Keith opened this issue on Dec 29, 2007 · 7 posts
Keith posted Sat, 29 December 2007 at 2:14 PM
So, I had to try it.
The way I did this was arrange the characters in a row, aith the Aiko 3 realistic morph turned on. Since I knew already that their heads were well out of proportion, in order to set a base height I used the shoulder. For a 5'6" (66") woman, the shoulder height will be 54" off the ground. I adjusted the shoulder/collars to get a more realistic posture, figuring 10 degrees down looked good on all of them. Then I simply scaled the whole body so the shoulders were at the proper height. Then, I scaled the heads to get them up to close to the 5'6" mark. Numbers are on the image, obviously.
All measurements are Poser 7 using inches.
What was really interesting was that when I measured the other baselines the study reported for the main body (waist, crotch, and knees), not only did the figures match up pretty closely with each other, they matched what the real world measurements would be almost spot on. So vertical scaling of the torso and legs wasn't required at all. Their arms are obviously different
Horizontal scaling, however...
Stephanie 3 looks almost normally proportioned. Obviously with large traps and long neck giving the sloped shoulders and more toward the working-out type of body, but not bad. Victoria 3 is pretty close, could use some more width in the shoulders. Aiko 3 needs a lot more width in the body, and the neck is very thin in comparison, but given that it's based on an anime character, one doesn't expect much realism. Victoria 4, on the other hand, who is supposed to look real, looks too young in the given proportions.
Basically, it's all in the heads. The body scaling, once you adjust for height, is pretty good. The heads are all out to lunch (he says knowing that everyone knows it already).
stormchaser posted Sat, 29 December 2007 at 2:28 PM
This is an interesting topic which has been discussed in the past. Good work with your comparisons.
I use V3 alot & the first thing I do before creating a character is enlarge her head. What were Daz thinking?
stormchaser posted Sat, 29 December 2007 at 2:30 PM
BTW the great Dr Geep has a great measure prop. I found it useful when doing my own experiments in the past.
Just to add, I think the average height for a woman is 7 to 8 head lengths from what I've read.
Glasswren posted Sat, 29 December 2007 at 2:31 PM
That is interesting. I'd like to see the same for the eF ladies too though. Is that possible?
stormchaser posted Sat, 29 December 2007 at 2:33 PM
I personally think Daz create their characters way off scale & pig ugly on purpose so we feel better about our own creations with them. Just a crazy thought!
geep posted Sat, 29 December 2007 at 4:32 PM
Attached Link: http://drgeep.com/FreeProps/FreeProps.htm
Yeah, and I know several women that are trying to get ahead. ... ;=] ... 'tis the season, no? ... ;=]
Thanks Storm,
BTW, they're FREE and include both imperial and metric. Just use the link above the image oh, and although you've never heard this before, please click on the image to view it full size ... unless you like eye exams ... ;=]
Happy Holidays everyone. :thumbupboth:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
stormchaser posted Sat, 29 December 2007 at 5:01 PM
Quote - Yeah, and I know several women that are trying to get ahead. ... ;=] ... 'tis the season, no? ... ;=]
Oh boy, I really read that part wrong on first viewing, LOL!! :woot: