melikia opened this issue on Jan 02, 2008 · 26 posts
melikia posted Wed, 02 January 2008 at 1:24 PM
after fighting with vue for 2 days.... i'm about to rip my hair out. i read the thread on how to get the transparency to accept an alpha picture.... and this MIGHT be the way i go for what i actually have in mind, but i was trying to find a ..... "simpler" solution.
i'm trying to make a box, or sphere, or cone, or ANYTHING be solid, but with cracks. if i put a point light inside, theoretically, it will shine through the cracks, right?
nothing i did worked yesterday. the alpha map worked this morning.... kinda. i still ended up with the rest of the material being partially transparent for some unknown reason.
so, i decided to look at functions. i found the one for "sparse cracks" and used it, tweaked it some... and i LIKE the effect....
however, its NOT what i want - i want the parts that are currently transparent to be solid, and vice versa.
HOW do i invert/reverse this function so the white is black and the black is white so the transparency is then correct? (and if it happens to only be a feature of pro on up, i'll be very VERY tempted to strangle hubby for making me pass up the sale at e-on on sidegrades. no, i wont actually strangle him)
Rarer than a hairy egg and madder than a box of frogs....
< o > < o > You've been
VUED! < o > < o >
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