cujoe_da_man opened this issue on Nov 24, 2007 · 3 posts
cujoe_da_man posted Sat, 24 November 2007 at 2:18 PM
Did some searching on this subject and didn't find much, but here's what I do know:
it helps dedicate system resources to the render engine rather than Poser itself.
Makes rendering large scenes easier
My questions are these:
Why isn't Poser set up to do this to begin with? It's like the difference between playing a game with software excelleration and hardware excelleration.
Why doen't it render in multiple threads even when I have 4 selected?
And is there anything else I could benifit from it?