UVDan opened this issue on Nov 15, 2007 · 26 posts
UVDan posted Thu, 15 November 2007 at 10:07 PM Forum Moderator
**Seriously, how do I get good ground shadows? **
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AnnieD posted Thu, 15 November 2007 at 10:40 PM
I'd like to know the same thing.. :D
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Heztia posted Fri, 16 November 2007 at 1:06 AM
I'm still learning shadows but what I've come to find is having the lights in my scene parented to a null on the floor. Also for me the light that creates the shadow is a spotlight and is set at a higher value then the other lights. I don't know if I explained this right or if it anwsers your question as I said I'm still working on shadows myself :0)
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JenX posted Fri, 16 November 2007 at 3:08 AM
In general, when lighting a scene, I find Distant Lights more efficient and work better than spotlights. Another tip.....Play with your shadow softness and bias. In nature, rarely is your shadow hard on the edge. Never is your shadow the same from one light to another...for instance, right now, there's a light on in my living room, uncovered lightbulb, and there's a light on in the stairwell, covered lightbulb. The shadows in my living room are harsh and ugly. The shadows in the stairwell are soft and subdued.
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UVDan posted Fri, 16 November 2007 at 4:05 AM Forum Moderator
Thanks everyone. I am using distant lights, but find I either have my floor totally shadowed or none at all. I guess I will work with it some more.
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JenX posted Fri, 16 November 2007 at 4:11 AM
Are you changing the angle of the lights, Dan? The easiest ways to do that is to use the light as a "camera", and rotate it and move it to where you want. Well, that's what I do. ;)
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UVDan posted Fri, 16 November 2007 at 5:44 AM Forum Moderator
**Thanks everybody.
Yes I definitely am changing the angle of the lights. I am trying out DS because of the Puppetmaster feature. I have never seen such a fun way to animate. I wish Carrara 6 could open up a DS file and preserve the animation though.
What is this using a light like a camera? Can I look through the light? I can watch the scene while I rotate the light around to see where it goes. Is that what you mean? I wish the lights were selectable from the scene tree when I am in lighting and render mode.**
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JenX posted Fri, 16 November 2007 at 5:56 AM
I have to run, but when I get home this afternoon, I'll post some screenshots of what I mean, ok, Dan ;) Sitemail me if I forget, LOL.
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dvlenk6 posted Fri, 16 November 2007 at 8:22 AM
Quote - What is this using a light like a camera? Can I look through the light? I can watch the scene while I rotate the light around to see where it goes. Is that what you mean? I wish the lights were selectable from the scene tree when I am in lighting and render mode.
Yeah, you can switch your viewport to see the scene from the view of a light. As you move around the viewport, the light moves w/ the view, just as if it were a camera. It's really nice when you have a spot w/ 'point at' turned on. Makes it easy to place spotlights.
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Heztia posted Fri, 16 November 2007 at 12:04 PM
I guess if your wanting your shadow to on the "whole" ground surface having a distance light as your shadow caster is good. If it just your characters then the spotlight is better, at least for me. Using the light as a camra is an excellent way to postion the light to where you need. You need to be patcient though as I've found sometime finding just the right spot is not always easy and it takes time.
Hope you get it, have fun! ;0) Heztia
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jestmart posted Fri, 16 November 2007 at 9:58 PM
The problem with distant lights is they have no point of origin. They are infinite light that illuminate the scene completely at a specific angle. If your scene is the interior of a building the walls, floor and ceiling will cast shadow unless you turn cast shadow off for them.
prixat posted Sat, 17 November 2007 at 3:14 AM
What you might be missing is the Ambient setting on your floor material. Ambient is the colour of something when there is no direct light shining on it. i.e. the colour of the shadow. So you can get stronger shadows by setting ambient to black.
regards
prixat
JenX posted Sat, 17 November 2007 at 3:12 PM
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JenX posted Sat, 17 November 2007 at 3:15 PM
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JenX posted Sat, 17 November 2007 at 3:15 PM
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JenX posted Sat, 17 November 2007 at 3:21 PM
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JenX posted Sat, 17 November 2007 at 3:22 PM
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JenX posted Sat, 17 November 2007 at 3:22 PM
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JenX posted Sat, 17 November 2007 at 3:23 PM
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JenX posted Sat, 17 November 2007 at 3:24 PM
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JenX posted Sat, 17 November 2007 at 3:25 PM
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JenX posted Sat, 17 November 2007 at 3:25 PM
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JenX posted Sat, 17 November 2007 at 3:26 PM
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JenX posted Sat, 17 November 2007 at 3:28 PM
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JenX posted Sat, 17 November 2007 at 3:30 PM
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UVDan posted Sat, 17 November 2007 at 9:24 PM Forum Moderator
Thanks to everyone and especially to JenX for the fine tut. I hope this works on ground shadows like it does on figure shadows. Your ground is so dark, I cannot tell how the shadows are there.
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