to learn to draw."


Peggy_Walters posted Thu, 08 November 2007 at 8:23 AM

I think it has to do more with the quality setting on the bump tab of the material editor for the displacement rather than polygon count.  You can apply displacement to primitives and rocks (very low polygon count!) and still get good looking displacment.  I use at least a setting of 2 for quality.  Render time is increased, but if you want quality, you have to spend time!  You can also bake the displacement, which saves on render time, but increase the polygon count...

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dburdick posted Fri, 09 November 2007 at 4:44 AM

Displacement works okay in Vue for the most part, but it does have a few drawbacks (e.g. displacement doesn' t  work on SolidGrowth Plants, very slow at high quality levels).  I've run into several cases where Displacement will freeze my machine - mostly when I'm using a very fine-grained procedural noise for producing fur and hair at higher quality levels.  For basic everyday stuff, it works quite well.


Trepz posted Fri, 09 November 2007 at 5:29 AM

AH! So thats why my barks looks so crappy when i put displacement into the bump channel:D Makes a bit more sence now. I have been making some of my own displacement maps by adjusting the levels on  greyscale images,mainly barks.

"Many are willing to suffer for their art. Few are willing to learn to draw."


ShawnDriscoll posted Fri, 09 November 2007 at 7:00 PM

A treek trunk in a foreground that you want to have a nice displacement done on needs to be a subdivided model imported from another 3D app.  That's all.

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