dlfurman opened this issue on Nov 19, 2007 · 7 posts
dlfurman posted Mon, 19 November 2007 at 9:04 PM
or is this just for CHARACTERS?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
ockham posted Mon, 19 November 2007 at 9:27 PM
Yes, you can. The result doesn't always look the way you think it
should, but it does taper in the chosen direction.
I remember the original P4.0 props actually contained taper
dials that were hidden. Looking now at my P4PP, I don't
see any taper, so maybe I'm remembering falsely!
ockham posted Mon, 19 November 2007 at 9:44 PM
At any rate, just to prove the point, here's a P7 cylinder with a
TaperY paragraph pasted from a figure.
dlfurman posted Mon, 19 November 2007 at 11:28 PM
Thanks!
Where'd you grab the info from? Leg? Arm?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
ockham posted Mon, 19 November 2007 at 11:31 PM
It was from an inanimate figure. I don't think it really matters
where it's from ... the lines are pretty much the standard
boilerplate for any parameter.
taperY taperY
{
name taperY
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.04
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
For the other directions, just change taperY to taperX or taperZ.
EnglishBob posted Tue, 20 November 2007 at 5:20 AM
Attached Link: Props can taper, too!
Here's an earlier thread on the same subject - starring ockham, maybe unsurprisingly. Think of it as a dire warning, if nothing else. :)ockham posted Tue, 20 November 2007 at 8:51 AM
Yeah, that was when I was trying to build everything from
primitives. I gave up that habit shortly thereafter, and bit the
Amapi bullet.