JustMcCollum opened this issue on Nov 17, 2007 · 6 posts
JustMcCollum posted Sat, 17 November 2007 at 10:29 AM
I am curious if I can take Poser Characters and props and make them go into video games. That would be neat.
SamTherapy posted Sat, 17 November 2007 at 10:44 AM
Nope, they're too high poly, apart from which, most licenses for Poser content forbids their use in such ways. You could render static images and use the renders, however.
Coppula eam se non posit acceptera jocularum.
tebop posted Sat, 17 November 2007 at 12:17 PM
Yes you can use them. Once i made a fighting game with poser characters in Java. Just don't sell it commercially but for yourself or family is ok. i did it.
SamTherapy posted Sat, 17 November 2007 at 12:22 PM
Quote - Yes you can use them. Once i made a fighting game with poser characters in Java. Just don't sell it commercially but for yourself or family is ok. i did it.
True. You can do it for personal use. Even so, such a game wouldn't have anything like the speed or complexity of commercial 3D games, due to the huge poly count of Poser stuff.
Coppula eam se non posit acceptera jocularum.
Lucifer_The_Dark posted Sat, 17 November 2007 at 12:44 PM
There are some "Adult" oriented games using Poser characters, I can't name them or give you links but I have played them & they play well enough, if you like that sort of thing.
Windows 7 64Bit
Poser Pro 2010 SR1
ghelmer posted Sat, 17 November 2007 at 1:05 PM
Yeah waaaaaaay too high poly count... saw a "making of" vid from Call of Duty 4 yesterday and the models were more than half less poly count as one of the RR unimesh figures!! However the use of normal maps made all the difference!! The meshes (including their backpacks, pockets etc) were all smooth and looked ridiculously low end UNTIL the normal maps were applied and holy fricken' cow did they look good!!! Found myself immersed for a few hours playing the single player campaign and only really got through the first 2 missions last night!! I'd imagine on most generic 3d engines available for cheap licensing that even a P4 Dork would make it choke! Way back in tha day I managed to convert a P4 woman and Dork to import int the Quake 3 Arena engine and basically it was a slideshow and even when trying prerendered backgrounds with the converted poser meshes it was still way too slow and at that time my pc was pretty uber smoking hot powerful!! FYI... was just a test to see if possible and the converted meshes were soon deleted and never tried again!!! Check out Mass Effect for the 360... the cliips you'll see on the net of it are all realtime and the characters (main male and female) look better than the unimesh and all look like high end uzilite clothes etc and it's all realtime normal map goodness!!!
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