Forum: Poser - OFFICIAL


Subject: Free stocking+leg shader

bagginsbill opened this issue on Nov 08, 2007 · 245 posts


bagginsbill posted Thu, 08 November 2007 at 2:10 PM

A few days ago Ockham posted a thread asking about a silk hosiery hosiery texture. A couple other people showed interest, particularly Acadia. Since Acadia is always so helpful, I decided to do a massive freebie. Here it is.

Attached is a Poser material file, stockings.mt5. I had to add ".txt" to be able to post it here. Save the attachment as stockings.mt5 (or any name you choose) somewhere in your materials runtime.

The purpose of this shader is to simulate the appearance of various styles of hosiery directly on your figure's legs. Of course you can use a clothing prop, but those often have all kinds of complications with poke through. Plus, you can't even find any for some figures.

So here's a solution using your figure's legs alone. Of course it works best if we can't see the figure's toes. The reason is this shader will be applied to the leg geometry, instead of a "sock"

over the foot. The toes will look like they're in a glove instead of a sock. Also, this isn't going to work too well if you're looking for stocking tops on the thighs. But if your character is wearing shoes and a skirt or dress, this is a great solution.

There is a long of math in this shader. You don't need to worry about that. I've tried to make it as simple as possible to use.

There are only 4 parameters you need to deal with. Each of these is in a clearly marked node in the top left corner of the shader.

I'll be posting quite a few replies to this thread with plenty of instructions and hundreds of demonstration renders, so please hold questions or comments until I say I'm done.

Ready?


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bagginsbill posted Thu, 08 November 2007 at 2:12 PM

Here's something else you'll want to download. I chose twenty nice colors to help you get started with great looking legs. This image shows them. We're going to use this in the shader as a handy color picker. I'll show you that shortly. Save this image to your computer. Make sure you remember where you put it. You'll need to load it into your shader.

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bagginsbill posted Thu, 08 November 2007 at 2:12 PM

Some figures, such as P6 Jessi, have one giant material zone for the body, arms, and legs. This is unfortunate. If you're working with such a figure, I suggest you'll want to create a new material zone for the stockings.

Load your figure. Bring up the Group Editor as I've done here. Select one of her leg parts.


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bagginsbill posted Thu, 08 November 2007 at 2:12 PM

With the part highlighted, click on the "Assign Material" button. In the dialog, type in Stockings. Hit OK.

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bagginsbill posted Thu, 08 November 2007 at 2:13 PM

Keep doing this for all the parts you want to be covered by stockings. For the remaining parts, you don't have to type in the material name. Just pick it from the pulldown list.

Once you've done this for all the parts, you can then choose my material for the "Stockings" zone.

I suggest you save this modified character back to your runtime so you won't have to do this again.

For figures, such as V3 and V4, that already have leg zones, you won't need to do this. However, you might want to anyway, so you only have one leg zone to deal with. Just choose each part and assign them to the same material zone.

For V4, the upper thighs and buttocks use a different color map than the legs. You cannot use a single material for both areas. You'll have to do any material loading and editing on two zones for V4. You may also have to choose individual polygons to keep the stockings from covering the entire torso.

Once she's set up, do experiments only with the legs. Once you have all the adjustments finished, copy the settings to the other zone for the upper thighs and buttocks.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 08 November 2007 at 2:13 PM

OK so load my shader. Again, there are a lot of nodes here - don't worry about them. Just pay attention to the ones I've left open.

See the Image_Map on the upper right, called Color_Sample? Load the 20 sample colors you saved earlier into that node. You can then use the node display widgets to hide the parameters and show the colors.

See the second Image_Map under that called Skin_Color? You need to load the correct color map for your figure into there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 08 November 2007 at 2:14 PM

This is what it should look like after you load your skin color and your color sampler.

So let's talk about the parameters.

Stocking_Color: This should be obvious - what color are the stockings?

Denier: Real life stockings talk about Denier which is a measure of how dense the material is. I've tried to make this parameter work close to real life.

A rough rule of thumb for Denier is:

Sheer fashion hosiery: 5 to 15 (most real ones come as 7, 10, or 15)
Panyhose: 20 to 40
Tights: 40 to 80

Sheerness: I've rolled up a bunch of physical characteristics into this one parameter. It captures the difference between opaque materials like cotton, versus in-between like silk, to highly translucent and shiny materials like nylon. So sheerness will take all this into account. A rough rule of thumb for Sheerness is:

Matte = 20
Soft = 40
Sheer = 60
Super Sheer = 80
Ultra Sheer = 100

Of course you can use any numbers in between for these two parameters. I'm just giving you a few key values to keep in mind.

Finally there is Glitter. This will make little sparkly highlights. This also follows a 100 point scale, but you can turn it even higher. Note that for the best glitter, use a Render setting Min Shading Rate = .2. Values of .5 are faster but not as fine. If you're not using glitter, Shading Rate = 1 is fine, as long as the rest of your scene is ok with that, too.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 08 November 2007 at 2:14 PM

The color sampler is really convenient. To pick one, click on the stocking color node where the arrow is. This brings up the Poser color picker. Then just click on the sampler. I show an arrow where I'm picking the Pink color.

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bagginsbill posted Thu, 08 November 2007 at 2:15 PM

This is after choosing the pink - it's now copied into the stocking color. Note that you can use the color picker on anything on your screen. For example, you could open a picture of some real stockings and just click on them. Be sure to click on the welt (the dark part around the thigh) not the translucent leg part. You're trying to pick the true color of the cloth only.

So now I've explained the parameters and how to set them. Now I'll show you a huge bunch of renders. You can use these as reference charts to be able to figure out what values you want to use.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 08 November 2007 at 2:15 PM

Here are the first ten colors, reading left to right, top to bottom, on my color picker.

Black, White, Gray, Charcoal, Cream
Bone, Khaki, Taupe, Nude, Cafe au Lait

These were rendered with Denier=20 and Sheerness=40.


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bagginsbill posted Thu, 08 November 2007 at 2:15 PM

Here are the same colors, rendered with Denier=10 and Sheerness=80.

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bagginsbill posted Thu, 08 November 2007 at 2:16 PM

The last ten colors, in Denier=20, Sheerness=40.

Light Tan, Dark Tan, Caramel, Chocolate, Mocha
Red, Flame, Navy, Light Pink, Pink


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bagginsbill posted Thu, 08 November 2007 at 2:16 PM

The last ten colors, in Denier=10, Sheerness=80.

Remember! These are just samples - you can use any colors you like. You can also design your own color picker and load that into the Image_Map node instead of mine.


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bagginsbill posted Thu, 08 November 2007 at 2:17 PM

Ok now we'll do some more charts. A bunch of them. In each of these charts, the Denier will be the same. There are ten renders, using Sheerness

10, 20, 30, 40, 50,
60, 70, 80, 90, 100

Here's the first, Denier=10.


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bagginsbill posted Thu, 08 November 2007 at 2:17 PM

Denier=15

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bagginsbill posted Thu, 08 November 2007 at 2:17 PM

Denier=20

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bagginsbill posted Thu, 08 November 2007 at 2:17 PM

Denier=30

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bagginsbill posted Thu, 08 November 2007 at 2:17 PM

Denier=40

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bagginsbill posted Thu, 08 November 2007 at 2:18 PM

Denier=60

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bagginsbill posted Thu, 08 November 2007 at 2:18 PM

Denier=80

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bagginsbill posted Thu, 08 November 2007 at 2:18 PM

Now some charts where the Sheerness stays the same, and Denier changes. There are 8 pictures in each, with Denier

10, 15, 20, 30
40, 50, 60, 80

Here's the first, Sheerness=20


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bagginsbill posted Thu, 08 November 2007 at 2:19 PM

Sheerness=40

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bagginsbill posted Thu, 08 November 2007 at 2:19 PM

Sheerness=60

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bagginsbill posted Thu, 08 November 2007 at 2:20 PM

Sheerness=80

Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Thu, 08 November 2007 at 2:20 PM

Sheerness=100

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bagginsbill posted Thu, 08 November 2007 at 2:20 PM

Now a glitter chart, in a soft finish. This is Glitter

10, 20, 30, 40, 50
60, 70, 80, 90, 100


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bagginsbill posted Thu, 08 November 2007 at 2:21 PM

Now a glitter chart in a sheer finish.

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bagginsbill posted Thu, 08 November 2007 at 2:22 PM

Here's a bigger demo render.

Color=Black
Denier=15
Sheerness=70
Glitter=0


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bagginsbill posted Thu, 08 November 2007 at 2:25 PM

Another Demo.

Color=Khaki
Denier=10
Sheerness=50
Glitter=30


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bagginsbill posted Thu, 08 November 2007 at 2:27 PM

Ok I'm done. You're welcome to add questions or comments.

I did all those Denier, Sheerness, and Glitter charts in black. If you'd like to see a chart in some other color, just ask.

I can make them in minutes, now, because I found a cool way to automate the process.


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bagginsbill posted Thu, 08 November 2007 at 2:28 PM

Forgot to show you Jessi. Here she is.

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RoseHawk posted Thu, 08 November 2007 at 2:55 PM

Wow, 
Thanks for this, off to try out!

Improvement means change. Change need not mean improvement.

I use Poser 12.0.757, 11.3 and or 2014, on Win10 64bit.


FrankT posted Thu, 08 November 2007 at 2:56 PM

O.O - do you ever sleep ?? I'll have to have a play with these, thanks BB

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SSAfam1 posted Thu, 08 November 2007 at 3:01 PM

I seriously love you!!!!!!!!


Casette posted Thu, 08 November 2007 at 3:06 PM

O God of Shaders... THANX!!!! :tt1:


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


jonthecelt posted Thu, 08 November 2007 at 3:41 PM

I'm just impressed that you managed to fill up an ENTIRE page of thread just by yourself, BB!!

Thanks as ever for your sterling work.

JonTheCelt


SamTherapy posted Thu, 08 November 2007 at 3:42 PM

Many thanks, BB.  Grand work.

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Acadia posted Thu, 08 November 2007 at 3:43 PM

Wonderful as always! Thanks so much!! :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anthanasius posted Thu, 08 November 2007 at 3:55 PM

Realy wonderfull :thumbupboth:

So it will be realy easy for you to add a mask for the stockings tops if the seamguides ( sorry i'm french ) will be horizontaly and verticaly centered ...

I don't know how you find the time to understand all these nodes ... :blink:

Génération mobiles Le Forum / Le Site

 


lululee posted Thu, 08 November 2007 at 6:06 PM Online Now!

these are awesome. What a terrific gift.
cheerio  lululee


operaguy posted Thu, 08 November 2007 at 6:19 PM

Just flippin' amazin and I actually wanted to use the real F-word.

DO YOU THINK YOU ATTACKED THIS WITH ENOUGH ATTENTION TO DETAIL?

We all benefit from your insanity.

Gratefully,

::::: Opera :::::

P.S. I LOVE the sheen. Splendid.


slinger posted Thu, 08 November 2007 at 6:28 PM

Works like a charm.  Many thanks bbill.

The liver is evil - It must be punished.


MadameX posted Thu, 08 November 2007 at 6:32 PM

To paraphrase Neo in The Matrix ...

Whoa!

Since I've been hanging out around here, I've come to realize you are da man when it comes to the Material Room and to pay attention whenever you post..

(Tho some of it is still Greek to me.....I still pay attention! LOL!)

This is just absolutely fabulous!


Latexluv posted Thu, 08 November 2007 at 6:44 PM

Fantastic work!!!!!!

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

Weapons of choice:

Poser Pro 2012, SR2, Paintshop Pro 8

 

 


infinity10 posted Thu, 08 November 2007 at 7:33 PM

I like the support hose look of sheer = 100

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Anthanasius posted Thu, 08 November 2007 at 7:41 PM

Something like this may be ...

Génération mobiles Le Forum / Le Site

 


Anthanasius posted Thu, 08 November 2007 at 7:42 PM

...

Génération mobiles Le Forum / Le Site

 


Anthanasius posted Thu, 08 November 2007 at 7:42 PM

And the nodes ...

Génération mobiles Le Forum / Le Site

 


operaguy posted Thu, 08 November 2007 at 9:34 PM

Anthanasius I say this with all sincerity: that is erotic.

BB you are aiding and abetting sin.

::::: Opera :::::


SSAfam1 posted Thu, 08 November 2007 at 10:03 PM

Quote - Anthanasius I say this with all sincerity: that is erotic.

BB you are aiding and abetting sin.

::::: Opera :::::

 

LOLZZZZZZZZZ


Shadow_Fyre posted Thu, 08 November 2007 at 10:08 PM

WOW, these look soooo nice, thank you very much bb! I am always on the lookout for posts from you cause I know it's always going to be a learning experience! Awesome!


Acadia posted Thu, 08 November 2007 at 11:07 PM

Click image for a non-jaggy view.

I had a chance to try this tonight!  I love it soooo much!

This is

Stockings Black
Denier 10
Shearness 70
Glitter 1

This is so easy to manipulate once you have the areas grouped.

Thank you for doing this!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



wus posted Thu, 08 November 2007 at 11:21 PM

thanks a lot, bagginsbill! i hope, jenx will put this one in her tutorials-thread too. this one's just too good to get lost... say, for v3 i use a 2nd v3 with reduced geometry and cr2, a little bit of displacement and a transmap. would you kindy show me how to use your shader with this combination? wait ... i better show you the maps i use. on top is the map i use for Alternate_Specular...

wus posted Thu, 08 November 2007 at 11:21 PM

this is the transmap...

wus posted Thu, 08 November 2007 at 11:24 PM

and this is what my material looks like so far... should anybody be interested to get the jpg's in original size pls drop a line so i can send them to you.

EnglishBob posted Fri, 09 November 2007 at 4:51 AM

Quote - Ok I'm done. You're welcome to add questions or comments.

:thumbupboth: Special thanks for rendering all those dozens of pictures of women's legs, too. That's above and beyond the call of duty. :biggrin:


Gini posted Fri, 09 November 2007 at 6:45 AM

These really do look fantastic ! Thanks.

" Try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations."
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Indoda posted Fri, 09 November 2007 at 9:26 AM

Thank you BB for sharing your wealth of knowledge of Poser nodes so freely and generously.

The important thing is not to stop questioning.
- Albert Einstein

Indoda


bagginsbill posted Fri, 09 November 2007 at 9:27 AM

Hey everybody - I love the comments. Thanks.

I'm leaving now on a road trip, college hunting with my daughter. I won't be back online till Sunday.

Talk amongst yourselfs :)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


momodot posted Fri, 09 November 2007 at 9:29 AM

Wow!!! This is so cool! Thank you very much :)



SSAfam1 posted Fri, 09 November 2007 at 9:57 AM

Acadia that should go in your gallery! Simply beautiful!


vilian posted Fri, 09 November 2007 at 11:54 AM

Just woooow! I was saving like mad - sample pics, node views, explanation on nodes - and now I can try and use this stuff. You're amazing - thank you for sharing the wisdom!



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slinger posted Fri, 09 November 2007 at 8:14 PM

Click to enlarge.

She got legs....

The liver is evil - It must be punished.


Acadia posted Sat, 10 November 2007 at 10:37 AM

I am so addicted to this technique!! 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



barrowlass posted Sat, 10 November 2007 at 12:32 PM

YAY bagginsbill, NUMERO-UNO ULTIMATE stocking-knitter!!!! :thumbupboth:

My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)

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MadameX posted Sun, 11 November 2007 at 11:12 AM

Being a raw newbie to the Material Room, I attempted this, but wasn't successful.

I did, however, manage to change the leg group on V4, so, tho I was apparently on the right track, I got lost right away. Tried the manual, but I'm afraid it wasn't much help (to me, anyway!). I guess I need to find a BASIC MR tut, if there is such a thing.

I see that bb has some nodes named from the Poser default, but wasn't able to figure out how to do that in P5 (possible in P5??), meaning the Sheerness, and Denier (sp?), etc. 

I'll probly try it again, mebbe I'll turn out something halfway right......


Acadia posted Sun, 11 November 2007 at 11:40 AM

MadameX I sent you a site mail :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



MadameX posted Sun, 11 November 2007 at 12:30 PM

Quote - MadameX I sent you a site mail :)

Got it!  Working on a reply right now....


4blueyes posted Sun, 11 November 2007 at 12:44 PM

Thank you for the shader, it is amazing and works under all lights! Click to view full (sorry for ssp ^_^'): thumb_1559008.jpg Michal 4blueyes


Shadow_Fyre posted Sun, 11 November 2007 at 3:46 PM

Attached Link: HDRI Lighting

Yes, it is awesome and does work with lots of different lighting :) This shader is wonderful!

SSAfam1 posted Sun, 11 November 2007 at 11:52 PM

Well here's mine. My heels are broken though. :(


ice-boy posted Mon, 12 November 2007 at 1:28 AM

to be honest i didnt know that you can pick colors from pics in the material room. this will make everything 50 times easier.


Coleman posted Mon, 12 November 2007 at 6:32 AM

You rock man! Beautiful effect! Thanks for sharing this


SSAfam1 posted Mon, 12 November 2007 at 7:56 PM

Any shoe suggestions? I conformed them and posed my figure. I tried scaling, but that didn't work. The straps aren't seperate from the shoes so trying to scale the strap to fit around the ankle would scale the shoe too. :(


Acadia posted Mon, 12 November 2007 at 8:53 PM

If that is V3 and the shoes are for V3, they should fit.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



SSAfam1 posted Mon, 12 November 2007 at 9:23 PM

Quote - If that is V3 and the shoes are for V3, they should fit.

 

Yes that is a character named, "Elizabeth" for V3 and V3 high heels from Daz.


Dead_Reckoning posted Tue, 13 November 2007 at 10:14 AM

Fantastic Work as always BB.
Best Wishes on finding a College for your daughter.
My youngest is now 27 and I have survived the college experiences.

Question for you?
Is this something that you could write a Matmatic Script for?
Given the repetativeness, this looks like a prime candidate for Matmatic.

If I can find it, Posermatic, Alf, once sent me a quicker way to set the material zone.
I will post it, once found.

I am also guessing that one could use a Blender or Transmap to do Fishnet or some sort of designer stockins as well.

Cheers
DR

 

Quote - Ok I'm done. You're welcome to add questions or comments.

I did all those Denier, Sheerness, and Glitter charts in black. If you'd like to see a chart in some other color, just ask.

I can make them in minutes, now, because I found a cool way to automate the process.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Acadia posted Tue, 13 November 2007 at 4:16 PM

Quote - Question for you?
Is this something that you could write a Matmatic Script for?
Given the repetativeness, this looks like a prime candidate for Matmatic.

Matmatic wouldn't do anything more than what is already there. 

As it is,  the shaders are there and all you have to do is pick the colour, change 3 values, browse to the leg texture map.

With matmatic you would run the script and it would genrate a material that you would have to click on and still change the colour and values to what you want and manually locate the leg texture map.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Conniekat8 posted Tue, 13 November 2007 at 4:28 PM

Awesome work as usual, demigod of shaders, Bagginsbill !

hey, these materials, the math part can be used to make other body parts (and materials) shimmer and shine, no?

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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Acadia posted Tue, 13 November 2007 at 4:50 PM

Quote - Awesome work as usual, demigod of shaders, Bagginsbill !

hey, these materials, the math part can be used to make other body parts (and materials) shimmer and shine, no?

Yes, just do the grouping thing on the various other parts and apply the material.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Dead_Reckoning posted Sat, 24 November 2007 at 9:07 AM

Quote - And the nodes ...

 

Fantastic work.

Could you explain what you did please?
Were the tops od the stockings already on the Texture Map?

Many Thanks
DR

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


BastBlack posted Sat, 24 November 2007 at 12:48 PM

Neato! Thanks. ^^ I like the image map for color grabbing. Clever. ^^


xanaman posted Fri, 04 April 2008 at 9:20 PM

THANK YOU!!  This is great!!


Suucat posted Sat, 05 April 2008 at 10:10 PM

How do i load your shader? i got stuck at that point =/



Who finds a friend finds a treasure!


Acadia posted Sat, 05 April 2008 at 11:06 PM

Did you get the material zones done?

If so and all you need to do is load the material in the material room, you do that as follows:

1.  Click "Material Room" tab

Make sure you are in "Advanced Mode".

  1. See the 2 drop down arrows at the top of your big working window that has the "poser surface node" in it?  Make sure that your figure is the one selected in the left one. And in the right one  located the material zone that you made for the stockings.

  2. Browse in your library to where you saved bagginsbill's material files.

  3. Double click the file in the library. The materials will apply.

Now you have to go and locate the skin texture for that material zone.

http://www.renderosity.com/mod/forumpro/media/folder_8/file_392886.jpg

After you load the stocking shader, you should see something similar to the image above.

The "Skin Colour" node is actually an "Image_Map" node that has been renamed. In the upper right of that node click on what looks like a "calculator" icon. I think that reveals the browse option and dials for the node.

Click on "browse" and locate the skin texture for the legs of the skin texture package that you are  using on your character.  That will apply the skin texture to the legs.

If you are working with V4, you will have 2 separate material zones. So you will have to do all of the above for each of the 2 material zones.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Suucat posted Sat, 05 April 2008 at 11:53 PM

Edit: I still don't understand how to do it, this is complicated for me.



Who finds a friend finds a treasure!


Suucat posted Mon, 07 April 2008 at 10:34 PM

Quote - Did you get the material zones done?

If so and all you need to do is load the material in the material room, you do that as follows:

1.  Click "Material Room" tab

Make sure you are in "Advanced Mode".

  1. See the 2 drop down arrows at the top of your big working window that has the "poser surface node" in it?  Make sure that your figure is the one selected in the left one. And in the right one  located the material zone that you made for the stockings.

  2. Browse in your library to where you saved bagginsbill's material files.

  3. Double click the file in the library. The materials will apply.

Now you have to go and locate the skin texture for that material zone.

http://www.renderosity.com/mod/forumpro/media/folder_8/file_392886.jpg

After you load the stocking shader, you should see something similar to the image above.

The "Skin Colour" node is actually an "Image_Map" node that has been renamed. In the upper right of that node click on what looks like a "calculator" icon. I think that reveals the browse option and dials for the node.

Click on "browse" and locate the skin texture for the legs of the skin texture package that you are  using on your character.  That will apply the skin texture to the legs.

If you are working with V4, you will have 2 separate material zones. So you will have to do all of the above for each of the 2 material zones.

For #3 you mean where i saved that file on my computer?

For #4 where do i double click the file? inside Poser? how? i don't understand, when i double click that file it just opens a weird window with a lot of text.



Who finds a friend finds a treasure!


Acadia posted Mon, 07 April 2008 at 10:40 PM

Suucat. I have some things going on right now, but if you can wait until the weekend I'll do up a video or picture tutorial to help you with this.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Suucat posted Mon, 07 April 2008 at 10:55 PM

It's ok, don't need to do that, i don't want to bother anyone.

Peace.



Who finds a friend finds a treasure!


Acadia posted Mon, 07 April 2008 at 11:02 PM

It's not a bother. I don't mind doing it at all.  I'm just not able to do it before the weekend.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



RobynsVeil posted Tue, 20 May 2008 at 8:09 AM

Got a bit of a weird question - has to do with sharing modded files. I've been on the legal discussion on the Daz forum and it's kinda put the fear in me... but I do like to edit stuff, like textures and all. Never to sell or anything, but I figure it's a good starting point, but I rarely stay with just what I buy - that goes for geometry, too. After all, that's the whole fun of doing Blender and Kerkythea and The GIMP and Daz Studio... and Poser, too, of course: tailoring things to suit yourself.
I would never sell those mods... but this is where my question comes in.

I've managed to overcome the thigh texture limitation (at the expense of the toes) and have created this new texture map for the stockings. Is it cool to offer this to the rest of you, or must i keep it to myself?

Here's a sample:

...or, I could let you know how it's done - it's not brain surgery. After all, even lil ol me could figure it out...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


shedofjoy posted Tue, 20 May 2008 at 8:22 AM

excellent, thankyou bagginsbill

Getting old and still making "art" without soiling myself, now that's success.


xanaman posted Tue, 20 May 2008 at 9:35 AM

Hi RobynsVeil,

To be safe, I say that you just post your technique until people get back to you on the other stuff.  I'd like to know how you did it.

Xan

http://xanaman.deviantart.com


RobynsVeil posted Tue, 20 May 2008 at 7:46 PM

Quote - Hi RobynsVeil,
To be safe, I say that you just post your technique until people get back to you on the other stuff.  I'd like to know how you did it.
Xan
http://xanaman.deviantart.com

Good point, Xan, and well taken.

It's really simple, really. The toes (in office attire, at least) can be hidden in shoes, and those other areas (like at the hips) are going to be hidden by clothing. What I found a bit limiting was how much of the thigh the skirt had to cover, since much of the fashions here on Renderosity and elsewhere is pretty skimpy stuff, showing plenty of thigh.

It was a matter of determining what texture was actually mapped to the thigh and using that. To my chagrin I discovered that the physical coordinates on the V4HiTorsoM.jpg that provided texture for the thighs overlapped those on the V4HiLimbsM.jpg. I though I'd have a go, anyway.

I'm poor - can't afford Photoshop, having spent all my hard-earned money on Poser content - so I use the GIMP. It's all pretty basic stuff, though, so those with Photoshop shouldn't have and trouble finding the analogous method in that program.
.
I'll show you what I discovered seemed to work best, using a freebie skin texture from:
faeriedreams2.com/store/index.php

...under Free Stuff, the character Krista. BTW, I am quite keen to put my own body MATs together, but all the places I've found require a $20 monthly subscription or are hideously expensive. Anyone have any ideas where one can get reasonable skin textures from live models?

Anyway, here's what you can try in order to get the legs you want:

-Bring up the limbs texture file and erase the arms and nails part of the image:

-Save it as a file that supports layers: in my case, .xcf, for Photoshop, .psd?
-Select by white, then invert the selection, thereby selecting all the visible skin texture. BTW, I would shirk your selection a bit too, to get rid of any white border - when I did this over, I shrunk it by 5 pixels to get rid of any white:

-Edit... copy
-Create a new layer, call it Limbs
-Paste
-Bring up the torso texture file
-Select the bottom half of the image, starting at about the level of the belly button and right out to the side:

-Copy
-Select your project image and create a new layer... call it Torso
-Paste
-Move it right down to the bottom of the image in as close to the original position as you can:

-Select by colour (white) grow your selection by 4 or 5, and delete

-Set opacity of that layer so that you can see the limbs layer. The tricky bit - you may have to play with this a bit to get it right... using your lasso tool, select roughly the area shown:

...and delete it... do the same for the other side
-Reset the opacity to 100%
-Save
-In the GIMP, "flatten image" replaces the alpha channel with white - you should end up with something where the alpha channel is white and your texture doesn't show any white border where it overlaps. Either smudge or erase any white edges .

Save as your JPG... I've kinda named them by the character that they have their skin from, sorta like:
StockingsV4_Krista.jpg
and have placed them all in a Stockings folder in the Textures area for easy access. Here's the same poor girl standing in a cold office minus her dress - not happy, Jan - but you can see the texture coverage you should end up with:

Nothing that a cleverly place pair of undies won't fix.

Good luck with this. I'm no where the genius that BagginsBill is - he's made a wonderful tool that will make everyone's renders just that much more exciting... thank YOU, BB...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil posted Tue, 20 May 2008 at 8:03 PM

Never mind on the silly question about skin textures - I'd googled before, I did a search on the Marketplace for Merchant resource and voila! HEAPS of stuff and at decent prices too...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill posted Tue, 20 May 2008 at 8:43 PM

Here's another way. LOL

Use the grouping tool. Select the polygons for the upper thighs - and even the hips/groin if you want pantyhose. Once they're selected, assign those polygons to a new material zone - make up a good name, like BagginsKicksAss.

Then you can just put the stocking shader on that new zone. The upper body will not be affected.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


RobynsVeil posted Tue, 20 May 2008 at 8:54 PM

Quote - Here's another way. LOL

Use the grouping tool. Select the polygons for the upper thighs - and even the hips/groin if you want pantyhose. Once they're selected, assign those polygons to a new material zone - make up a good name, like BagginsKicksAss.

Then you can just put the stocking shader on that new zone. The upper body will not be affected.

:blushing: I was going to say that next... no really, I was. 😉

A bit easier than the above technique... make that a lot easier. Oh well, it was worth trying, hey?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Penguinisto posted Tue, 20 May 2008 at 10:50 PM

You're a leg-man, aren't you?

Kidding - good show, BB. :)

/P


xanaman posted Sun, 17 August 2008 at 7:02 PM

I did a quick search and didn't find anything...well...quickly, so I thought I would ask this forum.  Is there a utility or method for grouping V4 parts to make hosiery?  I tried and made a mess of things.  Can I just assign the abdomen to a new texture group and apply the hose textures to it, or is there more to it than that?

Thanks!

Xan


bagginsbill posted Sun, 17 August 2008 at 8:02 PM

Nope - there's not much to it. Use the group tool to select polygons, and assign them to a new material, so that can be different that the rest of the torso.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


xanaman posted Mon, 18 August 2008 at 3:45 PM

Thanks Bagginsbill.

I used the V4 abdomen to create a texture group called "pantyhose" and applied your texture settings to it.  The good thing is that it works well for outfits with a high leg (like infamous and the V4 tank leotard).  The down side is that the texture goes most of the way up the back and chest and can be seen using outfits like infamous and the V4 tank leotard. 
Is there a way to select just the polygons on the lower abdomen to create a texture group?

Also, I noticed that the "pantyhose" group I created stays on the V4 character even when I load a new file.  Is this normal?  I couldn't delete the group, but instead assigned the abdomen back to the torso, leaving the pantyhose group in the drop-down menu.

Thanks again!
Xan


bagginsbill posted Mon, 18 August 2008 at 3:51 PM

It stays when you load a brand new V4 or the one you saved? It shouldn't affect anything but what you've loaded (and saved and reloaded).

The grouping tool let's you select individual polygons. Use that feature to select polygons and assign them to a material zone.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


xanaman posted Mon, 18 August 2008 at 4:46 PM

The pantyhose group would appear even when I created a new scene and loaded the V4 character.  I saved the original scene, but never saved the modified V4 character.  I thought it was odd because this never happened with A3 or V3.

Thanks for the help.  I'll play around with the grouping tool some more tonight and post some results.

Xan


xanaman posted Tue, 19 August 2008 at 11:17 PM

I did it!  I don't know why, but when I tried tried creating new groups before, I was met with messy results.  I guess I just had to believe in myself...or something like that :)

xanaman posted Tue, 19 August 2008 at 11:18 PM

Here's the same model with a goofy outfit to better show the end result...

bagginsbill posted Tue, 19 August 2008 at 11:42 PM

Congratulations! That looks great. Now go get my VSS and make her skin look real.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


RobynsVeil posted Wed, 20 August 2008 at 3:37 AM

Quote - Here's the same model with a goofy outfit to better show the end result...

That is a spectacular job! good ON ya! well done.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil posted Wed, 20 August 2008 at 3:39 AM

Quote - Congratulations! That looks great. Now go get my VSS and make her skin look real.

At the risk of making an ass of myself - aGAIN - where does one get VSS, please?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


xanaman posted Wed, 20 August 2008 at 10:52 AM

Hi Robinsveil,

Thanks for the compliments (and BagginsBill, too).  We'll get this thing figured out or die trying!

The url for the VSS thing is toward the bottom of this page:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2737823&page=4

I messed around with it a bit last night without success, mostly because I don't know what I'm doing, I'm sure.  I'm not that familiar with python scripts, so I'm sure I just didn't know where to look for the loaded buttons.  BagginsBill explains the process toward the middle of page 11 of that forum, so I'll give it another go when I get home from work.

There's a saying, "Knowing is knowing that you don't know", and that has become my philosophy with Poser.  Just when I thought that I was on top of things because I could group polygons together to make pantyhose, I quickly realized that I don't really know anything...yet.  I am, however, light years beyond where I was when I first picked up the program.  After fiddling around with Poser for two years or so, I've come to understand a couple of things.  One, there really isn't any good published material for Poser.  Oh sure, there are books.  I've got them.  They are large and full of pictures, but they don't really tell you how to go about doing the things that you really want to do (like grouping polygons together and assigning textures to a V4 model to make pantyhose).  That's why these forums are a valuable resource, which leads me to my second point.  There isn't enough time in the world to learn this stuff if you aren't able to dedicate every waking moment to it.  For this reason, I'm willing to bet that BagginsBill has come back to our time from some distant future to share his knowledge with the rest of us.  Thank you BagginsBill.  Your sacrafice is very much appreciated!

Xan


bagginsbill posted Wed, 20 August 2008 at 11:15 AM

Hi guys - I'm at work and kinda busy but I'm popping in to give a quick tip or two.

The VSS downloads are here: http://poserbagginsbill.googlepages.com/vsshomepage

VSS is in beta and there are bugs, but it works pretty good for some people. I will eventually get around to working on it again.

VSS preview release 1 (PR1) was the first version and you should download that to install everything. VSS preview release 2 (PR2) was a replacement of just a couple things, so you want to download that and replace what it replaces.

Testers pointed out that my lights (and corresponding shader settings) for PR1 were too hot. So PR2 corrects that in the shader, but I didn't post new lights. When using the PR1 lights with PR2 shaders, cut all intensities in half. Of course, you can and should use your own favorite lights as well.

I know it is a lot to read, but the thread identified by Xan there is a must read. Every problem you're going to encounter was already encountered by somebody else, and what to do about it (if anything) is in there.

Some folks apparently have never ever seen the Poser Python buttons window. This is very surprising to me. It's like not knowing about the cloth room. Anyway, use menu item Window/Python Scripts to see them, or press Ctrl-Shift-O.

I'm not happy with the Python button interface and I'm working on alternatives, but Poser is really lacking in the user-extensible UI department. I've built a Poser Python web-based application server that let's you talk to my scripts using a browser. But it's not ready for public consumption yet, and I haven't integrated VSS into it either. I'm now looking into Flex which looks pretty cool and works nicer than an HTML-only interface.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Thu, 16 October 2008 at 7:01 PM

Ok, I seem to be doing something wrong this time around.  I know this works because I did it before for V4.1 for this image:

http://www.renderosity.com/mod/gallery/index.php?image_id=1559804

However I need to do this again using V4.2 because I have some morphs  for V4.2 that won't work with V4.1 even with the morphs applied.

I set up the material zones in the exact same fashion this time around as I did previously, but for some reason I can't get the skin texture to apply properly to the upper thigh (hip) area.

I'll post screen captures of what I'm doing and what ends up ultimately wrong.

Images to follow

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:02 PM

V4.2 with the texture that I am using. No material zones reassigned.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:03 PM

Material zones reassigned.

Lower legs, feet, toes  =  Stockings
Upper legs (thighs)  =  Stockings1

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:04 PM

The lower legs with the limbs portion of the texture applied.  The texture applies properly.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:05 PM

The upper leg area with the stocking texture applied... basically no texture really.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:08 PM

Now here is where I run into a problem.

For the original V4.2 figure, the upper legs actually carry a "2 skinhip" material zone, and the skin texture applied in the original application on default V4.2  is "DD Torso" as you can see in the first image I posted above.

However, when I apply the "DD Torso" texture to the "Stockings1" material zone, I get large white patches on the legs, which aren't there when the "DD Torso" texture is applied to the original material zones of the legs.

The same thing happens if I include the hip area of V4.2 with the "Stockings1" (upper legs) material zone

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 16 October 2008 at 7:45 PM

Oh! I should also add that I tried it on my earlier saved V4.1 with stockings mat zones, and I had the same problem with the white patches on  it this time too.

So I don't know what I did the last time that I am not doing this time, but it's obviously something,  LOL

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xanaman posted Thu, 16 October 2008 at 11:13 PM

It's kind of funky, but you have to basically create two groups, one for the lower legs, and another for the upper legs/hip and assign them as lower pantyhose and upper pantyhose respectively. I created two material groups called upph and loph  Then when you go to the material room, assign the "upph" group the torso texture, and the "loph" group the limb texture.  The trick when creating the groups is to make sure you have the correct polygons.  Use my picture as a guideline.  The line is kind of wavy, so don't try to make it a straight line. 

Acadia posted Fri, 17 October 2008 at 6:34 AM

> Quote - It's kind of funky, but you have to basically create two groups, one for the lower legs, and another for the upper legs/hip and assign them as lower pantyhose and upper pantyhose respectively. I created two material groups called upph and loph  Then when you go to the material room, assign the "upph" group the torso texture, and the "loph" group the limb texture.  > The trick when creating the groups is to make sure you have the correct polygons.  Use my picture as a guideline.  The line is kind of wavy, so don't try to make it a straight line. 

So you're saying that I need to make three material zones instead of two? 

1, Below the knee including the foot and toes

  1. Above the knee to mid thigh
  2. Mid thigh to hip

I didn't do that before.

Here is a capture of my saved V4.1 after I had done the material zones for her, when this thread was new.  This is the figure that I used for the linked gallery image above, and I've used it for other projects too.

I know this one worked because I helped someone on the telephone to do the same thing.

But I don't understand why it doesn't seem to be working now.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xanaman posted Fri, 17 October 2008 at 12:46 PM

Instead of mucking around with the group tool with, the easiest thing to do for V4 is this:

1 - Go to the material editor room and paste bagginsbill's pantyhose texture dials to the hip group. 
2 - Assign the torso texture from your prefered character by changing the texture file to the correct torso file (not the limbs file).
3 - Fiddle with the dials and settings until you get the desired effect, then copy all of the settings to the leg and foot (or shin and others if you using something other than V4)
4 - Change the leg and foot textures from torso texture to the limbs texture for your prefered character.

Done!

The downside with this is that there is a bit of copying and pasting, but because the V4 torso and legs are on two different texture files, you would need to create at least two different pantyhose groups using the group tool anyway.

The upside (even using this approach for V3, A3, and The Girl) is that you can more easily assign the texture to specific groups (if you character is wearing high boots, you might not need to texture the foot and shin, for example).

The group tool gets complicated for V4 because the torso and limbs textures come together somewhere in the middle of the thigh group (see the bottom of the red wavy line in my above post from october 16th), so I avoid it if I can.  It looks like that is the trouble you are having with your textures.  You've made the groups, but you can't get the textures to match.
It's easier to do what I suggested above and build onto it if you need:

For high cut clothing (see my above posts from August 19th), you can build up some of the polygons from the abdomen to match the cut of your clothing, and assign those polygons to a new material like UpperPantyhose.  You'll just select the UpperPantyhose group in the material room and use the same settings as the hip, since it is part of the torso texture.  Pretty easy

The real test is when you have a swimsuit with high cut hips and a low cut back.  Then you're also going to need to create a new group deleting out the polygons that are poking above the back of your suit.  Messy, I know, but it will still be part of the torso texture.
It'll make sence once you play around with it a bit.

Hope that helps :)


Acadia posted Fri, 17 October 2008 at 5:20 PM

Quote - Instead of mucking around with the group tool with, the easiest thing to do for V4 is this:

1 - Go to the material editor room and paste bagginsbill's pantyhose texture dials to the hip group. 
2 - Assign the torso texture from your prefered character by changing the texture file to the correct torso file (not the limbs file).
3 - Fiddle with the dials and settings until you get the desired effect, then copy all of the settings to the leg and foot (or shin and others if you using something other than V4)
4 - Change the leg and foot textures from torso texture to the limbs texture for your prefered character.

Done!

Yes, that's essentially what is being done by assigning different material zones.

However, when you don't assign the different material zones like I'm doing, when  bagginsbill's stocking shader is applied, it will also apply to the hip in a pantyhose style, which I don't want. I just want the legs and feet, not the actual hip/crotch/waist area.

But what I don't understand is why I was able to do it with V4.1 using a different skin texture for the image that I have in my gallery.  Before when I did it, I assigned the lower legs and feet to one material zone, and the upper legs to another. And it worked.   I know it worked because I did an image and I also helped someone on the telephone to set up their V4.1 in the exact same way that I had and it also worked for them.  I didn't have to set up 3 different zones dividing the thighs in half.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xanaman posted Fri, 17 October 2008 at 8:00 PM

Hmmm...not sure.  As far as I know, if you don't want to include the hip, you'll have to create a group for the upper thigh and assign it the torso texture to it.  The lower thigh can be added to the same material as the rest of the leg.


bagginsbill posted Sat, 18 October 2008 at 7:44 AM

I was reading this over and over and it took me a while to notice what you did wrong Acadia.

You selected each thigh group and assigned the entire group to Stocking1. That is the mistake. The V4 thigh groups span two different UV zones - the UV map with legs+arms covers the lower thigh, and the UV map for torso+boobs covers the upper thigh. You created two materials: Stockings for leg map, and Stockings1 for torso map. But you mistakenly assigned Stockings1 to the entire thigh. You can't do that. You have to assign material Stockings1 ONLY to the polygons of the upper thigh (what used to be material 2_SkinHip). The other polygons of the thigh should be assigned to material Stockings, same as from the knees on down.


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bagginsbill posted Sat, 18 October 2008 at 7:48 AM

Here I'll show you the steps. Watch VERY CAREFULLY.

Here is stock V4. I've gone into the material room. I put:

Green: into material 3_SkinLeg and 3_SkinFoot
Red: into 2_SkinHip
Yellow: into 2_SkinTorso

Notice the numbers? DAZ did that to help you remember which UV zone you're dealing with. All zones that begin with 2 share the arm+leg UV map. All zones that begin with 3 share the torso+boob map. (#1 is the facemap)


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bagginsbill posted Sat, 18 October 2008 at 7:49 AM

Now select a thigh - here I selected the right thigh. (rThigh)

Here's where you made youre mistake. You assigned this whole group to Stockings1. WRONG.

Some of these polygons need the leg map, some need the torso map.


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bagginsbill posted Sat, 18 October 2008 at 7:50 AM

Here's what you do.

Add a Group called temp.

Initially this group will be empty.

Now click Add Material...


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bagginsbill posted Sat, 18 October 2008 at 7:51 AM

Now choose 2_SkinHip. This will select ONLY the polygins that are already in UV zone 2.

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bagginsbill posted Sat, 18 October 2008 at 7:52 AM

Now assign your material to these polygons. I typed in 2_PH. For your scheme, you'd type in Stockings1.

However, I suggest that it would help you to remember things better if you followed the same naming scheme as the other zones.

So 2_Panyhose and 3_Stockings would make sense.


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bagginsbill posted Sat, 18 October 2008 at 7:55 AM

If you intend to use mat zone "Stockings" for all the lower leg materials, you should now Invert your selection of polygons. The lower polygons should be highlighted. Assign them to material Stockings.

Repeat the above for your other thigh.

Then go through the rest of the lower leg zones and re-assign them to Stockings.

The divisions should look like this. Notice how the boundary is higher.


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bagginsbill posted Sat, 18 October 2008 at 7:56 AM

If you are using high-cut panties or something, you may even need to go into the "hip" group and assign some of those polygons to Stockings1 (or 2_Pantyhose if you follow my suggestion)

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bagginsbill posted Sat, 18 October 2008 at 7:58 AM

One more thing. I suggested this on PAGE 1 of this thread.

After you get it done correctly SAVE YOUR NEW CHARACTER.

When you want a pantyhose-mapped vicky in the future, you'll get it with one click.

Acadia, I understand you DID that so I'm not telling you anything new, because that was the old V4. You are going through it again because of the updated V4.2.

I'm just reminding the other readers to SAVE SAVE SAVE your work in a library.


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bagginsbill posted Sat, 18 October 2008 at 9:30 AM

Correction: A few posts up I said 2 is arm+leg UV map and 3 is torso UV map. I said it reversed.

2 = torso
3 = arm+leg


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Acadia posted Sat, 18 October 2008 at 1:43 PM

Oh man! I seriously don't remember having done all of that! 
Aging does have its benefits, but memory retention isn't one of them!

Thanks to the both of you for help. I'm sorry that I was so confused.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



RobynsVeil posted Sat, 18 October 2008 at 7:27 PM

Hmmm I think I see another application for VSS? Would still have to assign polygons to new material groups, but then applying the shader would be a one-pop process after the templates are set up properly... or am I re-inventing the wheel, Bill?

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bagginsbill posted Sun, 19 October 2008 at 6:41 AM

Correct - VSS can automate distributing the shader to the multiple zones, while retaining the target color map on each zone.

Without VSS, people resort to creating a new singular material zone and changing leg+feet+toes to that zone. This prevents having to edit 3 materials to get them to be the same. With VSS, that is automatic and does not require re-zoning the figure.

But VSS cannot change the polygon material assignments.


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Dead_Reckoning posted Sun, 19 October 2008 at 9:55 AM

Is there any way to Make Stocking Tops, as in much earlier posts, using Group Editor?

How about some way to add Fish Net to the stockings?

Thanks

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


RobynsVeil posted Sun, 19 October 2008 at 5:56 PM

I could see the use of a mask judiciously applied in a VSS template here, with the filigree lace of your choice, and even that pulled-by-garter-snaps look if a garter belt (suspender belt?) were available. Pretty much like what BagginsBill has shown me to do for make-up in the VSS Opinions thread:
www.renderosity.com/mod/forumpro/showthread.php

The imagination reels...

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill posted Mon, 20 October 2008 at 10:07 AM

Quote - Is there any way to Make Stocking Tops, as in much earlier posts, using Group Editor?

How about some way to add Fish Net to the stockings?

You could do it that way. If you made a selection of a ring of polygons above the knee, you could make yet another material for them and set the stocking shader up there with a higher Denier setting. This would make that part of the stocking look more opaque.

Another option is to create something like a transmap for the stockings. This would be a lot of work and you'd have to deal with the seams around the UV map. You'd use this mask to control the Denier. If you set the Denier to a high value, and plugged this map into it, the parts that are white on the map would be high density, and the parts that are a darker shade of gray would be lower density. The particular choices you'd need for white/gray would be tricky but it's possible.

Another option would be to just identify the stocking top in the map and use that to drive a Blender node. In Value_1, you'd plug in the lower leg Denier value using a math node to hold the number. In Value_2, you'd plug in the stocking top Denier value using another math node to hold the value. This setup would let you adjust the relative amounts of the two values independently without having to edit the mask.

For fishnet, you'd do the same thing, except the mask would have to be drawn so that the pattern of strings would appear.


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xanaman posted Tue, 21 October 2008 at 3:34 PM

Is there a way within Poser to create sock or stocking toes for V4?  It seemed like V3 had one, but the result was kind of bizarre looking. 
Has anybody tried Stocking Magic?


bagginsbill posted Tue, 21 October 2008 at 5:28 PM

Attached Link: "Long Stocking for V4 & Material program"

I don't think there is a sock morph for V4.

Even if there was, a sock morph really doesn't work well for sheer stockings. There are no toes inside. Much better is to use an actual toe cap. I remember a while back there was such a thing for V3. They were just small props that you parented to the toes of the figure (V3 if I recall). They worked great.

This double shader (skin + stocking) was meant to give an easy way to apply to a figure that is not showing stocking tops or toes. If you really want stocking tops and/or toes to show, better to use superconforming clothing.

I've never use any for V4. Stocking Magic looks ok, but $15?! Check out the linked product - looks great and only $6.


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xanaman posted Wed, 22 October 2008 at 10:49 AM

Thanks bagginsbill!

I think I might have that product, but I'll have to check.  If I do, I picked it up while I was mostly using V3 and might have put it on the back burner.
The problem that I've always had with pantyhose and stockings in Poser is that the hosiery always looks bulky.  Stocking material should be completely form fitting where you can't see daylight between the stocking and the skin, which is why I like your dial settings so much.   
If nothing else, I guess I can use the "Long Stocking" files to create a separate group for the stocking toes and/or the stocking top and make everything else invisible.

xan


Anthanasius posted Fri, 26 June 2009 at 4:32 PM

Hi !

Just an addon, i've use some part of this shader to use it with cloth or props, copy it in a folder as you want in the materials folder without the ".txt" .

Génération mobiles Le Forum / Le Site

 


Victoria-Purplehair posted Thu, 27 August 2009 at 3:49 AM

how do you add the glitter? I wouldn't be using it on stockings but I'd love to try it on nails or clothing...


bagginsbill posted Thu, 27 August 2009 at 11:55 AM

VP:

If you mean in my shader, page one shows a screen shot of the nodes. You enter a number other than zero into the node called Glitter.

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3109388&ebot_calc_page#message_3109388

The parameters are explained in that post.


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RobynsVeil posted Fri, 28 August 2009 at 8:21 AM

Quote - One more thing. I suggested this on PAGE 1 of this thread.

After you get it done correctly SAVE YOUR NEW CHARACTER.

When you want a pantyhose-mapped vicky in the future, you'll get it with one click.

Acadia, I understand you DID that so I'm not telling you anything new, because that was the old V4. You are going through it again because of the updated V4.2.

I'm just reminding the other readers to SAVE SAVE SAVE your work in a library.

I'm going to assume, Bill, that by SAVE you mean "save as Pz3" or at the very least "save as cr2".

I want to save a new material zone so I can use it in a pz2 (as a MAT pose) to apply to a newly loaded V4.2 and have not found a straight-forward method to do this. Just the zone, mind you - I can add the materials later. Would it need to be a script, like what you do for VSS in your Designer -> Add Material Zone? I'm a bit lost.

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill posted Fri, 28 August 2009 at 10:16 AM

Sorry, I don't know how to make a mat pose that changes what materials are assigned to polygons or to create a new material.

A material collection will create a new material on your figure (after prompting you) but as to assigning polygons to that material, I have no idea.


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pjz99 posted Fri, 28 August 2009 at 11:41 AM

Polygon selections are normally written in the OBJ file(s) that the CR2 file then calls at load time (figureResFile lines).  If you create a custom polygon selection like you're talking about here, you'll find that re-saving the CR2 will write a new OBJ file that contains your new polygon selections, tagged with 'usemtl' descriptors in the OBJ file.  It's never occurred to try to make something like this into a pose file, I'm not completely sure that's possible.

My Freebies


pjz99 posted Fri, 28 August 2009 at 11:43 AM

It seems to me that if this CAN be split into a pose file, then there's no reason you couldn't load an alternate UVmap the same way (something DAZ|Studio brags about as a feature).

My Freebies


RobynsVeil posted Fri, 28 August 2009 at 6:03 PM

I know that if I create a custom VSS template with my own material zones, then bring up your prop and load my template (mt6) on top of it, Poser informs me that I'm about to add materials that don't exist in the original.

That's for a prop.

For a character, it seems odd that you can create new material zones with the grouping tool but can only save them to a cr2. Not very user-friend or commerce-friendly.

I'll research this further and let you know how I get on. Thanks for your answers, both of you: you've given me some ideas.

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


pcw5150 posted Sat, 29 August 2009 at 1:38 PM

> Quote - Is there a way within Poser to create sock or stocking toes for V4?  It seemed like V3 had one, but the result was kind of bizarre looking.  > Has anybody tried Stocking Magic?

Here's a render using the stocking magic morph.  I think it's great for opaque hosiery, but not so good for sheers.


pcw5150 posted Sat, 29 August 2009 at 2:06 PM

It was purely by accident that I stumbled upon this thread - at the time I was looking for suggestions about P8 install problems (finally solved thank goodness).

Hosiery (esp pantyhose) in Poser has stumped me for years -  but bagginsbill's' tutorial is far and away the best I've seen to date!  I developed a .psd for a pantyhose top and waistband about a year ago as I struggled with ph-2nd skins (attached img). It seemed to me this might combine well with bagginsbill's trick - and sure enough it did! 

This is a simple .psd overlay of the waistband and gusset over the the V4 - Anais texture. I've used this on many characters by just matching the pixel dimensions of the overlay to the character. The waistband extends into the abdomen region, thus allowing for the entire hip to be designated as a material zone as in bagginsbill's tutorial. 

The final render is cooking right now...will post as soon as it's done.

Thanks, bagginsbill - you solved in an evening what has bedeviled me for years!!!!!

Paul


pcw5150 posted Sun, 30 August 2009 at 1:31 AM

And here she is...

I added a noise node via gradient bump and set to 0.35.  Thought it might add some extra life to the nylon...not sure it made much difference.  

Anyway, thanks again bagginsbill - it appears my quest for the ideal stocking texture may at last be at an end!

Paul


pcw5150 posted Sun, 30 August 2009 at 11:09 AM

Here's another option re: stocking toes. Kony's Gillian Pumps product comes with a conforming stocking toe figure for six bucks. The shoes are pretty good, but I've found the stocking toe more useful.  I postworked with the clone stamp and healing brush to get the image at the bottom.

Hope this helps...

Paul


PapaBlueMarlin posted Sun, 30 August 2009 at 4:18 PM

 Hmmm...wonder if something like this could be used to make a condom for male characters...



xanaman posted Sun, 30 August 2009 at 10:48 PM

That's great, Paul!
To what did you attach the gradient bump?

xan


RodS posted Fri, 01 January 2010 at 11:58 AM

Quote - OK so load my shader. Again, there are a lot of nodes here - don't worry about them. Just pay attention to the ones I've left open.

This is an awesome tutorial, and I'm anxious to put it to work - however...

I'm a relative beginner with Poser, so this is probably going to be a rather basic (i.e. dumb) question, but so far, I've not found, stumbled onto, or otherwise encountered the answer - so here goes...

How does one 'load' this shader? :-P Just point me in the right direction, and I will  be forever grateful!

Please don't beat me up too badly LOL!

I've figured out a lot of stuff simply by reverse-engineering things, but this one has eluded me thus far. I probably can't see the forest for the trees...

Thanks,
Rod

"I reject your reality and substitute my own" - Adam Savage


RodS posted Fri, 01 January 2010 at 1:30 PM

Well, I think I may have found the answer while perusing this thread - that and enough additional information to keep me busy for the next three weeks. It boggles the mind.....

I just printed out this entire thread, so I've got lots of studying to do. I'm amazed at the amount of knowledge available here. Thanks BB for the outstanding info and tutorials, and everyone else for the additional info!

I know where to go if I have more questions - and I'm sure I will :-P

Rod

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sat, 02 January 2010 at 12:12 AM

OK - After re-reading Bagginsbill's EXCELLENT tutorial for about the 15th time, and perusing this thread several times, I finally got it through my thick head how to apply this stocking shader. This thing is awesome!

However, I've come up with a result that has me a bit puzzled. First let me say that I'm a rank beginner with Poser - just bought P8 a few months ago. I've figured out how to do some cool stuff in the Material room, but my uderstanding of how all this works compared to, say, a pro like Bagginsbill, is roughly equivelant to a grasshopper's understanding of string theory. In other words the likelihood that I've done something stupid is pretty much 100%. I'm hoping someone can point me in the right direction.

Anyhoo.... I loaded my DeeAnne character (she's a mish-mash of V4,A4, and I also used a skin mat from Shauna from the G4 Pro Pack). I used the grouping tool to make two separate stocking areas, one for the legs and one for the hip area as I intended to create the effect of pantyhose. I assigned the legs and feet to 'stockings' and the hips/torso to 'stockings-up.' I used BB's shader to assign the skin colors as directed for both areas, and selected red for the hose. Here is the first result:

Not too shabby, but wait - what's that little area on her right leg, just under the dress (circled in red)?

..Continued below....

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sat, 02 January 2010 at 12:14 AM

So, let's turn my little lady around to see what's going on.....

WTF??

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sat, 02 January 2010 at 12:17 AM

I clicked on the funny gray areas, and applied the V4 Standard Torso skin texture, but the gray areas remained the same. My shader settings are pictured here....

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sat, 02 January 2010 at 12:23 AM

And here are the shader settings for the legs and feet.....

As I said earlier, I've probably screwed something up, I just don't know what at the moment. If one of you experts could point me in the right direction, or slap me up the side of my head with a wet fish and tell me 'Read such-and-such again' I would be forever in your debt.

Bagginsbill, do you drink coffee? If so, how many pots a day do you go through figuring all this stuff out??

Thanks,
Rod

"I reject your reality and substitute my own" - Adam Savage


RobynsVeil posted Sat, 02 January 2010 at 12:38 AM

You will need to create a material zone for this shader pretty much the way BB spelled it out on the first page of this thread. Which means: using the grouping tool. Once you've created this mod, save out to Cr2...

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Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RodS posted Sat, 02 January 2010 at 12:54 AM

I got the impression from reading it that the hip - torso zone and the leg-feet zone were two separate areas, and couldn't be grouped as one. Maybe I misunderstood what BB was trying to explain..

I'll give it a shot tomorrow, and see what happens :-P

Thanks :-D
Rod

"I reject your reality and substitute my own" - Adam Savage


grichter posted Sat, 02 January 2010 at 1:46 AM

If you are a Mac, change the preview to Sreed. The grouping tool has problems in OpenGL in selecting polys even if you rotate the character to get the back of the legs.

Edited to add in P8 only. Prior versions it worked as expected.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


RodS posted Sat, 02 January 2010 at 1:51 AM

Sorry, forgot to mention that I'm running Win XP on a PC, but I'll give that a try!

Thanks!
Rod

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:03 AM

Well, I tried again with a different character - Geena. Got exactly the same result. I'm trying to simulate pantyhose, and I know some folks here have done it. I'm just running into a block, possibly mental, but I think I've done everything according to BB's instructions.

I used the grouping tool to assign two separate zones; stockings_L for legs and feet, and stockings_U for hips and torso. I am assuming here (and yes, I know what happens when you assume..) that since the hips-torso zone and the legs-feet-toes zone use two different skin maps, you have to make two stocking shader zones as well. Am I on the right track here? I used Sreed as suggested by grichter, but it made no difference. I'm attaching screen shots to clarify..

this image shows what the figure looks like after loading the skin textures into BB's shader.

Continued....

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:06 AM

Next Image - BB's shader with settings and the geena torso skin map...

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:09 AM

Next image - I used the grouping tool, selcted the hips and torso, and assigned this group to the stockings_U material zone.

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:13 AM

Next image - I selected the hip-torso zone, and assigned stockings_U to it, after loading the torso skin map into the shader. Although not pictured, the legs-feet-toes were assigned to the stockings_L material zone. You can see the pesky gray rectangles in her rear hip area...

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:19 AM

Next image - the render, which of course looks like crap despite Bagginsbill's magnificent hose shader.

If I just work with the lower leg-feet-toes, it works great! It's just when I try to set up the hips-torso that this issue appears.

Any ideas out there? I'd sure like to get the results some of the other folks here are getting.

Thanks in advance for looking, and any help any of you can provide!

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sun, 03 January 2010 at 1:25 AM

In case I didn't mention it before, I'm using Poser 8 on a PC running Vista Home Premium. I think I mistakenly said XP in an earlier post....

"I reject your reality and substitute my own" - Adam Savage


RobynsVeil posted Sun, 03 January 2010 at 1:29 AM

I'm going to wait until Bill replies: it's his thread. I had a solution which involved modifying a texture file which I'm happy to share with you, but Bill usually has a cleaner, more logical (less kludgy/hammers is what got Germany built!) solution.
Barring a solution forthcoming from him, you may sitemail me, if you want. But I guarantee you, Bill's going to have the better answer to your problem.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RodS posted Sun, 03 January 2010 at 2:20 AM

OK - that's cool :-) Thanks for your reply!!

You know, I'm either blind or just trying to figure all this out waaayyy too late at night.... I thought I'd read this entire thread, but I must have missed a couple pages. I see where Acadia was having the exact same problem. I've printed ALL the pages in this thread, so maybe - if I put on my dang glasses - I can get this figured out.....

I'll still take any ideas that you or Bill may want to offer. I haven't been on Rendo all that long, but I've already figured out that Bill's probably forgotten more than I'll ever learn about this stuff...

Rod

"I reject your reality and substitute my own" - Adam Savage


johnpf posted Sun, 03 January 2010 at 7:50 AM

If you're using V4 and want pantyhose, then aren't V4's detault groups okay to use as-is?

The attached picture is BB's stockings shader applied to:
2_SkinHip
3_SkinFoot
3_SkinLeg
3_Toenail
Without creating any new material groups. The groups with 3 prefix take the limbs texture; the one with 2 takes the torso texture.

If you're using a figure that has fewer convenient zones already set up, then creating new ones for the pantyhose or stockings is necessary, but with default V4 zones pantyhose is just about done for you already. Or perhaps I've missed what you were trying to do?


bagginsbill posted Sun, 03 January 2010 at 8:07 AM

john is correct - if all you want is phose aligned with the existing groups, you don't need to make new groups. However, making new groups can reduce the number of zones you need to edit to 2 instead of 4. This can be a help if you're playing with the shader a lot.

Meanwhile, Rod, go back to page 5. I could not possibly explain the mistake you made any better than I already did. You combined two regions into one that actually must use different maps. Look over my explanation to Acadia on the previous page.


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bagginsbill posted Sun, 03 January 2010 at 8:08 AM

Quote - Next image - I used the grouping tool, selcted the hips and torso, and assigned this group to the stockings_U material zone.

Right here you went wrong. This area needs to be two different materials.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


RodS posted Sun, 03 January 2010 at 1:24 PM

Thanks, BB! Yeah, I thought I'd read everything at least three times, then discovered I'd missed that part where you explained it to Acadia. That's what I get for trying to figure all this out at 2 AM... LOL

What John did in the above image (beautifully, I might add..) is exactly what I'm attempting to accomplish. I'll get it through my thick head eventually!

Man, you must breathe, eat, sleep, dream this stuff 24/7! Amazing!! Thanks so much for sharing your time and expertise!

Rod

"I reject your reality and substitute my own" - Adam Savage


bagginsbill posted Sun, 03 January 2010 at 6:35 PM

Quote - Man, you must breathe, eat, sleep, dream this stuff 24/7!

Not quite that much, but a lot more than most people.  As I've said before, expertise, in any field, comes with 10,000 hours of study and practice, regardless of your natural talent or intelligence. I have about 6,000 hours in with Poser so I'm getting close.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


RobynsVeil posted Mon, 04 January 2010 at 12:30 AM

Sheesh, I have a lot of hours too, but I really think you might be leveraging a bit of your physics and maths skills, here, Bill. Seriously, I never considered materials might have a mathematical basis until I happened to read your thoughts on the matter. Or your knowledge on light and its behaviour: nahhh, could have gone 12000 hours in Poser without arriving at the discovery that perhaps there might be a basis in physics for the way light behaves.
You know, the whole: "none are so blind as those who refuse to see" thing...
I was doing like most: stringing nodes together willy-nilly to see what effect I could generate. Fun, but bogus.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill posted Mon, 04 January 2010 at 6:59 AM

Yeah, well, I saw Avatar this weekend and ... I'm a total newb.


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RodS posted Mon, 04 January 2010 at 9:01 AM

Quote - Yeah, well, I saw Avatar this weekend and ... I'm a total newb.

:-O

I have GOT to go see that....

"I reject your reality and substitute my own" - Adam Savage


Khai-J-Bach posted Mon, 04 January 2010 at 9:11 AM

I feel that way everytime I see Pixar doing movies like Ratatouille and Wall-E.....



RodS posted Mon, 04 January 2010 at 6:09 PM

Loved 'em both, got 'em both! Glad to see I'm not the only grown-up little kid out there ;-}

Maybe we could get BB to do a shader tut for rat fur?? :-D

"I reject your reality and substitute my own" - Adam Savage


bagginsbill posted Mon, 04 January 2010 at 11:25 PM

Rat fur isn't that hard. It's really one node. I have three math nodes here but they're not doing math. I'm just using them to be able to type numbers to adjust luminance, instead of dealing with fine adjustments in the color picker, which is difficult.

Note - this isn't a rat. It's just a ball, stretched a bit.

When trying to design a shader, don't waste time rendering a figure. Use a low-poly stand-in like this. It saves a lot of time.

Rendered in P8 with one infinite light + IDL, ball, ground, and backdrop. About 5 minutes. Raytraced shadows were used on the inifnite.

Note: This is not a shader on the ball - it is on the hair on the ball. I used the hair room.


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RodS posted Tue, 05 January 2010 at 8:07 AM

OMG! :-D

I was kidding, of course, but that's awesome, BB!!

Of course, now I'm going to have to try it.... Maybe I'll make a Tribble pet for one of my girls LOL!

This is cool stuff! Thanks, Bagginsbill!

"I reject your reality and substitute my own" - Adam Savage


RodS posted Sat, 09 January 2010 at 11:12 PM

Attached Link: Geena's Loft

Well, it's been a few days since I've been over in this part of the woods, but thanks to Bagginsbill and RobynsVeil, I did get everything sorted out with the stocking shader, polygons, mats and so on. I'm a little thick sometimes, but it was well worth the effort!

http://www.renderosity.com/mod/gallery/index.php?image_id=2002332

Thanks BB for a sterling tut and for taking the time to share your knowledge with us 'greenhorns!'

Hmmmm - maybe I could use the rat fur on a primative and make her some furry stocking tops.... LOL!

"I reject your reality and substitute my own" - Adam Savage


RobynsVeil posted Sat, 09 January 2010 at 11:20 PM

That is a very cool render, Rod... I reckon she looks great. Well done... another shader convert!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


nekkidchikken posted Tue, 25 May 2010 at 8:02 PM

Okay, so I just re- discovered this thread. I am a total dweeb when it comes to some things and this is one of them. I spent an hour figuring out how to "load the material onto the zones" but am good with it. I noticed it doesn't work with VSS. If I render without syncronizing, I get what I'm looking for but VSS "fixes" it. Is there a 'simple' way to use this with VSS? And I mean totally step-by-steps?


nekkidchikken posted Tue, 01 June 2010 at 12:39 PM

Thanks everyone for the help...


bagginsbill posted Tue, 01 June 2010 at 2:43 PM

nekkidchikken,

Sorry - I was in Mexico last week. I'm still trying to get caught up on this forum, as well as being pounded at work, and I have my daughter home from college for just this week, so a lot going on at home, too.

I'll be back.


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nekkidchikken posted Tue, 01 June 2010 at 3:22 PM

No prob...

I was joking and trying to move it to the top of the list in case it got missed. I was away as well. Hope you enjoyed Mexico and having your daughter home.

If there's a thread, feel free to aim me there. I will happily read it and go from there.


hborre posted Tue, 01 June 2010 at 8:43 PM

Let me jump in and give you a couple of pointers until BB gets things sorted out.  I had to go back and refamiliarize myself with this old post. 

Basically, under VSS you will need to create a new material zone to house your new set of shader nodes for stockings.  Assuming that you created new MAT zones for your model, this should be simple.  Once you have the VSS script running, navigate to Designer on the palette, and click on Add Material Zone.  See image.


hborre posted Tue, 01 June 2010 at 8:50 PM

This will create a new material zone for VSS.  Name it Template Stockings or somthing recognizable.  The new zone will only contain your Root Node; populate the zone with all the shaders necessary and illustrated in prior posts. 

Note:  If you are using PoserPro or PoserPro 2010, you will not need to insert a Gc node.  However, if you are using the regular Poser versions, you may seriously need to consider including Gc into the workflow. 


hborre posted Tue, 01 June 2010 at 8:54 PM

Once you have created your node structure, click Auto Rename Images on the palette, then navigate to Shader Rules under Materials, as illustrated above.

hborre posted Tue, 01 June 2010 at 9:01 PM

In Shader Rules, you need to establish Rule Nodes to address the new materials zone present in both VSS and your model.  Go back to the Python Script Palette, click Add a Rule Node.  A pop up window will appear, open the pull down menu.  As illustrated, you will see 2 flavors of choices: *other-type it in* and the newly created Template containing your stocking nodes.

hborre posted Tue, 01 June 2010 at 9:07 PM

Select other - type it in to create the Rule Nodes for the new MAT zones on the model.  Make certain to also create the Rule Node for the template.  At this point, connect the new nodes to each other and disconnect and delete any nodes which reference the old leg zones.


nekkidchikken posted Thu, 03 June 2010 at 5:53 AM

Thank you, sir. I will give this a try.


Steeleyes101 posted Sat, 03 July 2010 at 2:34 PM

Ok one no two quick questions.
I have searched your link but can not find the shaders; can you provide me with direct link to the shaders please. 
sendond question;  What bout the top part of the stocking where it gets darker


bagginsbill posted Sat, 03 July 2010 at 4:13 PM

The shader is in the original first post of this thread - an attachment. Sorry don't have time for long explanations at the moment. Perhaps someone else is around who can help.

Please clarify for us - do you not understand:

1) Attachments
2) Renaming files
3) Poser material files - what they're called, where they shoudl be kept, how to load

Not trying to be an ass - please take no offense. It's just that I don't want to bother explaining stuff if you know it already.


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Steeleyes101 posted Sat, 03 July 2010 at 8:13 PM

foud it thanks


shadowhawk2zero posted Fri, 01 October 2010 at 12:58 AM

OK I must be doing something wrong, I can not save your stocking file any othwre way than a .txt file. Even saving it in P8's material room does me no good. Can someone please tell me what I am doing wrong?


GeneralNutt posted Fri, 01 October 2010 at 1:32 AM

Just change the file extension. Change the .txt to .mt5 or whatever.



shadowhawk2zero posted Fri, 01 October 2010 at 1:34 AM

I tried that to no avail. I am trying to save it as Nylon.mt5 in the P8 materials room and it either saves it as a .txt file or tells me that I can not save it there and directs me to a location in my documents to save it.


GeneralNutt posted Fri, 01 October 2010 at 1:39 AM

Are you using windows or a mac? If it's windows go to the folder where the file is and just click the file once, or right click and rename. From there just change the extention. Windows will warn you about something ignore it and say ok.



shadowhawk2zero posted Fri, 01 October 2010 at 1:46 AM

I am using windows 7. I tried to change it in both locations it is saved in. I was unable to change it from a .txt file in either location. Looking at the file it doesn't say it is a .txt file until you click on it but the icon is a .txt icon. I appreciate the help I must be extra dense on this because I can't seem to figure what appears to be a simple problem out.


GeneralNutt posted Fri, 01 October 2010 at 1:55 AM

I have windows 7 too, I'm guessing it could be something to do with some windows security setting you may have, or a add on program. Also if you can't see the file extension, go into my computer, organize, folder and search options. View tab, and look for disable hide know file types and anything else that limits you seeing the extension.



shadowhawk2zero posted Fri, 01 October 2010 at 2:05 AM

OK that fixed it. I guess it was like you said the security settings were hiding the .txt on the file. I really appreciate all the help you gave me to figure this out. Now I will have printed this thread out I will have to give it a try while I can look at it as I am working on it. Thanks a lot for all of your help.


GeneralNutt posted Fri, 01 October 2010 at 2:07 AM

Glad to hear you got it fixed.



shadowhawk2zero posted Fri, 01 October 2010 at 6:36 PM

This has to be the best way to give any Gen 4 character pantyhose without having to deal with poke through. Thanks BB and everyone that has posted info on this thread. I especially would like to thank GeneralNutt for his help in assisting me with the .txt issues I was having this morning.  I am looking forward to replacing most of my stocking and pantyhose props to gather dust in my runtime.


Anthanasius posted Sat, 02 October 2010 at 4:22 AM

You can get rid off the poke through with pantyhose, you just have to transform the character to a dynamic prop.

Génération mobiles Le Forum / Le Site

 


grichter posted Tue, 01 February 2011 at 10:51 PM

Hard to tell in this med res jpg image. But in a render, you can see a line where the standard hip zone ends and the leg zone begins. This is V4 and her stock nude texture.

 

Made a bump map to look as to the best of my abilities like panty hose. The built in bump using the granite node is used on the legs and feet. The panty part of my bump map ends short of bottom of the hip zone on the leg. So I felt if I did not keep the granite bump in place the transition wouldn't work from the hip zone to the leg zone.

So I added a blender node and plugged the granite and my bump map into it and then the blender back into the bump node. But to get the different color of where a non all sheer pantyhose would typically be, I added a another texture map and used the tatoo method of color multiple and added the skin texture and my texture map into the color math node and then rehooked back to where the original figure texture map was connected. The texture map used to make the panty part darker has it's texture strenght turned down to .5.

I assume I have used the wrong methods to do this and or picked the wrong material room nodes to try to join my panty bump and re-color into the mix of BB's nodes. Anybody got any hint's of other things I should try. I have messed around for the last few days with this and am very close. But again you might not be able to see the line I see in the jpg I have posted of the render. Trust me it's there and noticable.

If anybody wants a copy of my bump map and what I plugged into mixed with the torso texture using the tatoo method and copies of my psd files I used to create these, let me know by site mail and I can zip up and email to you to use or modify anyway you want. Keeping in mind that my texturing and psd skills suck. Right now both are 2000 x 2000 which is to big. But I am still trying to figure this out and have not made them smaller yet.

FYI: I created the bump map using V4's seam guide and painted over it.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


pcw5150 posted Wed, 02 February 2011 at 6:07 PM

This is something I've also struggled with monumentally! I ended up regrouping the lower most row of poly's on the abdomen group for the waistband. I also did an overlay for the hip and waistband much like grichter did, but still not totally satisfied with the results.

My overlay used the same concept as Anthanasius' post in this thread with good results. I'm still puzzled how the stocking top looked so straight in Anthanasius' render given the leg/hip junction being not very straight - but I digress.

Ultimately, I'd just like to have the waistband a little higher up on the abdomen just below the umbilicus. That unfortunately has been my undoing to date.

Still I think 'bill's method is about as good as it gets. I liked the simplicity of fabiana's recent product Essentials Sheers. But trying to do a pantyhose or even a stocking top overlay with the node structure in Essentials Sheers has not worked out well for me.

Still open to suggestions myself....

Paul


RodS posted Wed, 02 February 2011 at 6:31 PM

It's been a while since I've played with BB's stocking shader, and I can see I'm going to have to re-read this thread to refresh what's left of my mind.

I'll have to admit I've been rather spoiled of late by Fabiana's Essentials Sheers,  but I like BB's shaders for the simple fact you can make the hose any color your heart desires. I'm sure there's a way to fiddle with the colors with the Sheers as well, I just (still being a shader toddler) haven't stumbled onto it yet! :-D

I usually rely on my old pal Photoshop and various lace brushes, PNGs and scans of lace for my stocking tops and pantyhose seams.

So much amazing stuff to play with....

"I reject your reality and substitute my own" - Adam Savage


bagginsbill posted Wed, 02 February 2011 at 9:47 PM

I see you guys and want to help but I have too much work at the moment. I'll keep the ebot and hopefully I'll remember to come back here soon as I can.

By the way, material mixes (this kind of shader is an example) are a lot easier to do with matmatic. There are way too many nodes to hook up by hand. If you want to master mixed materials, it can't hurt to learn how to describe them with your mind instead of your fingers, if you know what I mean.


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RodS posted Wed, 02 February 2011 at 10:07 PM

Yeah, I know what you mean, BB - on both counts. I'm a lot better versed in the busy with work arena than I am with shaders, believe me!

And on the other part, I can relate as well. I learn best by just getting in and screwing things up, then figuring out what the heck happened... Not really, but I've learned so much in the past year both by just messing with it, and with your help through tuts like this.

I'll have to look into that Matmatic thing. I've read about it in a couple of these forums.

Good luck on the work, and thanks for all the info!

"I reject your reality and substitute my own" - Adam Savage


Acadia posted Sun, 27 November 2011 at 12:14 AM

Is there a way to use this stocking shader to make fishnet stockings? 

http://imagecache.artistrising.com/artwork/lrg//1/176/5E11000A.jpg

I have all kinds of thigh length stockings but what I need are panty-hose style. I have Jasmina's pantyhose package, but the textures are just not right for what I need.

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Anthanasius posted Sun, 27 November 2011 at 3:19 AM

Use this one http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2803439&page=1

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WandW posted Sun, 27 November 2011 at 7:52 AM

Linda,  Thank you so much for bumping this thread up! :wub:

I was just going to hunt it up so I could try it with this...

http://www.sharecg.com/v/57117/browse/11/Poser/V4SockToes-Conforming-Figure-for-V4

And Thanx to Anthanasius for the link to the tutorial thread! 😄

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
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WandW posted Sun, 27 November 2011 at 2:27 PM

Hey, it works with the toe figure!  I applied the shader with the V4 texture (the DAZ hi-resolution texture) and set the transparency to 55%.  The colour is Taupe; everything else is left at the default settings....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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RedPhantom posted Sun, 27 November 2011 at 6:15 PM Site Admin

Wandw. wow that looks good.


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Check out my store here or my free stuff here
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cedarwolf posted Sat, 31 March 2012 at 12:52 PM

Is this available as a downloadable .pdf, please?  Some of us have short memories and need paper copies to work from.  Incredible, just incredible.

 

Update:  Never mind...I just discovered the "print thread" link.  My bad.


mysticeagle posted Sat, 31 March 2012 at 2:16 PM

wasn't it Gandalf who said "I've never known a Baggins that wasn't a leg man"?........thanxs BB

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
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My freestuff   

 link via my artist page


mysticeagle posted Sun, 01 April 2012 at 2:19 PM

i'm having a problem with applying the skin, i'm using the wm v4 figure, with the charlotte by shadavar mat, when i apply the limbs skin mat to the new stockings  mat group, i find that the limb skin shows fingernails overprint on the new mat and a shadow of the hands from the limbs mat too.....secondly if i want to apply the material to a pre-existing stocking figure ie, Hongyus lace stocking that already has 3 predefined mats, stocking/lace stocking and invisible, can i just apply the mat then "apply to all" or do i need to delete the exisiting groups and set a new stockings mat group? 

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


xanaman posted Mon, 02 April 2012 at 10:23 AM

If you're using V3, A3, The Girl, or any of the native Poser characters, you can create a single texture group for pantyhose/tights because the body texture is one image.

The V4 figure kind of sucks when it comes to appying textures because of the way the limbs are broken away from the torso.  The trick is that the texture groups don't follow the body parts names, so you'll still need to create two separate groups.  I don't know anything about V5. 

I did this by first clearing the textures from the legs so I could see where the texture seams came together.  Then using the group tool, I followed the seam and created "pantyhose upper" and "pantyhose lower" groups.

The "pantyhose upper" group requires the torso texture (mid thigh and up) and the "pantyhose lower" group uses the limbs textures. 

If you try just using the body part names when assigning groups, you'll get improper texture mapping.

The only real reason for doing this is if you are using clothing that comes high on the hip where you need to add some polygons from the abdomen.  Otherwise, just selecting the body parts in the material room and applying the texture will work well.

 

I'm not sure if that made any sense, but hopefully it helps.  I'm at work, so I don't have any way to post examples, but if you start at the beginning of this thread, BB addressed this early on.


Kalypso posted Tue, 10 April 2012 at 12:48 PM Online Now! Site Admin

I'd like to continue using this material in PP2012.  What, if any, adjustments should be made for the new SSS now available?  Or can I just run the texture through EZSkin and then add this as it is?


flibbits posted Tue, 23 July 2013 at 5:02 AM

5 1/2 years later...this is very handy.



vxg139 posted Tue, 06 August 2013 at 2:57 PM

When I place BB's shader in the apporpriate directory (materials folder) and access it from the Material menu, I don't see the same screen as BB's snapshot (of the shader).... Any suggestions?

Also, has someone created morph for V4 toes that translates them into "Footsock" (similar to V3?)

 

Thanks all for advice

 

vxg139


atpo posted Sat, 25 October 2014 at 7:20 PM

very thanks.


frogpd posted Sat, 27 December 2014 at 6:10 PM

HELP....I am trying to "load" the shader.  I have copied the TEXT and saved it as described above, but the shader cannot be found. In short, how do I load your shader?


RedPhantom posted Sat, 27 December 2014 at 6:59 PM Site Admin

click on the little missing image symbol on the first page. Copy and paste that that text into notepad (or your favorite equivalent). Save that with an mt5 extension (rather than a txt) into your material folder of your runtime. If your library is open you may need to refresh the folder. It should be there with a shrugging guy until you make a thumbnail.


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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


frogpd posted Sun, 28 December 2014 at 1:08 AM

...for some reason I cannot get it to load still.  :(


RobynsVeil posted Sun, 28 December 2014 at 4:26 AM

Frog, would you be willing to enter the EXACT wording of the error you are getting with this? Also, which version of Poser?

ETA: the reason for my question is this: shaders will always "load", it's usually a texture map (image) that can't be found.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


frogpd posted Sun, 28 December 2014 at 7:18 AM

Morning,

I have to get back to you ;2014 pro 64 bit can't find the texture and/or not enough memory to load message....for starters (paraphrased)

Thanks


RobynsVeil posted Sun, 28 December 2014 at 2:05 PM

If it can't find a texture, a dialogue will come up to help you navigate your folders to find it. I've only had the latter issue when I've run out of RAM trying to load too many textures for my system.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Boni posted Mon, 29 December 2014 at 10:48 AM

Glad to see this thread bumped.  I have it bookmarked.  An excellent technique as usual for Bagginsbill. :)

Boni



"Be Hero to Yourself" -- Peter Tork


weedlee posted Wed, 23 September 2015 at 11:50 PM

the txt file (https://www.renderosity.com/mod/forumpro/media/folder_8/file_392880.txt) can not be download anymore. (The page you are looking for does not exist) there is anyone can send it to my mail? (weed.lee@gmail.com) , thank you!


weedlee posted Wed, 23 September 2015 at 11:53 PM

bagginsbill posted at 11:52PM Wed, 23 September 2015 - #3109382

Here's something else you'll want to download. I chose twenty nice colors to help you get started with great looking legs. This image shows them. We're going to use this in the shader as a handy color picker. I'll show you that shortly. Save this image to your computer. Make sure you remember where you put it. You'll need to load it into your shader.

the txt file (https://www.renderosity.com/mod/forumpro/media/folder_8/file_392880.txt) can not be download anymore. (The page you are looking for does not exist) there is anyone can send it to my mail? (weed.lee@gmail.com) , thank you so much!


WandW posted Thu, 24 September 2015 at 7:53 AM

weedlee posted at 8:51AM Thu, 24 September 2015 - #4230440

the txt file (https://www.renderosity.com/mod/forumpro/media/folder_8/file_392880.txt) can not be download anymore. (The page you are looking for does not exist)

Well that stinks!! 😠

I'm not at my Poser machine to double check, but I'm pretty sure this is the BBshader...

https://drive.google.com/open?id=0B9_I3V6UTuuXQ2pTQzlob20tWUk

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

weedlee posted Thu, 24 September 2015 at 7:57 PM

WandW posted at 7:56PM Thu, 24 September 2015 - #4230477

weedlee posted at 8:51AM Thu, 24 September 2015 - #4230440

the txt file (https://www.renderosity.com/mod/forumpro/media/folder_8/file_392880.txt) can not be download anymore. (The page you are looking for does not exist)

Well that stinks!! 😠

I'm not at my Poser machine to double check, but I'm pretty sure this is the BBshader...

https://drive.google.com/open?id=0B9_I3V6UTuuXQ2pTQzlob20tWUk

thank you very much!


libido27 posted Thu, 20 July 2017 at 4:53 AM

pantyhoseV4.png

Some one know, how fix this brocken line on a hips?


mrudolf posted Mon, 05 August 2019 at 10:12 PM

bagginsbill posted at 8:12PM Mon, 05 August 2019 - #3109421

Forgot to show you Jessi. Here she is. Forgive my noobiness, but I do not see a file to download anywhere on this page.


an0malaus posted Tue, 06 August 2019 at 2:02 AM

Long overdue answer to @libido27. Sometimes such UV map boundaries can be overcome by converting the figure Skinning Method from Poser Traditional to Poser Unimesh. The discontinuity mid-thigh comes from slight differences in the vertex normals between the part of the thigh using the body UV map, and the part using the limb UV map. Choosing Unimesh seems to fix that.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


tastiger posted Thu, 08 August 2019 at 3:05 PM

Ah, am I the only one not seeing the attachment links?

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



WandW posted Thu, 08 August 2019 at 9:07 PM

tastiger posted at 10:06PM Thu, 08 August 2019 - #4358966

Ah, am I the only one not seeing the attachment links?

They disappeared years ago. I posted a link in the thread to the stocking shader about 5 years ago...

https://drive.google.com/open?id=0B9_I3V6UTuuXQ2pTQzlob20tWUk

Edit: I can't seem to make it a live link...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

tastiger posted Fri, 09 August 2019 at 12:20 AM

WandW posted at 3:20PM Fri, 09 August 2019 - #4358992

They disappeared years ago. I posted a link in the thread to the stocking shader about 5 years ago...

https://drive.google.com/open?id=0B9_I3V6UTuuXQ2pTQzlob20tWUk

Edit: I can't seem to make it a live link...

Many Thanks

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro