UofOstudent opened this issue on Nov 14, 2007 · 3 posts
UofOstudent posted Wed, 14 November 2007 at 6:01 PM
I finally completed my beach scene; unfortunately, I found that when I used anti-aliasing, the texture for my terrain (a texture map of sand) didn't show the graininess I wanted; rather, it became blurred. Is there a way so that the anti-aliasing won't affect the texture map?
TerraMatrix posted Wed, 14 November 2007 at 7:34 PM
Try checking the different boxes for sampling in your shader (it reads something like gaussian, summed area, etc I think). It may help.
MarkBremmer posted Thu, 15 November 2007 at 8:58 AM
Increasing object accuracy to .5 in the render options will give you the best texture map rendering. Also, make sure that Guassian is not selected as a the map interpolation option. Usually, Sampling with the Interpolated selected will work better.