vincebagna opened this issue on Nov 19, 2007 ยท 14 posts
vincebagna posted Mon, 19 November 2007 at 4:57 AM
Hi!
I'm trying to shader a sword with raytraced reflection for the metal blade.
I have done a shader with a reflection map, and i want now to have one with true reflections.
There is a texture map based on a metal photo, and i want ot keep that map on that shader.
Which settings could be better to have great metal like material?