Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
At first, I tried to simply adjust the y-scale settings on the shins and thighs of the boots I was working with (in my case, LittleFox's Infamous Boots for Aiko 3), after which I exported the boots as a .obj file. I then tried to import the .obj file as a morph target. But that didn't work very well. Poser just sat there thinking about whether it was a good idea, or not, to import the .obj as a morph. So, I gave up on that idea.
The second idea was moderately successful. Again, I modified the y-scale settings of the shins and thighs (110% in my case, which approximates the StretchLegs morph at 1.0) and exported the boots as a .obj file (oh, in order to do this, I had to actually replace the bone structure with the one from the blank Aiko .cr2; from there, I got rid of everything above the hip; the bones from the hip and down I kept; I then saved the new figure in the character library, so that I may use that bone structure, again). I then imported the boots and took the new prop into the setup room. From there, I applied the bone structure I had saved, earlier. Still in the setup room, I adjusted the shin and thigh y-scale settings to 110%. I adjusted the foot and toe bends so that it seems to stay within the foot part of the boot. After that, I went back to the pose room, loaded up Aiko, removed the IK on the legs, and zeroed the figure. Finally, I set the StretchLegs morph at 1 and conformed the boots to Aiko.
Surprise! It worked! Kinda... I had to adjust the toe bend settings to get it to look okay, but for the most part, it worked! (I had to make Aiko's feet invisible because of pokethrough; it caused some weirdness with the boots, but going to edit-undo seemed to set things right, and the feet stayed invisible.)
So, I decided to see if I could repeat this success, and went through the same steps with the Infamous Stockings. I found that the stockings fit better if I only adjusted the y-scale settings of the thighs. However, I've got a bit of a trouble spot with the left shin, as can be seen in the image. I tried playing with the Joint Editor, but I couldn' make that bit of pokethrough go away, unfortunately. I don't suppose anyone would be able to solve that little issue?
Thanks for any and all help,
TheKeeper
Wish I could help you. I have a few characters that have extra long legs and I don't bother with them because trying to fit clothing and shoes on them is way too hard to do.
Here is a post that I made asking for help with fitting shoes. Maybe there will be some information in there that will help you. I ended up just leaving the character barefoot! LOL
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2669983
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Thanks for the link! I've tried a lot of those solutions, myself, and had discovered the same quirks when posing the characters. The one thing that interests me is creating two versions of the shoes, then parenting them to each of the shins. I might try it. I might not. It depends on how my laest fix seems to work.
I'm actually think of--gasp!--trying the magnets, again, to get rid of that slight pokethrough. I also forgot about the tapering dial until I read the solutions in that link you gave me. I'll try to see if messing with those helps any.
Wish me luck!
If nothing else, I can default back to coloring the feet and using the sock morph to make the characters look like they're wearing boots. It isn't a perfect solution, but allows me to get the work done!
Thanks again, for your comments!
TheKeeper
I'd normally do this, too, but it's a stocking, and you kinda need to see the skin underneath for it to look right. Good thing I decided to brave the magnets, again, because I was able to fix that pokethrough in the left shin! Yay! (The rough render shows the stocking fitting normally on Aiko when Aiko has the StretchLegs setting at 1.0, and has a pose applied to her; as can be seen, everything works just fine, though I think I have to make her feet invisible; good thing she comes with boots, too!)
I'm going to see about making these stockings fit the thigh and shins when set at 120% and 130% yscale (roughly 2.0 and 3.0 on the StretchLegs morph; yes, I actually sat down and figured this stuff out; that's what obssessed people do). After I've made sure this method is solid, I'm also going to see if I can't package up the magnet and the bone structures for download, with a nice, neat tutorial attached to it. Why make people completely recreate this method if they don't have to?
...
...
...
I cann't believe it! I actually found something that works! (Hopefully!)
TheKeeper
Quote - "can't you just make the shin invisible ?"
I'd normally do this, too, but it's a stocking, and you kinda need to see the skin underneath for it to look right. Good thing I decided to brave the magnets, again, because I was able to fix that pokethrough in the left shin! Yay! (The rough render shows the stocking fitting normally on Aiko when Aiko has the StretchLegs setting at 1.0, and has a pose applied to her; as can be seen, everything works just fine, though I think I have to make her feet invisible; good thing she comes with boots, too!)
I'm going to see about making these stockings fit the thigh and shins when set at 120% and 130% yscale (roughly 2.0 and 3.0 on the StretchLegs morph; yes, I actually sat down and figured this stuff out; that's what obssessed people do). After I've made sure this method is solid, I'm also going to see if I can't package up the magnet and the bone structures for download, with a nice, neat tutorial attached to it. Why make people completely recreate this method if they don't have to?
...
...
...I cann't believe it! I actually found something that works! (Hopefully!)
TheKeeper
Keep working with those magnets.. the more practice you get with them the easier they are to use. They scared the snot out of me when I first started using poser and I rarely if ever used them, now I use them all the time. They are an incredibly powerful tool and once you get some practice with them you can very quickly and easily produce a wide variety of effects which are very easy to turn into morph targets.
Stepdad
Quote - Keep working with those magnets.. the more practice you get with them the easier they are to use. They scared the snot out of me when I first started using poser and I rarely if ever used them,
It took me over 3 years to finally understand magnets! Yeah! I'm a slow learner when it comes to computer stuff, LOL
I still struggle with them because I don't use them all of the time, but I know enough that I can now at least create a magnet and manipulate it. It usually takes me several tries before I sort of achieve the effect that I was going for.
This is the tutorial that finally helped me:
http://www.philc.net/PTB_tutorial4.htm
I'm a visual learner and trying to learn some things just by reading ends up only frustrating me. This video was a huge help.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Keep working with those magnets.. the more practice you get with them the easier they are to use. They scared the snot out of me when I first started using poser and I rarely if ever used them, now I use them all the time. They are an incredibly powerful tool and once you get some practice with them you can very quickly and easily produce a wide variety of effects which are very easy to turn into morph targets.
Stepdad
Definitely! In fact, I never used magnets at all until I found Mapps' s Aiko 3 Head Morph Maker (found in the free stuff section of Renderosity). I only had Aiko LE at the time, and I really wanted to give her face a more custom look, and his kit really helped. It also made me brave enough to create an additional magnet set that allows for even more face-shaping morph targets. I liked the results so much that I ended up transferring my custom morphs from Aiko LE to Aiko Complete when I finally got the full version. My avatar is the result of using both the custom morphs I created as well as the morphs from Aiko Complete. (I'm still toying with the idea of uploading my additional set of magnets as an add-on to Mapps's set, as I got a lot of use out of it. I'm also wondering if I should also upload my custom morph set, though I'm not quite sure how to do that.)
I just seem to have some of issues when I use the magnets with clothing. Sometimes, I get some very surprising results. That's part of why I'm still considering buying Netherworks Studios's Clothing MorphKits for Aiko and Hiro. (http://netherworks-studios.com/shoppe/index.php?main_page=product_info&cPath=20_21&products_id=67)They're clothing magnet sets, and I think I can learn a lot from them.
I also found, by accident, how to kind of use the magnets to adjust, directly, the shin and thighs for the new leg length when I use the StretchMorphs dial. Unfortunatlely, while it looks just fine before I conform the stockings, the feet get all deformed, again, after I've conformed them Aiko. I'm not exactly sure why. Maybe I'll pose a pic of that weirdness. Who knows, someone might have an answer to that!
Anyhow, I'm off to play with MorphMaster, a bit!
TheKeeper
Quote - > Quote - Keep working with those magnets.. the more practice you get with them the easier they are to use. They scared the snot out of me when I first started using poser and I rarely if ever used them,
It took me over 3 years to finally understand magnets! Yeah! I'm a slow learner when it comes to computer stuff, LOL
I still struggle with them because I don't use them all of the time, but I know enough that I can now at least create a magnet and manipulate it. It usually takes me several tries before I sort of achieve the effect that I was going for.
This is the tutorial that finally helped me:
http://www.philc.net/PTB_tutorial4.htm
I'm a visual learner and trying to learn some things just by reading ends up only frustrating me. This video was a huge help.
Oh, thanks for the heads up! I'm a very big visual learner, myself! Thanks, again!
To anyone interested in taking a closer look at the problem, I'm more than happy to send them the magnet I made. Just let me know. (Can I actually load the zip, here?)
So, it looks like I'll be busy trying to make my first method reliable, while trying to see if this magnet morph may actually be a better solution. Sigh.
TheKeeper
Trying to see if I can upload the zip file with the magnet, here... Hope it works!
[Edit: Nope, it won't upload. But it seemed to upload just fine on RuntimeDNA:
http://www.runtimedna.com/mod/forum/messages.php?forum_id=95&ShowMessage=355768]
You have to "Stretch the legs" in the footwear too after they have been conformed and posed. Changing the pose will reset the change. Check the body part list of the footwear odds are it has invisible legs bones. By stretching these invisible bones the shoes should line up again. If the footwear does not have invisible bones you are pretty much stuck. And yes you should post your magnets for Aiko :-) Everybody loves Aiko
Quote - You have to "Stretch the legs" in the footwear too after they have been conformed and posed. Changing the pose will reset the change. Check the body part list of the footwear odds are it has invisible legs bones. By stretching these invisible bones the shoes should line up again. If the footwear does not have invisible bones you are pretty much stuck. And yes you should post your magnets for Aiko :-) Everybody loves Aiko
Oh, well, I'll certainly check to see if that's the case with the footwear I've been using. I've been playing around with a few different solutions for the last week or so. I hadn't found anything that seems to work 100% of the time, though, with any type of footwear, which is driving me insane. Here's hoping that the simplest solution is the one that works best!
And thanks for reminding me about those magnets! I almost forgot about them, as I've been working on a few other projects for Aiko and Hiro, too! I'll try to get those posted by the end of the day! (I love Aiko and Hiro to the point where I use them almost exclusively; I've got V3 and V4, but I don't use them much!)
Thanks, again, for the help!
TheKeeper
"*Trying to see if I can upload the zip file with the magnet, here... Hope it works!
[Edit: Nope, it won't upload. But it seemed to upload just fine on RuntimeDNA:* "
Slightly OT, but if you rename the .zip file to "YourFileName.zip.txt" should be upload-able here:-)
Just add a reminder in the post that users should rename back to YourFileName.zip after
downloading..
Cheers,
Diolma
Quote - you're welcome. I would have to say I use Aiko more than all the rest of my characters combined :-)
Oh, my goodness! I just realized you're the guy whose magnets I always recommend! I tend to have a habit of seeing the avie, rather than the name of the poster! Rofl! I'd like to thank you for those! I do have my own set of Aiko magnets up, now. I hope you like them!
TheKeeper
Quote - If you have PhilC's Wardrobe Wizard2 there is a "lengthen legs" setting that I find works very well. you might try that.
cheerio lululee
I've got to saveup for that one. Right now, I'm using The Tailor 1.61. I'm thinking that, maybein 6 months, I might, MIGHT be able to afford it! I was hoping I might earn some Poser utility cash by posting my stuff on ShareCG. But just my luck, they ended their revenue sharing program with the new year. Sigh. Time to look for another site to upload my stuff on!
Quote - "*Trying to see if I can upload the zip file with the magnet, here... Hope it works!
[Edit: Nope, it won't upload. But it seemed to upload just fine on RuntimeDNA:* "
Slightly OT, but if you rename the .zip file to "YourFileName.zip.txt" should be upload-able here:-)
Just add a reminder in the post that users should rename back to YourFileName.zip after
downloading..Cheers,
Diolma
Oh! That's a neat trick! Thank you! I'll be sure to remember that, next time!
Thanks, again!
TheKeeper
Quote - If you have PhilC's Wardrobe Wizard2 there is a "lengthen legs" setting that I find works very well. you might try that.
cheerio lululee
Well... it turns out that by a suprising turn of both luck and kindness, I ended up with WW2. I've been playing with it for a few hours, but I haven't found the lengthen legs settings you speak of What did I miss?
Oh, well. Going back to what both you and LittleFox have told me, I've been able to get a workaround that seems to work for any StretchLegs setting I use. The key thing I've found is to simply not conform the footwear to the figure. I'm not exactly sure how you and LittleFox do it, but I just can't seem to get footwear to cooperate if it's conformed to Aiko or Hiro. So, instead, I tried a different tactic:
First, with the figure still in zero pose, I apply the character. At this point, it's easier to simply not alter the y-trasnistion setting until after the next step.
Second, load the footwear, then parent the footwear to Aiko or Hiro's body. Not the hip, as that seems to have some odd results: the body.
Third, apply your pose to the character. The footwear should follow wherever you put your character, because of the parenting.
Next, once your character is posed to your liking, apply the same pose to your footwear. This may require you to save your pose in the pose library to do so. You footwear should be posed, now, iin the same position as your character, although the fit should look pretty bad.
Finally, adjust the y-scale settings of the thighs and shins according to your StretchLegs settings: 110% = 1.00, 120% = 2.00, 130% = 3.00, and so on. The footwear should suddenly fit the character perfectly!
This works in animations, too, if you begin, in the starting pose, with the shin and thighs already scaled. Just remember that the y-scale settings may reset after you've applied the end pose to your footwear, so you'll have to adjust the y-scale settings, again, to the end frame. The footwear poses along with the legs!
Unfortunately, this method doesn't work with all footwear. The reason, from what I've seen, so far, in my experiments, is that some pieces of footwear behave oddly when posed without being conformed to the character, first, as if IK settings are turned on. However, when you try to turn it off, that option is greyed out. I don't understand this, and if someone can shed light on this bit of oddity, that'd be great! until then, I've got a workaround that will only work if you have a setup room available, or if you know how to alter bone structures in figures without need of a setup room. Basically, I just replace the bone set for the footwear with one I had prepared from the Blank Aiko .cr2 file. After that, the footwear behaves just fine. Morphs from the original footwear can be transferred to the modified footwear with this free program... what was it called? Morph Manager? I think that's the one.
I should also mention that some pieces of footwear have an odd bit of pokethrough, too, when the leg is bent at a certain angle, and I'm not exactly sure why. I'm going to try to see if I can use magnets to fix that bit of pokethrough.
And that's about it for my workaround. Like I said, it doesn't work for all footwear, but it can for some. I'm also currently working on a footwear pack that will behave properly for this particular workaround, the tutorial of which will be included in the readme. I was really hoping that WW2 was going to allow me to add that my footwear won't need this workaround because they actually have the StretchLegs morph, but that's okay. I'm just glad that I have a workaround that I can be happy with!
I dunno... would it be a good idea to package this up as a tutorial with nice visual aids?
you're better off learning ww2 - it will fit your clothes to your morphed aiko love esther
I aim to update it about once a month. Oh, and it's free!
Don't give up on it as it is your answer, and once you have got the hang of it you can batch convert clothes which will save you heaps of time. There's tutorials on phil's site, and if you visit his forum and email your problems the people there will help you. It will take you one day of your time, and then you will be all set forever more. Love esther
I aim to update it about once a month. Oh, and it's free!
I'll play with it, some more, and check out the forums you mentioned, then, but I think the workaround I finally came up with is still useful to those who don't have WW2 and are not able to obtain it in the near future, so I still plan on making up a neater, easier to follow tutorial, as well as a magnet that will help fix a certain pokethrough issue at the shin when the leg is bent, to help other frustrated artists who are experiencing the same footwaer issues wih their much taller characters. It's not perfect, true, but at least their tall characters need no longer go around completely barefoot! And as I mentioned, earlier, it'll be really nice to be able to say in the tutorial that my upcoming free footwear pack needs no such workaround, as I've been able to put those morphs into my footwear thanks to WW2. That would be a sweet victory, indeed!
sounds very good!
I aim to update it about once a month. Oh, and it's free!
Quote - > Quote - If you have PhilC's Wardrobe Wizard2 there is a "lengthen legs" setting that I find works very well. you might try that.
cheerio lululee
Well... it turns out that by a suprising turn of both luck and kindness, I ended up with WW2. I've been playing with it for a few hours, but I haven't found the lengthen legs settings you speak of What did I miss?
When you select which morphs to add to the converted clothing, one of the choices is something like "lengthen legs", or ww lengthen legs".
Quote - i had the same problem some time ago, the daz forum and content paradise did not help me.
End of the issue: The legs scaling problem is a poser issue. Using aiko on daz studio, carrara or vue is ok. The problem is with poser.
Sorry for the english
I see. So, it sounds like I should use DazStudio if I need to mess with anything requiring such scaling. Thanks for the heads up!
Quote - > Quote - > Quote - If you have PhilC's Wardrobe Wizard2 there is a "lengthen legs" setting that I find works very well. you might try that.
cheerio lululee
Well... it turns out that by a suprising turn of both luck and kindness, I ended up with WW2. I've been playing with it for a few hours, but I haven't found the lengthen legs settings you speak of What did I miss?
When you select which morphs to add to the converted clothing, one of the choices is something like "lengthen legs", or ww lengthen legs".
Yup! I've noticed that, but it doesn't seem to work the way I expect it to. I'm still playing around with WW2 and Poser, though. Maybe I'll eventually figure it all out.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Heyla!
I've created a bishounen and bishoujo character for Aiko and Hiro that I used the StretchLegs morph with to make them look approriately taller than the standard Hiro and Aiko height. But now, I have a bit of a problem with fitting clothing to these characters, especially footwear. While adjusting the y-scaling on the shins and thighs of the clothing seems to work while the character is in the zero pose, the moment I apply a pose, or manually pose, the character, the clothing suddenly... deforms? It doesn't seem as bad with pants, but it's very visible with footwear. I don't suppose a utility , magnet set, or workaround exists that will allow me to properly fit clothing to my Aiko and Hiro characters?
Eternally Grateful to Anyone Who Can Help,
TheKeeper