hamiltonpl opened this issue on Nov 08, 2007 · 4 posts
hamiltonpl posted Thu, 08 November 2007 at 4:07 PM
I have several terrains with the shasta material applied as well as some desert settings too. I have a fly over camera that travels for a few seconds over this landscape.
The individual rendered images at 960x540 look pretty good and I've followed all the suggestions to eliminate or reduce grain.
BUT - when rendered as an animation in another package as 24P - the "ground" looks grainy and noisy as the camera moves over it. This is noticible even if I step through the images frame by frame which tells me that each individual render changes something in the MATERIAL setting for that object - shifts dirt particles and detail in the render. In other words just by stepping through the images on the timeline I can see what I call graininess or noise. So I don't think it's the render within the editing package.
A single frame looks ok but when played it looks like you get all of these artifacts or noise or whatever. It doesn't necessarily improve with larger renders either. It seems to be the materials or the way the sun is hitting the objects - I'm not sure why.
Originally I had some fog and that created its own issues when playing back too - again - the individual image looks ok.
At any rate I am looking for a less noisy animation. I know that I could render the scene and then use that as a background and then composite animated objects on top of that but then I lose a more accurate depiction of the object in the actual VUE scene with the light settings etc......oh btw - the imported Poser scenes and objects don't look grainy/noisy - just the terrains added in VUE Esprit.
Any suggestions? This has really been a helpful forum. tks
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor