Forum: Poser - OFFICIAL


Subject: Victoria 4.1 templates and UVS file ?

alizea opened this issue on Nov 21, 2007 · 8 posts


alizea posted Wed, 21 November 2007 at 2:57 AM

Hi !
I'm looking for the uvs file for Victoria 4.1 that correspond to her templates .I mean  the seams do not correspond to the body parts - the seams between the body and the legs are made in the middle of the tights .How can I make this with UV Mapper ? Or maybe someone have already made it ?
Thanks in advance !

Alice's and GND4's Tailor !
Check my free clothing fits : www.alizea3d.com


BeyondVR posted Wed, 21 November 2007 at 3:21 AM

You might do a search in the freestuff for SnowSultan.  He makes colored seam guides.  The seam you're seeing is probably between the buttocks and thighs.  I don't have V4.1, but that's the way I think it was probably done.

John


alizea posted Wed, 21 November 2007 at 3:39 AM

In fact I have the seam guides but I needed the uvs file that correspond to them in order to use it in Zbrush - I would like to paint the texture and  have no trouble with the seams .The seam is really in the middle of the tights just like  she's wearing a shorty .

Alice's and GND4's Tailor !
Check my free clothing fits : www.alizea3d.com


BeyondVR posted Wed, 21 November 2007 at 4:19 AM

Not sure what you mean by uvs file.  There is a file type with the .uvs extension that UVMapper makes.  It is for applying to the original OBJ to turn it into a remapped version.  Is that what you mean?

John


alizea posted Wed, 21 November 2007 at 4:59 AM

yes that's it

Alice's and GND4's Tailor !
Check my free clothing fits : www.alizea3d.com


BeyondVR posted Wed, 21 November 2007 at 11:42 AM

Well, if the figure has been remapped, and a uvs file made, you would need to get it from the creator.  If it has been remapped, then it will differ from the original mapping and templates.  If you already have the remapped OBJ, then you don't need the uvs file.

If you have the remapped figure, and want templates for it, you can export them from UVMapper.  The template you see when you open the OBJ in UVM will be a mess.  The results will be piled on top of each other.  Look at the textures to figure out which body parts belong to which maps.  Use Select by Groups to select groups you want to hide, then hit the left square bracket ([) to hide them.  Export the template, checking "Ignore Hidden Facets."

You make everything visible again by hitting the other square bracket (]).  Repeat the procedure for any other templates you need to make.  Don't save over the OBJ when you're finished, as you haven't changed anything.  Does that help?

John


alizea posted Thu, 22 November 2007 at 12:31 AM

Yes it helps . Can I make a cut into a bodypart in UV Mapper ?

Alice's and GND4's Tailor !
Check my free clothing fits : www.alizea3d.com


BeyondVR posted Thu, 22 November 2007 at 12:46 AM

Do you mean like a wound?  No, I don't think so.  You can reassign facets to other groups or materials, but not make physical changes to the OBJ.  The one exception is that you can delete facets.  Edit-Cut won't work, but the Delete key does.

You could probably simulate a cut with a displacement map, using a negative value in the Material room.  How convincing it looks will depend on the resolution and texturing.

John