Forum: Vue


Subject: Landscape texture creates grainy noise EFFECT during animation

hamiltonpl opened this issue on Nov 15, 2007 · 8 posts


hamiltonpl posted Thu, 15 November 2007 at 7:11 PM

It may be that I just don't have the professional equipment to create the best images but here goes - I am creating a landscape with sand and shasta rock as a texture. The camera flys over the landscape and the rocks look good and the smooth sand ok but then the shasta rock looks like it's crawling with millions of insects as the animation plays. Single frames look good - animation looks grainy/noisey.

I am suspecting that the noise generated in the texture moves slightly as each individual fram is rendered therefore giving the appearance of moving and dancing wihen the frames clip by at 24 fps.

I am using Sony Vegas to put the images in the  timeline. I am using PNG format.  This "noise" is evident when I play it back on my 20" computer monitor - the noiser the bump on the texture - the more graininess/noise I get in the animation. A single frame actually looks good. If I take out all bump then things really looks good when played but doesn't have the detail to look realistic.

So I have rendered at 480 height, 720 height and a 960 height in a 16x9 format. I am now going to 1920x1080.  I do notice that the higher the pixels - the effect is less but it never quite clears up.  I am authoring to DVD 24P widescreen and when you play it on a large DLP well you can really see the artifacts....Thoughts? Suggestions?

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor