Hi guys. i'm trying to animate my charcters by hand. So i go into the aniim palette. add keyframes wherever i want a new pose. and manually move my character as i want him. I add the keyframes not to indivicual body parts but to the Figure line in the anim palette. then at end of setting keyframes i select all The figure's line of frames( not the body, not the head but the FIGURE..which encompasses everything else), and i apply the Spline Green thing so it makes everything green. In doing that i hope to achieve smooth transitions from pose to pose. and it does that but if i don't go into each body part and adjust keyframes, putting constant keyframes to stop motion, etc...then applying green to the figure's line of keyframes many times makes body parts over rotate. On the other hand if i apply the LINEAR( orange) thing, it doesn't over rotate. it does it just as i want it. PErfect...except...as the animation moves from pose to mose it looks too robotic. So, in sum Linear is robotic, spline is smooth but over rotates unless you go body part by body part is there a way to use the green spline...apply it to the figure 's line of keyframes after you've set constant( white ) keyframes and not have parts over rotate and do this without having to edit individual body parts" keyframes? here picture shows what i mean by Figure's keyframe line.
Spline break is your friend :)
On screen video tutorial here:-
http://www.philc.net/animation1.htm
Hope that helps.
Thanks Philc. I'll try it.
PhilC likes to give advice that this tool or that tool is your friend in Poser. But currently, in my opinion, the most useful feature in Poser is PhilC.