diolma opened this issue on Jan 04, 2008 ยท 6 posts
diolma posted Fri, 04 January 2008 at 6:30 PM
The above pic is one I grabbed off the net, cropped down a bit. It's Copyright/Royalty etc. free, so it's all right to post it:-)
It's an excellent example of something I've been trying to do for several years now, and never succeeded. I was trying again today (and still failed), which is what prompted me to post..
I want to try to re-create that scene (with a different point-of-view, no buildings and far less people)...
Oh, and I'm using V5Infinite.
My problem is in two parts.
what's the best way to go about creating that beach, with the profile being a shallow, almost flat rise from the sea, followed by a sharper upward rise of damp sandthen another shallow upward gradient of dry sand, followed by a rise again (into scrub-covered dunes in the pic I have in mind)?
Should I use a procedural terrain?
What size should I create the terrain at (512x512, 1024x1024 etc), given that I'm going to be importing Poser figures into the scene?
How do I go about getting those subtle (horizontal) curves in the water-line and further back into the beach proper?
Any other advice:-)
What's the best way to texture it?
There's that smooth, slightly-striated look on the wet bit (with reflections).
Next there's another smooth bit which is packed (damp, non-reflective) sand.
Then there's the rise into the main beach, with dry, uncompacted sand. (My version doesn't need all the footprints, but does need a different texture)
Do I have to create a grey-scale texture-control for the separate parts? (I've tried using Altitude to control a colour map to check where the different textures would need to be applied, but the result always seems to be a very tiny sectionsomewhere in the map, whether I use Object or World mapping)
I realise I can use "Distance to object below" (the object below in this case being the water) but is this the best approach?
I've read lots of tutorials about creating surf etc, I think I can cope with that. But I've not found a tut for creating this type of beach.
Oh, and if I should use multiple terrains instead of just one, that too would be useful info.
It's WINTER here. I want to create somewhere I can go (in my head, if not in reality)..
Any and all help welcome:-)
TIA,
Cheers,
Diolma