mystmaiden opened this issue on Jan 02, 2008 · 13 posts
mystmaiden posted Wed, 02 January 2008 at 10:22 AM
I haven't used just lots of different textures, but I've run into a problem a few times now of having the head and body textures not quite meet, leaving a jagged black area under the chin. Is this that normal, or is it just the particular textures I've used? And is there a work around for it?
Thanks
myst
Paloth posted Wed, 02 January 2008 at 12:07 PM
Does the jagged line actually appear in renders? Sometimes a texture that appears to have a visible border in the OpenGL preview will render perfectly. It certainly isn't normal for there to be texture gaps under the chin.
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mystmaiden posted Wed, 02 January 2008 at 2:59 PM
edited to add a missing 'be'
Miss Nancy posted Wed, 02 January 2008 at 3:15 PM
see if it still looks like that when the joints are zeroed.
mystmaiden posted Wed, 02 January 2008 at 3:46 PM
as in remove the pose?
mystmaiden posted Wed, 02 January 2008 at 3:57 PM
adp001 posted Wed, 02 January 2008 at 9:09 PM
For me it looks like a broken morph resulting in "Posers Desaster with Normals".
mystmaiden posted Wed, 02 January 2008 at 9:20 PM
"For me it looks like a broken morph resulting in "Posers Desaster with Normals".
ohh sounds serious.. but what does it mean? and is it fixable? For now I tweaked the pose and changed the camera angle which pretty much hid the trouble spot. I like the original one though if I can fix it.
adp001 posted Thu, 03 January 2008 at 3:57 AM
Quote -
ohh sounds serious.. but what does it mean? and is it fixable?
If a geometrie has to deep "gaps" between the seems (where bodyparts are connected - head and neck in this case), Poser isn't able to fill this gaps correct. Those gaps often apear if the maker of the morph isn't familar with internal things while modifying the geometry (not Poser fault so far). Depending on the distance between the two "bridged" parts of the geometry, direction of the normals may become unclear to Poser. Poser renders polygons with normals pointing to the wrong direction gray to black (this IS Posers fault).
To fix this, you have to modify the morph. No other chance to fix this issue.
mystmaiden posted Thu, 03 January 2008 at 11:54 AM
thanks adp, that makes sense.what I am puzzled about is which morph would it have been that caused the difficulty. I changed the way he was standing a couple of times, (not drastically, just different stand poses) that didn't really help. Not sure how to determine which morph it is. The mistake I make in thinking seems to be that I always thought Poser would do pretty much anything that wouldn't be spectacularly unnatural for a human body.
mystmaiden posted Thu, 03 January 2008 at 1:27 PM
I went through as carefully as I could and had a look at each morph. I think I see the problem. There are a empty dials now that were not there originally. No name..just the dial. Would those be the culprits? As for the neck itself, under transform, all the scale dials are set to 100 percent.. the rest set to 0 and the problem is still there.
SamTherapy posted Thu, 03 January 2008 at 3:22 PM
If I remember right, texture filtering can cause gaps to appear along texture seams.
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mystmaiden posted Thu, 03 January 2008 at 3:27 PM