Forum: Carrara


Subject: Anti-aliasing is blurring my texture maps!

UofOstudent opened this issue on Nov 14, 2007 · 3 posts


UofOstudent posted Wed, 14 November 2007 at 6:01 PM

I finally completed my beach scene; unfortunately, I found that when I used anti-aliasing, the texture for my terrain (a texture map of sand) didn't show the graininess I wanted; rather, it became blurred.  Is there a way so that the anti-aliasing won't affect the texture map?


TerraMatrix posted Wed, 14 November 2007 at 7:34 PM

Try checking the different boxes for sampling in your shader (it reads something like gaussian, summed area, etc I think). It may help.


MarkBremmer posted Thu, 15 November 2007 at 8:58 AM

Increasing object accuracy to .5 in the render options will give you the best texture map rendering. Also, make sure that Guassian is not selected as a the map interpolation option. Usually, Sampling with the Interpolated selected will work better.