BAR-CODE opened this issue on Nov 20, 2007 · 50 posts
BAR-CODE posted Tue, 20 November 2007 at 5:07 PM
Attached Link: http://www.philc.net/WardrobeWizard.htm
Just to let you knowChris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
SoCalRoberta posted Tue, 20 November 2007 at 5:09 PM
I just finished downloading mine and emailing Phil for the registration code :)
I'm so excited!!!
BAR-CODE posted Tue, 20 November 2007 at 5:13 PM
To pass the time :
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
BastBlack posted Tue, 20 November 2007 at 7:04 PM
Yea! Me LUVS WW2. ^^
Circumvent posted Tue, 20 November 2007 at 7:16 PM
OK I DL it and I'm confused already :tt2: about the installation. Are you suppose to install everything twice? Both for the stand alone program and the Runtime folder? Thanks.
Adrian
SSAfam1 posted Tue, 20 November 2007 at 7:48 PM
Where he wrote: "Poser families", and the expansion packs; listing all the figures, he's saying they're freely supported as of right now? So if you wait awhile, the figures listed would cost $10 for support? Like Evilinnonce does with licenses?
I need clarification as I'm weighing my options. Already bought CrossDresser and Netherworks Magnet Kit. I recognize the value of WW2 as you would no longer have to worry about hair fits, boots, and most of all I wouldn't have to use magnets when clothing morphed figures.
davidgibson posted Tue, 20 November 2007 at 7:51 PM
WOW What an upgrade!!! Works just fine on my G5 Mac running under OSX 10.5.1
Circumvent posted Tue, 20 November 2007 at 7:55 PM
I'm having major problems with it. What does NO VERTS FOUND, mean? And do I have to make my own folder to put into the figure folder or does it make it's own folder like XDresser does? Thanks.
Adrian
BastBlack posted Tue, 20 November 2007 at 8:02 PM
If you get ""ERROR> Exception: Vert not found!" " It means the clothing analysis needs to be redone. I had this happen to me once. Click the "Force Reanalysis" button, and try again. OR The items you are converting doesn't have the obj in correct position for the figure. I ran into this problem when converting the G2 Ramses outfit to M3. Used Koji as the from figure. When i checked in Poser to see if the golden beard lined up with Koji, it didn't! So I used the Koji Morph on the beard, then it fit. Next I exported the obj in position. I used the exported obj as the clothing for WW2. Worked like the charm. No problems. ^^ bB
FrankT posted Tue, 20 November 2007 at 8:05 PM
seems to work pretty well for me so far - V4 Biostate Lamination suit here I come :)
Circumvent posted Tue, 20 November 2007 at 8:05 PM
Now It converted the clothing but where is the new CR2 file? I can't find it. It said it converted it but it just produced a DAT file extension. I'm so frustrated.
FrankT posted Tue, 20 November 2007 at 8:16 PM
there is a WW2 folder in whichever runtime you converted to which contains the new CR2 file and a PNG image of it
Circumvent posted Tue, 20 November 2007 at 8:19 PM
Frank
Thanks. As soon as I posted, I found it LOL. This is so confusing. I'll try and figure it out.
Adrian
jefsview posted Tue, 20 November 2007 at 10:27 PM
Bought it, and have been converting items for Apollo all evening. I love all of the new dials to refine the conversions, and the FBMs are to die for. So fast and easy!
Can't wait to actually get a full outfit done (I'm doing parts, so not to have unnecessary morphs loaded). Having fun with the possibilties, though :)
-- Jeff
Circumvent posted Tue, 20 November 2007 at 10:39 PM
Has anyone converted shoes yet? I'm having troubles with that. It's getting better but a slow learning process.
Circumvent posted Tue, 20 November 2007 at 11:06 PM
I know this is a dumb question but what's an FBM?
tebop posted Tue, 20 November 2007 at 11:07 PM
FUll Body morph i think
Circumvent posted Tue, 20 November 2007 at 11:09 PM
OHhhhh OK so when it say's that if you want to add the full body morphs to any clothing, it has to be analyzed?
tebop posted Tue, 20 November 2007 at 11:09 PM
So do you guys recommend WW2 if i want to fit stuff for v3 and miki? and i mean ANY type of V3 figure. which may have big hips , or little hips. cause WW1 fails me when i use a v3 character set that is different than the regular v3
tebop posted Tue, 20 November 2007 at 11:11 PM
Oh and how is SHOE converstion now? Does it work? in ww1 it iddn't quite work, even phil c said it didn't.
Circumvent posted Tue, 20 November 2007 at 11:12 PM
Honestly I'm kind of disappointed but I'm probably doing things wrong anyway. I'm going to need to take my time with this one.
Circumvent posted Tue, 20 November 2007 at 11:12 PM
Tebop
The shoe conversion for me didnt work at all.
Dead_Reckoning posted Wed, 21 November 2007 at 6:25 AM
Quote - Tebop
The shoe conversion for me didnt work at all.
Have you read through the pdf file that comes with WW2?
Have you read BastBlacks post here?
bB's Tips and Ticks to using Wardrobe Wizard 2 ^^
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2720935
I would copy and save these tips as well.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
BAR-CODE posted Wed, 21 November 2007 at 6:33 AM
I was a tester for this tool .. and i made horrible things the first time around... but learning can make thing better ...
And yes it can do COOL boots TOO ...
Read the tips and tricks and the Help files etc etc ...
First learn to walk then start running ...
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
Arvanor posted Wed, 21 November 2007 at 7:32 AM
Cool. Will be bought next month as a christmas present for my own. :woot:
If by my life or death I can protect you, I will!
martial posted Wed, 21 November 2007 at 8:50 AM
Must have to uninstall Wardrobe 1 from runtime before install new version?? Thanks
Is need to have two version of data: one inside Poser,another in standalone ?or we can reference to the same data folder
BAR-CODE posted Wed, 21 November 2007 at 8:56 AM
The removing of all WW1 data is IMHO better ..they are not compatible so i think you never go back to WW1..
And i have Both version pointed at the same folders..
BUT the figure data that comes with WW2 has to be in 2 folders one in the WW2 SA folder and One in the Poser pyth. etc etc WW2 folder...
Chris
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
nickedshield posted Wed, 21 November 2007 at 9:17 AM
Quote - The removing of all WW1 data is IMHO better ..they are not compatible so i think you never go back to WW1..
And i have Both version pointed at the same folders..
BUT the figure data that comes with WW2 has to be in 2 folders one in the WW2 SA folder and One in the Poser pyth. etc etc WW2 folder...Chris
If you are using WW2 inside of P7 I would agree that removing WW1 is probably better. Using the stand alone version, which is what I have to use in order to get PPP compatability, I still have WW1 installed with no adverse affects. It makes it nice to have the versitlity of WW1 if needed:)
I must remember to remember what it was I had to remember.
cedarwolf posted Wed, 21 November 2007 at 9:57 AM
Wow...gotta have...I'm posting this to the refridgerator door along with the rest of my "wish list" for my birthday and Christmas.
gagnonrich posted Wed, 21 November 2007 at 10:10 AM
Has anybody tried WW2 on a clothing item that didn't convert well with WW1?
I did find that Crossdresser was able to do a good conversion on an item that WW1 didn't. That's not a slam against WW. I like the program. It was hit or miss on a lot of products.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
bantha posted Wed, 21 November 2007 at 1:22 PM
I have downloaded it and I am trying it now. The first items I converted were not too complicated, but converted better than with WW1. I often had problems with crushed and crumbled structures and seams with WW1, but that is no longer the case with WW2. It seams as if WW2 no longer use poser magnets for the conversion, which helps to keep the structures intact.
The new "fitting morphs" are MUCH better than the old smooth and inflate/deflate buttons. You can batch-convert a stack of clothing overnight and fit it to many figures. All together worth the price, IMHO.
I haven't tried really complicated stuff, but my main problem with WW1 were the distortions in the mesh, and they are gone. in Version 2. So I am pretty optimistic.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
bantha posted Wed, 21 November 2007 at 1:32 PM
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Mazak posted Wed, 21 November 2007 at 3:49 PM
Amazing update with many supported characters! :thumbupboth: The installation is somewhat tricky, but not a real problem for Poser veterans. My old serial file works well with the new version of WW2.
Mazak
bopperthijs posted Wed, 21 November 2007 at 5:42 PM
This is really splendous!!! It is fast, it is easy, and it does more than Crossdresser, Morph Magic, Clothes converter all together. Especially the tranfer of the original morphs is super. I converted the morphing cocktail dress of DAZ which is one of my favourites and I could have all the original morphs I wanted.
Chapeau!
Bopperthijs
-How can you improve things when you don't make mistakes?
BAR-CODE posted Wed, 21 November 2007 at 5:48 PM
Yeah its Cool Huh ... i did not say to much now did i ..
Btw nice TAG you have Boppert
:Never trust a naked lady!
tell that to manon thomas ;}
IF YOU WANT TO CONTACT BAR-CODE SENT A PM to 26FAHRENHEIT "same person"
Chris
bnetta posted Wed, 21 November 2007 at 6:14 PM
i bought it and highly recommend it.
the stand alone works great!
i converted infamous jacket with ww1-had to fix the joint parameters-same thing with cross dresser, but ww2 it came out fantastic! no need to fix those joints. have converted tons of stuff all ready...
netta
flibbits posted Wed, 21 November 2007 at 6:53 PM
Has anyone had success with the morphs? I tried analyzing a morphed Hiro character, and the message was that character wasn't supported because it couldn't find the .obj.
bopperthijs posted Wed, 21 November 2007 at 7:15 PM
Quote: *tell that to manon thomas ;}
*Yeah, I think she needed some publicity.
BTW&OT the tag is from Sean Connery in "Entrapment"
-How can you improve things when you don't make mistakes?
operaguy posted Wed, 21 November 2007 at 7:16 PM
Is Woody a supported character?
DarkEdge posted Wed, 21 November 2007 at 8:03 PM
AntoniaTiger posted Thu, 22 November 2007 at 1:16 AM
I've tried the Demo--like the WW1 demo it handles the P4 and P5 adults, and things like the P5 Combat pants and jacket are useful. In WW1 there were distortions of the mesh--things such as buttons stopped being round. The result was usable. Doing the same conversions with the WW2 demo, the meshes are essentially clean: round buttons and no sign of other distortions. The upgrade is very tempting.
12rounds posted Thu, 22 November 2007 at 1:40 AM
"Has anyone had success with the morphs? I tried analyzing a morphed Hiro character, and the message was that character wasn't supported because it couldn't find the .obj." Success? Oh yes! First I analyzed all the Full Body Morphs that M3 with all it's body morphs injected had. Then I converted a clothing item to M3 adding a dozen (or so) of M3 Full Body Morphs AND the original morphs the clothing item had. End result: a converted clothing item with a selected M3 FBMs, original morphs of the clothing and the extra material dial morphs that WW2 generously adds when asked to. The converted item was one that was very hard for WW1 to handle correctly - Daz M2 Viking Tunic. Had no problems to do this with the WW2 plugin version.
PhilC posted Thu, 22 November 2007 at 5:04 AM
Circumvent if you could please let me know which paragraph in the various text readme files or PDF help file or on line help file or section of the included video tutorial is causing you confusion and frustration I'll be only too happy to explain further. Based on the information contained in the help section entitled "Footwear" which shoe type did you select?
I try to write the readme's and help file to be as clear and accurate as possible but am always attentive to posts that indicate that the doccumentation requires some fine tuning.
flibbits, what is the name of the OBJ file that your Hiro character references? The one that is supported is blHiro.obj
Thanks.
AntoniaTiger posted Thu, 22 November 2007 at 1:32 PM
One minor admin imporovement: put a list of the figures in each expansion pack. I know the info is on the website, but it would be nice to have in available in the zipfile.
SoCalRoberta posted Thu, 22 November 2007 at 3:15 PM
Phil, where do we get the PDF help file? There wasn't one in my download.
Nevermind, I found it in the WW file. Sigh, I'm having a Bambi-Tiffani day.
flibbits posted Mon, 26 November 2007 at 11:56 AM
Still not sure why Hiro, which is a character I have installed, won't work for analyzing morphs. WW2 says it can't find the .obj, but the .obj is in the directory.
PhilC posted Mon, 26 November 2007 at 12:06 PM
flibbits, sorry if I missed your question earlier. If you open the Hiro CR2 file that you are using in a text editor could you please post the "figResFile" line so I can see exactly what is there.
Also ... PC/Mac? Stand alone or plugin?
Thanks
Greywolf Starkiller posted Tue, 27 November 2007 at 12:46 AM
Hmmm. Any idea why it hangs up when I analyse V4 morphs? In the standalone, in the lower
window, I can see it go through the analyse function, but when it gets done, it hangs, accessing
the HD forever, or until WW2 crashes, whichever comes first. :) Is the a problem specific to the
standalone, or to V4? Should I install the plug-in, since I use Poser only rarely, I never installed
the plugin in order to save space.
Greywolf
PhilC posted Tue, 27 November 2007 at 2:37 AM
If it "starts accessing the hard drive" it will be because your computer has run out of virtual RAM memory and has to find some more by using any available on the hard drive. What other applications were open at the time? How much RAM memory does your computer have? How full is your hard drive? When did you last do a system clean up and defrag? I think the answer may lie in those questions somewhere.
Even a reboot would help.
Or analyze the V4 morphs in stages, maybe 5 at a time?
Greywolf Starkiller posted Tue, 27 November 2007 at 11:15 AM
Hi Phil. Well, the plugin did the V4 analyse and the standalone did the conversion using the
analyse data from the plugin. :) Doing the morphs 5 or 10 at a time sounds like a good idea.
I didn't know it could be done that way, but now that I do, I'll do it that way from now on. The
HD likely needs a good cleanup and defrag, which likely aggrivates the problem. Guess I'll
have to stop procrastinating and get on it. :)
Greywolf
]