weet335 opened this issue on Dec 12, 2007 · 12 posts
weet335 posted Wed, 12 December 2007 at 9:21 PM
Hi . . . I'm not exactly new to Poser, but only recently have I been getting interested in working with it. I recently purchased "Lost in Graveyard" from Renderosity (Poser file). I would like to incorporate a figure (animated) that I created in Poser 7 into this pre-designed Poser scence. When I import it into the "Lost in Graveyard" scene, it appears in the center of the scene. I would like to move the figure to the sidewalk portion of the scene. Any help with importing figures that are saved as .pz3 into scenes that are saved as .pz3 would be greatly appreciated. Thanks weet335
Miss Nancy posted Wed, 12 December 2007 at 9:35 PM
go to frame 1, select body element, move to desired start point, animate. it might work if all the body graphs are flatliners in original pz3 file. either that or save original animation as pz2 file, then import figure to graveyard scene and apply pz2 file.
weet335 posted Wed, 12 December 2007 at 9:43 PM
Hi Miss Nancy . . . Thanks for your response. Excuse my ignorance, but I couldn't seem to save my file as anything other than a .pz3 file. So, you are suggesting to animate the figure and save it as a .pz2? If I can do this, can I then import it into a . pz3 scene file? Thanks again weet335
ockham posted Wed, 12 December 2007 at 10:47 PM
If you can animate the figure in its original scene (PZ3) file, you can
then save the action only as an animated Pose (PZ2).
In detail: First animate the figure in its original scene.
After animating, select the figure, find an appropriate folder under Poses
(or create a new folder) then hit the Plus sign at the bottom of the Poses column.
Poser will ask you whether to save a multi-frame pose; say yes and
pick the appropriate range of frames. It will then ask you a couple of
other questions; most likely you should say Yes to Include Morph Channels
and say No to Include Body Transformations.
You can then start fresh with the Cemetery; import the figure PZ3 using
the File:Import Poser Document choice (not File:Open!). Then select
the figure and move the BODY to your desired starting point. Then pick
the animated pose you made before. Poser will ask if you want to add frames;
say yes.
weet335 posted Wed, 12 December 2007 at 10:59 PM
Thanks ockham . . . . I will try both yours and Miss Nancy's suggestions tomorrow when I'm on my other mac where I have poser 7 loaded. weet335
weet335 posted Thu, 13 December 2007 at 3:33 PM
Well . . . . I got the figure into the Lost in Graveyard scene, both as .pz3 files. However, as I may have stated before, the figure is automatically positioned in the center of the scene upon import. I do not know how to position (move) the figure; whenever I try to select the figure, I usually get a body part or part of the scene and move it. I now, obviously, need help on moving my figure. Thanks for everyone's help! weet335
Ghostofmacbeth posted Thu, 13 December 2007 at 3:38 PM
When you click on it and get a body part you will see the body part name listed in the top of the main window. Click, hold and drag until you see "Body" you can then move the body using the x, y, and z trans.
weet335 posted Thu, 13 December 2007 at 6:27 PM
OK . . . . . Please bear with me . . . . . I've got the BODY (figure) selected, but I still can't move it. Excuse me if I'm wrong, but only the lights and cameras can be moved along the x,y and z Axis . . . . ? Can I use the mouse to move the figure into position (seems I can't)? If you can go to the LOST IN GRAVEYARD file located in the Renderosity marketplace, you will see that I am being positioned (figure) by the open tomb and I want to move the figure to start my animation on the sidewalk outside of the graveyard. Thanks weet335
ockham posted Thu, 13 December 2007 at 8:25 PM
The BODY normally has xtran, ytran, and ztran dials. If you don't see
them, you can unhide them...
http://ockhamsbungalow.com/python/UnhideParms.zip
If they are present but nothing happens, you may have a deeper problem.
lesbentley posted Fri, 14 December 2007 at 9:17 AM
To move the whole figure:
In P6, from the Window menu make sure that 'Paramiter Dials' is enabled. At the top of your document (scene) window you will see two drop down menus, from the left menu select the figure you want to work on, eg 'Figure 1', from the right menu select 'Body', form the paramiters pallet use the xTran and/or zTran dials to move the figure. See above graphic.
To move a figure that already has an animation applied to it:
In frame one, load a Poser square primitive, use 'Set Figure Parent' from the 'Figure' menu to parent the figure to the square, move the square so that the figure is in the desired start position for the animation, from the square's 'Properties' menu turn off its visibility. Run the animation, if necessary adjust the position of the square, but in frame one only.
weet335 posted Fri, 14 December 2007 at 8:04 PM
Finally I've been able to move the figure I imported into my scene. What I need to do now is re-work the animation. I will redo the figure and the animation and reinsert it into the scene. It will work. Thanks all for your help. I think I may have this thing worked out, although as I get more ideas I will have more questions. weet335
jerr3d posted Fri, 14 December 2007 at 10:16 PM
i would prefer to load the Graveyard from the library into the animated pz3 file then just move the stationary object (graveyard) into position around the figures' first frame, and adjust your keyframe positions for walking around corners and what not...