Forum: Poser - OFFICIAL


Subject: In WWizard 2, How do you convert TO V3 Morphed Characters?

tebop opened this issue on Nov 21, 2007 · 80 posts


tebop posted Wed, 21 November 2007 at 11:17 PM

The convert to list is just the same list as the other list. it's the same characters but those are the base figures, V3, miki, etc. But how about if you bought a v3 character which of course may have the body changed. or if you made your own v3 character by using morphs. Then , what should i select ?


tebop posted Wed, 21 November 2007 at 11:35 PM

I did the Analize thing while my morphed v3 was loaded. and it did it but then what? She doesn't appear in the list of Convert TO figures


PhilC posted Thu, 22 November 2007 at 12:26 AM

Click the Add Full Body Morphs option then during the conversion process you will get a pop up window in which you can select which full body morphs you want created in the clothing.


tebop posted Thu, 22 November 2007 at 12:30 AM

Ok thanks fill. Another thing is the Warddrobe wizard application. After i copied my old serial.dat for WW1 to the WW2 everything worked for the plugin.. But nothing happend for ww2.0 standalone appliciation. it still says that it's a demo. What to do there?


PhilC posted Thu, 22 November 2007 at 12:41 AM

Now copy the serial.dat from the plug in Wardrobe Wizard 2.0 folder  to the stand alone Wardrobe Wizard folder and you'll be good to go.


tebop posted Thu, 22 November 2007 at 12:44 AM

Philc, i guess i don't get it. Add full body morphs , does it mean it adds the v3 morphs of the orignal v3. meaning it wil copy v3 morphs at value 0? Then how is it the clothes will fit my own v3 modified character if my character had for example hip xscale to 111%? And also how does it know to add the morphs of a specific Analized figure, if the morphs that i select when i convert are called with generic names such as "Barbarian", etc... which gives no relation to my morphed v3 character


PhilC posted Thu, 22 November 2007 at 12:53 AM

Probably best to take this one step at a time.

Have you tried a conversion with the "Add Full Body Morphs" check box selected?

Did you see the pop up window that appeared after you clicked the conversion button?

What morphs were listed in that window?


tebop posted Thu, 22 November 2007 at 1:05 AM

So i select convert from figure v3 and convert to figure v3 Yeah i always select add full body morphs. and then i get: which body morphs do you wish to transition? V3 Ankle Spandex.mor v3 armor glove v3 barbarian1 v3 barbarian2 v3 biceps v3 breast size 3 etc. I select none. But my question is i don't understand, how does this process use the Analyzed thing that i did when i analyzed my v3 character( character for v3 which i bought in renderosity )? I mean, i never got asked to locate that character or anything.


PhilC posted Thu, 22 November 2007 at 1:17 AM

What is the name of your original V3 figure's full body morph? i.e what is the name of the dial that you turn in the BODY section to dial in your character?


tebop posted Thu, 22 November 2007 at 1:32 AM

Well the characters i bought for v3. sometimes don't really have a dial. Example is "Margot for V3" which i bought here at renderosity. All you do is load v3 and then apply Full margot morph. and it changes her to margot. but it doesn't add a dial "margot". It just changes the v3 morphs.


flibbits posted Thu, 22 November 2007 at 3:02 AM

That's something I was wondering as I started to use WW2.



PhilC posted Thu, 22 November 2007 at 3:41 AM

OK what you need to do is once you have the figure set up with the required morphs is to go to the Poser Figue menu and select Create full body morph. Now let Wardrobe Wizard 2 analyze the figure and it will detect the full body morph.


tebop posted Thu, 22 November 2007 at 8:19 AM

Oh so, after you convert the clothes and you try to apply it to that figure, magically it will detect the figure and conform to it?


tebop posted Thu, 22 November 2007 at 8:22 AM

And Philc, do you mean the figure menu IN THE PYTHON SCRIPT MENU? I think that's what you mean, right?


tebop posted Thu, 22 November 2007 at 8:27 AM

Ohhhh i got it. In the Poser Figure menu. That's write, i did it and now it really made a dial for my figure:) Great So now when i do the Analize thing, i get a pop up.. WHICH MORPHS DO YOU WANT TO ANALYZE, and i do get the MORPH i created . it's in there along with many others. so which do i choose? All of them or just that morph?


PhilC posted Thu, 22 November 2007 at 8:39 AM

Any or all that you require.

Obviously do not select a morph that is not made for your figure, they will be clearly notated.

Do review the available "WW" morphs that we built in. Some like WW Looseness get built in automatically because they are so useful but there are a number of others available as options.

Stand alone
Ctrl+ click (Command+click) to multiple selce from the list.


tebop posted Thu, 22 November 2007 at 8:40 AM

Ok i chose just the Morph i created. Then i now try the CONVERT button, chose a dress, set my target directory and Select Convert from V3 CONVERT TO V3. is this right? press convert and then select non of the morphs that it offers in a pop up. Then i'm waiting.. So i stopped the converting cause im not sure of something. If i'm converting the clothes from v3 to v3. I just don't get it. the CONVERT TO doesn't specify my character. so what is it really converting to? This is not explained in the Help page, so i'm confused. but i'm gonna let the conversion and see what happens


PhilC posted Thu, 22 November 2007 at 9:01 AM

"Select Convert from V3 CONVERT TO V3. is this right?"
Your initial task indicated that you wanted to get an item of clothing that was made for V3 to fit a morphed version of V3. So the answer to this question is ... Yes

"press convert and then select none of the morphs that it offers in a pop up."
Why select none? The very reason to be doing this is to place a morph in the clothing that matches the V3 morph. Select the custom V3 morph. Then as an option select some-all-none of the other available "WW" morphs as you require.

"I just don't get it. the CONVERT TO doesn't specify my character."
Your "To" character if I'm understanding you correctly is V3 with a custom morph in it. You will have ... or should have... selected the morph in the paragraph above. Wardrobe Wizard 2 has all the information it needs to perform the task.

Does that clarify?


tebop posted Thu, 22 November 2007 at 9:13 AM

I'm getting there. but In the CONVERT TO list.... my character morph is not there.. All there is listed is all the same figures that are in the COnvert FROm list... and those refer to the base V3, etc. The convert to box doesn't have my Margot as an option to select. So what i tried didn't get me good results. here is what i did. 1. load my v3 margot character. Go to Figure menu and select Create Full body morph. 2. Analyze my v3 margot character. and when i get the pop up window select the Margot morph that i create in number 1 3. Press convert button in the script menu. I get the window. I select the Dress i want to convert, select target directory and then Convert From V3 and Convert To V3 then, i deselcted the High Resolution thing cause that just takes longer and i just wanted to test for now. Then i press convert and i get a pop up menu.. in which i select None of the things listed. thats it. it created the converted clothes in the directory. and this is what happend when i tried to apply it to my Margot.

tebop posted Thu, 22 November 2007 at 9:22 AM

I guess what is not happening is the Dress is not getting the Margot Body morph into it... so it's not going to fit her. So where in the process do i get the margot body morph that i made INTO it? That's why it doesn't have it cause the process , as i see it, doesn't do anything about getting the character's morph. Sure it gets the V3 one because that is in the CONVERT TO , but not my modified v3 body morph.


PhilC posted Thu, 22 November 2007 at 9:38 AM

"Then i press convert and i get a pop up menu.. in which i select None of the things listed."

Sorry I'm still a little unclear why you are selecting "None" from this list when the very thing that you are trying to achieve is (or should be) listed there for you to select.


tebop posted Thu, 22 November 2007 at 9:47 AM

In the Analyze step i do select Margot morph.. But in the COnvert step...all there is to select are v3 morphs .....OH i got it...I'm just seeing it now and in the list my Margot morph is there:) Wow i didn't see it cause it's quite a long list of morphs and also it got renamed to V3 Margot..i named it just margot when i created it but so it's v3 margot. got it: ) Oh reason i didn't see it before. There are two pop ups windows.: 1st "Which clothing morpsh shall i keep?" 2nd "Which body morpsh do you wish to transfer?" The second question is where my morph is listed. The first few times when i trid it, i skipped or didn't see the second pop up window, so no wonder i didn't see my morph. Well now, i'm starting to get it:) Thanks i'll try to convert again hopefully the dress now will fit and not look like it looks in my pic


tebop posted Thu, 22 November 2007 at 10:00 AM

Ok my results is. Now i did get the Margot morph into the dress but it doesn't really work. At 0.0 it doesn't take the margot shape and even at 1.0 it doesn't change to margot.


PhilC posted Thu, 22 November 2007 at 10:00 AM

There you go :)


tebop posted Thu, 22 November 2007 at 10:03 AM

yeah philc.. but the morph doesn't work. what am i doing wrong? The morph doesn't change the shape so it still keeps the base v3 shape and so it doesn't fit my margot.


tebop posted Thu, 22 November 2007 at 10:13 AM

Perhaps i nthe Which cltoghing morphs should i keep? Dialog that pops up when i first press CONVERT button in the convert window. i should select all morphs there? Cause last time , i just selected non of those and then in the next window i selected only the Margot morph.


PhilC posted Thu, 22 November 2007 at 10:14 AM

Does the original Margot figure actually contain the morph data or does it reference an external binary morph file? The help file indicates that the morph data should be within the CR2 file and not external.

If that is the case:-

In Poser go to Edit > General Preferences > Misc  and ensure that "Use External binary morph targets" is not selected.

Now load your Margot figure

Select the BODY

Turn the Margot dial to ensure that it works

Save the figure to the library.

Clear the scene.

Load the saved figure and reanalyze it again. (The dial setting will not matter)


tebop posted Thu, 22 November 2007 at 10:22 AM

well i dont' know Phil. i'm not that smart: ) But margot is just a v3 character , here: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=36616& I'm going to try to analyze it again. lets see what happens. By the way here is a pic of how the dress fit even though it has the Margot dial now in the dress

tebop posted Thu, 22 November 2007 at 3:03 PM

ok i tried it again. I still don't get results. look at this. I'm beginning to wonder if the mac version might be the problem. I'm on a mac.

PhilC posted Thu, 22 November 2007 at 4:35 PM

Is a WW Margot dial being created in the BODY of the clothing and if so have you set its value to 1.000 ?

Is it possible for you to send me that dress CR2 file and its accociated OBJ file? If not could you repeat the process using the P4 catsuit (convert to V3 first) and send me the resulting CR2 and OBJ. We both have the catsuit so you'll not be sending me something that I do not already have.

In that way I can better see what you see.

Thanks.


estherau posted Thu, 22 November 2007 at 6:16 PM

maybe if he's using mac on standalone it is not finding the thing to analyze (like my problem that i had) love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


tebop posted Thu, 22 November 2007 at 6:17 PM

A WW Margot Dial is not created. but a dial called V3 Sexymargot( Sexymargot is what i named it when i c reated the full body morph from file menu) was created.. but when i set it to 1 or to -1 nothing happens. Sure i'll do the P4 catsuit thing but i guess later cause i'm suffering with a tooth problem so i can't concentrate with poser now


tebop posted Fri, 23 November 2007 at 12:59 PM

Hi Philc.. No a WW MARGOT dial is not created. There's various WW dials. They start "WW...." but not margot one. My margot one is there but it's called "V3 Sexy Margot" . i didn't add v3 in the name, that was automatically added. But when i rotate the dial it does nothing. Yesterday i tried cnverting the cat suit, it finished the first part of the process. then it got stuck and it didn't do anything. So there's something wrong there too HEre is a picture of where it got stuck with the catsuit conversion. The analysis, did work as you can see. but then the next part it gets stuck.

tebop posted Fri, 23 November 2007 at 1:09 PM

Ok another thing i'm noticing. I converted Jersey Dress( from hongyu sold at renderosity) from V3 to V3 Margot, yesterday. i did it a couple of times, it's the one i posted first. But now if i try to convert it i will get that same message "Skipping anaylysis of hongyu Jersey.." and then when it's supposed to go to the next step it gets stuck on that message and nothing happens. Another thing i'd like to tell you is that i successfully converted( yesteerdaY), V3 Jersey dress to the BASE Miki. note, the base miki.. not any miki character which has been modified. . That looked awesome. But i'm sure if i do it the way i'mm doing it, it would fail in converting it to a modified Miki chahracter.


tebop posted Fri, 23 November 2007 at 1:09 PM

oh here is a sucesful V3 hongyu dress to MIKI Base figure

PhilC posted Fri, 23 November 2007 at 1:30 PM

If you are on a Mac you do not get the continuous read out that PC users see. All you'll see is the spinning beach ball until it completes some minutes later.

Or atleast I'd like to eliminate this possability first.


PhilC posted Fri, 23 November 2007 at 1:32 PM

Once a clothing item is analyzed the data is stored so it does not need to be analyzed again. Hence the "skipping analyses" message.


tebop posted Fri, 23 November 2007 at 1:44 PM

Hey PhilC.. so could you make a tutorial on how to convert clothes made for V3 base, and convert to fit a V3 modified/morphed body character. I'm having alot of problems as you know, it doesn't seem to work. I tried it for converting v3 clothes to v3 margot clothes and so far i can't.


PhilC posted Fri, 23 November 2007 at 1:58 PM

Yes I know. I've been trying to ask question to diagnose what you are doing but have not been able to from the answers received. May I crave your patience as I ask again.

Could you please let me know if you are using a PC or a Mac?

Are you permitted to send me the V3 figure in order that I may see exactly what you see and hence be better placed to accurately answer you.


tebop posted Fri, 23 November 2007 at 1:58 PM

I'll try to show you where my problems are 1)First is a picture of the Dress after i supposedly converted it to My figure. It has the Margot dial in there. set at one but as you see in 2) picture 2, the shape of the V3 Jersey d ress remains the shape of V3 base figure 3) Yet, my character is this . you see the hips are wider and fuller. So my conversion is not working.

tebop posted Fri, 23 November 2007 at 1:58 PM

here's 2

tebop posted Fri, 23 November 2007 at 1:59 PM

and here's 3

tebop posted Fri, 23 November 2007 at 2:01 PM

i have a feeling that when i do load my v3 character and do FIGURE/Create full body morph.. IT's not creating a body morph of that character, it just creates the original v3 base body. Maybe that's why the drss doesn't pickup my Margot shape.


tebop posted Fri, 23 November 2007 at 2:08 PM

Phil c, i'm on a mac. and i don't know if i can send you margot. That's not legal cause i purchased her. and that means you would get it for free. : )


tebop posted Fri, 23 November 2007 at 2:15 PM

Oh phil c, i made a discovery right now. I loaded my margot, then i created full body morph from file menu. And it did. Then i said what if i set the dial from 0 to -1.. The body, It should turn back to regular v3 base . And interestingly, IT DIDN"T!!!!!!!!!!!!!!!!!!!!!!! The only thing that turned back to v3 base was the face of the character. That's weird.. So i think i'm getting somewhere. Cause if the morph that i create is just the face... then of course the clothes is not going to change to the shape of Margot. Also, when i CREATE FULL BODY MORPH OF THE MARGOT, I select the figures Body. not the face. This is weird.. maybe a problem with poser? I have poser 6 sr 3 installed.


PhilC posted Fri, 23 November 2007 at 2:48 PM

Yes you have provided me with ample explanation as to your perception of the problem but unfortunately insufficient detail to my specific diagnostic enquiries. Could you please let me know if you are using a PC or a Mac?

Also and possibly a more direct rout to the answer is it possible for you to send me the CR2 file of your Margot figure? In that way I'll be able to see exactly what you see first hand.

I again thank you for your patience.


PhilC posted Fri, 23 November 2007 at 2:50 PM

Ok you are typing faster than me :)
Our posts have overlapped.

Yes Wardrobe Wizard will only recognise correctly formed full body morphs. If they are not there in the original they will not be there in the resulting conversion.


tebop posted Fri, 23 November 2007 at 3:06 PM

So, why isn't my Poser making correct full body morphs? Correct me if i'm wrong, but if you create full body morph of a morphed body V3, and you set it to -1. shouldn't it go back to v3 base. if so, then mine is not working.


tebop posted Fri, 23 November 2007 at 3:12 PM

I tried this just to see if full body morphs work, and it does't seem like it. Loaded a monkey figure. Scaled it's body in XScale and from that Created a full body morph. Then i set back the Xscale to 100 ( That is the regular default ) Then in the new morph i set it from 0 to 1 and it didn't change. The body didn't change, but the face did. when i set the dial to 1 the eyes would gradually shut. What the? I was expecting that the body would change, not the f ace.


tebop posted Fri, 23 November 2007 at 3:17 PM

Ok, i read the manual and it said Scale and rotateions cannot be saved in a full body morph. So forget that : ) Still, my v3 margot is a full diffeernt shape than v3 base. so why is that not siaving as a full body morph


tebop posted Fri, 23 November 2007 at 4:33 PM

I was reading the manual and it said you can only do full body morphs using the morph dials of each figure. like in v3 there's Breast morph, bicep morph. I tried doing this, set bicept to 1 set breast3 to 1 and it change those body parts. then i did the create fufll body morph. and that DID work. because when i rotate the new full bodymorph dial it changes those 2 body parts. But when i Create full body morph out of my v3 margot's figure, and then roate the dial, nothing happens to the body but the face does change between margot's face and v3 base's face.. So, i don't know..


mamba-negra posted Fri, 23 November 2007 at 7:25 PM

Hi Phil,

I'm not trying to hijack the thread...but I'm curious. When I anaalyze a model, do the FBMs in it have to be non-zero in order to be analyzed? I've been doing that with plain ol' vicky 4.1 and it says No Morphs Found in V41. I am just trying to fit some clothes to a generic V4.1 and the wish to use the FBM dials like I would if I were fitting any other clothing to my various characters.

Thanks:)


Bear posted Fri, 23 November 2007 at 8:07 PM

tebop
            I'm interested to see how this turns out I have the exact same problems as you , keep us posted please .

cheers


bnetta posted Fri, 23 November 2007 at 8:29 PM

i didn't have a problem with my first try at this. heres how i did it. -poser5/xp/pc/standalone version ww2
step1 loaded v3 plain base
2 injected character from pose file
3 hit create full body morph
4 saved as a new character
i did this for each character i wanted
then i analized each of the saved character files one at a time and added the morph to the dress until i had them all inthe dress. and it worked! heres what i got.
now i can load v3 and then inject the character i want to use, and dial the correct morph in the dress to 1.0

netta

www.oodlesdoodles.com


tebop posted Fri, 23 November 2007 at 8:29 PM

Wow bear. Man, I never thought anyone was having problems. Are you also on mac? That's nice bnettta, well now after a while of twiking since the beginning of this thread. i actually do the same steps as you.. and still it doesn't work. Maybe it's the characters you use.. or maybe Create Full BOdy Morph in mac doesn't work.


SoCalRoberta posted Fri, 23 November 2007 at 9:00 PM

Bnetta, I'm doing it the same way you are, but none of the morphs are working for me.
Are you analyzing just the FBM or all of the morphs shown when the menu pops up?


Bear posted Fri, 23 November 2007 at 9:27 PM

tebop
             No mate not a mac but I get the same outcomes as you word for word .

cheers


SoCalRoberta posted Fri, 23 November 2007 at 9:41 PM

I've been trying some other figures, and I've noticed a problem with Poser 7's Full Body Morph.
I load the figure, inject the character, make sure body is selected, and hit FBM, then I save the figure and bring it back. But the FBM only changes the head.

 Is this happening to anyone else?

I have Windows.


tebop posted Fri, 23 November 2007 at 9:53 PM

SAME THING AS ME!!!!! SocalRoberta. That's what i told Phil, here in my long post: ) Wow, so i'm not alone. But i'm on P6 and mac


bnetta posted Fri, 23 November 2007 at 10:51 PM

hmmm. hope this helps

the saved cr2 file is the one i used below.

www.oodlesdoodles.com


tebop posted Fri, 23 November 2007 at 10:54 PM

Great tutorial but i'm doing the same thing and it doesn't work. Now that i'm looking at your tutorial. mmm, it's the EXACT same steps i take. and it doesn't work


bnetta posted Fri, 23 November 2007 at 11:29 PM

ok i encountered a problem with this last one i did, the morph in the dress works on the hips and everything else but not the boobs!! they poke through and no amount of dial turns fixes this.
i'm wondering if it is because of the shape of them ..
hmmmmmmmmm......will work on this one tomarrow.
netta

www.oodlesdoodles.com


wimvdb posted Sat, 24 November 2007 at 6:58 AM

Netta,
if you are using V4.1, the breast morphs will not work if you use the stand-alone version.
If you use the plugin version ,they will work. After analyzing V4.1 with the plugin, you can copy the analysis data to the standalone analysis folder and it will work there.

At least, that is what worked for me

Wim


metabog posted Sat, 24 November 2007 at 4:49 PM

I'm having the exact same problems as Tebop and Bear. After I create the FBM on my David figure and then spin the dial to one for that FBM it changes the head but not the body. 

I am working in Poser 7, PC version.


PhilC posted Sat, 24 November 2007 at 5:20 PM

Can someone please send me a V4 FBM that they find does not work.

I have the full V4 morph pack so please create something that you are able to send. RTE encoded if required.

Thanks,

pcooke@philc.net


bnetta posted Sat, 24 November 2007 at 5:45 PM

i am trying to use the FBM on poser5 with v3 and it doesn't work.....
the above character i had a problem with is a v3 character morph.
the only ones i managed to get to work was the characters that actually inject a dial with a character name---not ones that only inject dial settings of v3 morphs.
netta

www.oodlesdoodles.com


PhilC posted Sat, 24 November 2007 at 6:20 PM

I believe that is covered in the PDF help file. It has to be a correctly formed Poser full body morph with a working dial (valueParm) in the BODY section.

If you have a character morph where the individual body part morph dials are set all you need to do is load the character into the scene with its morphs set. Use the Poser menu Figurecreate full body morph. Then save back to the library and use that CR2 in Wardrobe Wizard 2.


metabog posted Sat, 24 November 2007 at 6:30 PM

Phil I emailed you a link to download a CR2 file which demonstrates the FBM problem some of us are having with the FBM having an effect only on the head of the figure. It is a David file though. 


bnetta posted Sat, 24 November 2007 at 6:37 PM

i think i figured out the problem we are having....................

the ones that work are ones like yarra, ect... that when the pose injection is applied it adds a dial with the characters name......if we save that as a cr2 we can then apply the morph in ww2.
but...............
if the injection pose we want to use is a character made of just dial settings then the FBM will not create an all in one character dial. 
we need to do this ................to get that character dial. other wise were just saving the setting for the existing morphs.

i'm going to try this info i found.....


If you are wanting a full body morph for INJ morphs or morphs that come with a figure --

1 - Set all your morphs on each body part how you want things to look.

2 - For each part, go to Object - Spawn Morph Target.

3 - Name this spawned morph something you'll remember.

4 - Restore the figure to unmorphed state.

5 - As above, set your newly spawned morph to 1 for each body part, and then tell Poser to Create a Full Body Morph.

www.oodlesdoodles.com


PhilC posted Sat, 24 November 2007 at 6:48 PM

You may not need to duplicate the morph dial, just set the character and FigureCreate full body morph.

Try it both ways and see what you get.


bnetta posted Sat, 24 November 2007 at 7:22 PM

this is the character i'm trying to make a FBM in poser5 for 
http://www.pretty3d.com/download_page.php?pic_id=109

its the free newsbabe-rene for v3
but its just dial settings?
how can i get that into 1 dial with a name in a cr2 for use in ww2?
i know i'm just doing something wrong.....lol
netta

www.oodlesdoodles.com


SoCalRoberta posted Sun, 25 November 2007 at 11:37 AM

Phil, in Poser 7, Full Body Morph only saves the head.


PhilC posted Sun, 25 November 2007 at 1:15 PM

SoCalRoberta you could very well be correct.

However when ever I follow the steps I outlined above in Poser 7 I always get a correctly formed fully functioning all body parts activating full body morph dial. Try as I might the only way I can get a full body morph dial that only affects the head is to ensure that only morphs in the head have a value greater than zero when I use the Poser menu FigureCreate full body morph.

I always accept that there is very likely a set of circumstances or a particular figure/morph combination I have overlooked. What steps do you take to create head only full body morphs?


PhilC posted Sun, 25 November 2007 at 1:17 PM

Or am I misunderstanding you?


SoCalRoberta posted Sun, 25 November 2007 at 6:29 PM

Phil, I'm doing it exactly as you have it outlined. (I just tried again using your instructions).

Load David, inject the character, (making sure that body is selected) hit the Full Body Morph and then save the figure.
When I bring the figure back in, only the head morph is saved as the FBM. (Setting the body morph to 1 changes the head back to default David and leaves the body as is.)
And when I ask WW to Analyze Full Body Morphs it gives me a list that includes the FBM I saved.
If I select only the FBM, it completes in about 1 second and resets the figure to the default David.

I haven't tried V3 or V4, but this is what is happening with both David and M3.  I've tried it with characters made by several different merchants as well as ones I've made. Same results every time.


PhilC posted Sun, 25 November 2007 at 7:07 PM

When you inject the character is it changing the morph dial setting in the individual body parts?


SoCalRoberta posted Sun, 25 November 2007 at 7:25 PM

Yes, isn't that how they're all made? At least the ones I have.


Acadia posted Mon, 14 January 2008 at 2:45 AM

Quote - hmmm. hope this helps

the saved cr2 file is the one i used below.

Ummm! Are you serious that this is what you have to do in order to fit clothing to  morphed up figures?!!!!!!!!?!!!!!!!!

If that is the case, then I really, really do hate this new version more than I thought I already did!.

I have had this for about a month now and I have yet to figure out anything other than what is in the video walk through which essentially shows you how to convert a piece of clothing from one default figure to another default figure.

If I have to jump  through hoops and start saving morphed up figures to my library before I can fit clothing to them, then I'm deleting WW2 from my computer and sticking with the first version because it is so much easier to use, has a streamlined work flow that WW2 doesn't seem to have, and seems to take less steps to accomplish the end result.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



PhilC posted Mon, 14 January 2008 at 6:24 AM

You can reduce the first panel by using the "Create MOR from Figure" tool. This will eliminate steps 5 thro' 9 and not require you to save the custom morphed figure to the library. The MOR analysis file is saved so you only need to do it once for that character. 

In the second panel if you had used the "Create MOR from Figure" tool you would not need to do steps 1 thro' 3.

I believe the above eliminates half of your steps plus saves you hard drive space, although what you have done will work.

The task of Wardrobe Wizard 2 is to convert clothing from one figure to another and have the ability to build morphs into the clothing to match the "to" figure. Until we have perfected some form of interface that can read your mind then I'm sorry but yes you will need to input that information using the interface provided.


SoCalRoberta posted Mon, 14 January 2008 at 10:48 AM

I finally tried the new updates out. They work like a charm, I was able to load the FBM morphs for alot of my favorite morphs and they all looked great! Thanks Phil :)