darrenlc opened this issue on Dec 01, 2007 · 4 posts
darrenlc posted Sat, 01 December 2007 at 10:14 PM
I am using Carrara 6 Pro, Poser 7, and Hexagon 2.2.
The best method I am aware of for animating the face of a custom character is through the use of morph targets. I have never created a morph target before and I am aware that there is a problem using Hexagon 2.2 for creating morphs. Is there a workaround for this problem? Should I create them using Carrara? Or is there a better way to create the morph targets for facial animation?
Ultimately I want everything rendered in Carrara but I use Poser to rig, animate, and export bvh files to Carrara. I would also like to know if there are any problems using the morph targets within Carrara 6 Pro.
Thanks,
Darren
odeathoflife posted Sun, 02 December 2007 at 2:11 PM
Carrara seems to be a good way to create morphs for characters, as for hex2.2. I recall something being broken on export.
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darrenlc posted Sun, 02 December 2007 at 3:23 PM
When exporting from Hexagon 2.2 the order of the vertices is not maintained. I believe there may be a utility that corrects this problem but I am not sure what it is. I saw it somewhere on a thread on Daz I believe.
Darren
Partyman posted Mon, 03 December 2007 at 7:52 AM
That would be nruddock's python script found here http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704761