flibbits opened this issue on Nov 15, 2007 · 9 posts
flibbits posted Thu, 15 November 2007 at 6:32 PM
Is this a result of poor skin textures? Since it's happening with multiple skin textures that doesn't seem likely. Photo is linked (BEWARE NUDITY.)
This happens if the MAT is applied to a zeroed figure, or to a posed figure, any time it's applied to V4 morphed or unmorphed.
Can anyone help by giving a reason and solution?
Sartori posted Thu, 15 November 2007 at 6:38 PM
I'm also curious about this, I've seen the same thing on multiple V4 textures. At first I thought it was just a preview thing, but they show up in the renders too. Anyone have any advice?
Ghostofmacbeth posted Thu, 15 November 2007 at 6:47 PM
Turn off texture filtering or turn up the quality :)
SamTherapy posted Thu, 15 November 2007 at 6:48 PM
Never seen it happen in P6, if that's any help.
The only thing which comes to mind is maybe it's a texture size problem (ie, too low) or something else in your render settings.
BTW, I've added the Nudity flag on your post.
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flibbits posted Thu, 15 November 2007 at 7:20 PM
Rendering in higher quality worked.
Also turning off texture filtering in the effected area, if rendering with lower settings for a quick test render, worked.
Not sure about texture size as I don't know how to change it. Can someone explain?
Thanks for the quick help, BTW.
FrankT posted Fri, 16 November 2007 at 2:56 AM
you often get that in the preview or a low quality render - bump the render slider to the right and they should go away
vincebagna posted Fri, 16 November 2007 at 4:45 AM
You can change the texture size in the advanced render settings.
onnetz posted Fri, 16 November 2007 at 4:59 AM
Sometimes when you bake a texture set , the border will be just a couple pixels shy thus giving you a fine line where they dont quite meet. i make it a habit of going along the edge of all textures and widening it just a bit.. This seems to cure the problem.
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Lucifer_The_Dark posted Fri, 16 November 2007 at 5:53 AM
Gotta love those seams! They normally only show up in preview but if they're showing up in renders you need to bump up your render settings, change the minimum shading rate from it's default 1.0 to something between 0.5 & 0.2 & turn off texture filtering while you're at it.
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