drdancm opened this issue on Nov 12, 2007 · 7 posts
drdancm posted Mon, 12 November 2007 at 1:45 PM
I'm just learning to use DAZ Studio running on Windows XP. I find DAZ Studio much, much easier to use than Poser 4 or 6. The interface is far, far better and renders are very fast. In less than 3 hrs I'm able to get a number of purchased V3 characters working and rendered nicely.
I purchased Thorne/Sarsa Claudia for V3, installed it to DAZ Studio, but in Studio cannot find the texture map.
I don't have these problems w other purchased software, except for the Claudia and Minuette characters. Are MAT and texture files the same thing?
The jpg files are under Contents as expected but it never shows up so I can apply them.
Any help would be greatly appreciated.
RHaseltine posted Mon, 12 November 2007 at 2:32 PM
Mat files are a kind of pose - they are in the Pose library of a Poser content folder, which D|S can find, or the Material library, which it can't (it is possible to convert one of the file types found in the Material library to a regular pose, but not the other). Textures are jpg or other image files which are applied to the surfaces of your figure according to the settings in the Mat file. (if you like, the Mat file is a recipe and the jpg files are ingredients.)
So: are you sure you are viewing a Poser content folder when you are trying to apply Claudia? Did the set come fith files in the Pose library (|RuntimelibrariesPose) or in the Materials library (RuntimelibrariesMaterial) - look at the file list from the readme to check. It's also possible the set came with more than one installer/zip and you haven't yet added the contents of both.
drdancm posted Wed, 14 November 2007 at 12:18 PM
Thanks for the quick reply. I was hoping to get some specific help from Thorne or Sarsa, the vendors for these characters.
I purchased Minuette & Claudia for V3 from Renderosity to use in DAZ Studio (latest version) and have run into some problems. I have purchased some other characters years ago, but I never got very far with Poser 2 or 4. I now have Poser 6, but I find it very confusing and like DAZ Studio a million times better. For the first time I'm able to work with various characters and get really good looking renders.
I can load Minuette & Claudia but they don't look as good as they should.
Should I be using V3 SR1 rather than V3 RR?
For some reason I cannot find the texture maps for eyes etc. when using DAZ Studio. I know I installed it because I can see all of the jpeg files.
DAZStudioContentRuntimeTexturesThorneWorks
Claudia and Minuette
In DAZ Studio I see !!Claudia & !!Minuette under Poses -and see Head and Body INJ files for Claudia
1 MAT file for Claudia & Minuette ONLY no eye, lashes, or teeth for either
Am I doing something wrong? Is there something special I need to do? in order to be able to access these them in DS?
I'm a new user and just starting to learn DS. I don't think I have this problem w some of the other V3 purchased characters.
I could not find any way to contact Thorne or Sarsa on Renderosity and so I went to Faerie Wylde Forums, but as of today I still have not been approved to post in the Forum which is how I planned to get help for this problem.
Thanks,
Dan
PS I suspect my DAZ Studio Content folders are not properly setup -there are too many things under Pose, rather than other folders.
RHaseltine posted Wed, 14 November 2007 at 1:26 PM
The RR version of Victoria 3 has a lower resolution mesh than the full version. Since morphs are tied absolutely to the mesh they are made for that means the morphs in the set won't work for you - you may get changes due to expression morphs in the RR figure, but that's it. Depending on whther this is a custom morph or a dialed up morph you may need just the base V3 (still available free from download.com) or the base plus the morph packs - I'd get the DAZ figure bundle freebie and see if that helps. (Having checked the product page, Caludia has a custom morph for the head so you could use that with just the base, but the body shape uses the body morph pack.)
As for the eyes - check the readme for the list of files installed files. Claudia appears to have several make up options, but only the one set of eyecolours.
drdancm posted Sun, 25 November 2007 at 4:31 PM
Quote - The RR version of Victoria 3 has a lower resolution mesh than the full version. Since morphs are tied absolutely to the mesh they are made for that means the morphs in the set won't work for you - you may get changes due to expression morphs in the RR figure, but that's it. Depending on whther this is a custom morph or a dialed up morph you may need just the base V3 (still available free from download.com) or the base plus the morph packs - I'd get the DAZ figure bundle freebie and see if that helps. (Having checked the product page, Caludia has a custom morph for the head so you could use that with just the base, but the body shape uses the body morph pack.) ....for the eyes - check the readme for the list of files installed files. Claudia appears to have several make up options, but only the one set of eyecolours.
Sorry for the delay in feedback to your help.
Thanks!
Knowing that RR means Reduced Resolution helps. Once I loaded the full V3 (V3 SR1 if I remember), the morphs worked properly, and then after I loaded the V3 full body morphs, the Thorne/ Sarsa body morphs worked fine. I think the texture maps were in fact in the same location as the face morphs and textures, so it all appears to be working fine now.
My only problem is that with my renders in DAZ STudio the skin shade appears darker and less vibrant than in the demo jpegs that Thorne & Sarsa show (no postwork). I read someplace that DStudio renders need some tweaking relative to renders in Poser (possibly with characters developed for Poser before DAZ Studio was fully functional. Is that correct? Can you suggest any notes or tutorials that explain this matter?
Thanks for your quick help.
Dan
RHaseltine posted Mon, 26 November 2007 at 8:50 AM
Lighting is also a factor - even if the character includes the light set used for the promos the difference in the way the two applications work will not give you a match (in that case the D|S version is likely to be too bright, though, as the basic lights lack the falloff controls of the Poser lights).
drdancm posted Mon, 26 November 2007 at 9:35 PM
Thanks RH,
I've started playing w the lights but that is a whole topic in itself. I know there are some basic tutorials about lighting in DS, so I will begin by reading those.
Thanks,
Dan