AntoniaTiger opened this issue on Nov 28, 2007 ยท 10 posts
AntoniaTiger posted Wed, 28 November 2007 at 12:55 AM
Wardrobe Wizard doesn't handle gloves, which are a horrible extra complication for a clothing conversion system. Mostly is doesn't matter, but I have a few items--spacesuits and the like--which have integral gloves. If the figure has a gloved-hand morph, it's not a problem. Likewise, a pair of gloves can be used as a replacement. But what do the various conversion programs do to the mesh--leave it dangling, or drop it from the model? And if it is left in place, can it be hidden in Poser? Or is the best bet to export the mesh as a .obj, without the gloves, and then bring it into the setup room to make a new figure?