Forum: Carrara


Subject: Camera Mapping

TerraMatrix opened this issue on Nov 13, 2007 · 11 posts


TerraMatrix posted Tue, 13 November 2007 at 9:54 PM

I don't know why I haven't thought to look for this sooner, but is camera mapping implemented into Carrara? I'm away from my work computer for a few days, so I can't check myself. I remember hearing about it being planned for C6 somewhere. I have a couple projects where this would save me a LOT of time.


MarkBremmer posted Tue, 13 November 2007 at 10:17 PM

Not yet.






Miss Nancy posted Tue, 13 November 2007 at 10:28 PM

they have a version of it ("create perspective UVs") in poser.



TerraMatrix posted Tue, 13 November 2007 at 10:59 PM

I didn't know that, thanks, Miss Nancy!


tkane18 posted Mon, 19 November 2007 at 9:29 AM

Quote - Not yet.

Mark,
Does that indicate that something is in the works??

I've played around with camera mapping on C4D and I think it would be a really cool feature in Carrara.

I've requested this feature before and am keeping my fingers crossed.


MarkBremmer posted Mon, 19 November 2007 at 10:32 AM

Hi tkane18, I don't know what is planned for Carrara's future. However, it wouldn't surprise me to see a featue like that added. Mark






Miss Nancy posted Mon, 19 November 2007 at 2:01 PM

is ringo working on the next version of carrara? perhaps he could give us a sneak preview of camera mapping et al.



noviski posted Mon, 19 November 2007 at 10:47 PM

Sorry for beiyng such a dumb, 😊 but what is Camera Mapping? 😕


bwtr posted Mon, 19 November 2007 at 11:33 PM

http://www.3dfluff.com/cameramapping/cameramappingtut.htm

This may help. (I just  did Google to search and this came up first)

bwtr


TerraMatrix posted Mon, 19 November 2007 at 11:40 PM

It's similar to photogrammetry, but often only a single image is used. You'll take a picture, from a camera/matte painting/whatever, and then project that image through your 3d camera onto untextured geometry in your scene. The idea is to create geometry that is essentially a sillhouette(s) of all the different elements in the scene. Unless there are reflective/transparent surfaces, you won't need anything more than just your image loaded in the texture/diffuse channel, as all your highlights/bumps/etc are essentially already baked in.
While you don't have as much detail as you will if you model everything traditionally, you can still achieve good results as long as you don't swing the camera around too much.
Just search for camera mapping on Youtube for some examples.


noviski posted Tue, 20 November 2007 at 5:20 AM

Thank you, TerraMatrix. It's a very nice feature indeed. I'm gonna see it at the YouTube. 😄