GBREAL opened this issue on Jan 05, 2008 · 16 posts
GBREAL posted Sat, 05 January 2008 at 4:03 PM
Miss Nancy posted Sat, 05 January 2008 at 4:08 PM
no link seen. they have described various ways to imitate the volumetric light fx in this forum. the gather node will imitate the effect of a posersurface being illuminated by another posersurface, but the gather node will not do the volumetric effect, nor will enabling the GI variables, which will actually cause the posersurface to act as a light source.
GBREAL posted Sat, 05 January 2008 at 4:09 PM
You'll notice the "illumination" around the blade, not just on the surface of the figure. I know in Poser, light can only be gathered on a surface using the gather node. Here you can see the glow on/ in an area where there is no surface.. I hope that made sense. If it its possible please post a screenshot of your material room setup or explain what to connect to what. :)
GBREAL posted Sat, 05 January 2008 at 4:16 PM
Yes, I suppose thats what I am trying to achieve volumetric lighting.
Porthos posted Sun, 06 January 2008 at 3:39 AM
MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
GBREAL posted Sun, 06 January 2008 at 2:39 PM
That is awesome!
GBREAL posted Sun, 06 January 2008 at 2:47 PM
Could you post some screenshots?
Miss Nancy posted Sun, 06 January 2008 at 3:59 PM
porthos may be referring to placing the poser one-sided square just behind the cylinder (about 4X as wide as cyl.), then blurring a transmap so that it fades out at about the same distance the gather node fx fades out on the square. said transmap would just be a square with white area in centre blurring to black on right/left, or might also be done with shader tree math nodes.
gmadone posted Sun, 06 January 2008 at 7:37 PM
gmadone posted Sun, 06 January 2008 at 7:50 PM
gmadone posted Sun, 06 January 2008 at 7:51 PM
Miss Nancy posted Sun, 06 January 2008 at 10:00 PM
interesting work on those, gd. in the cane image, it appears the displacement is .0096*2, where the math node (subtract) has a value of 2 - 0 = 2.
gmadone posted Sun, 06 January 2008 at 11:01 PM
Sorry for the confusion, I use poser native units as my default display units, The .0096 is default 1" in poser 6.
You are welcome to use any node you wish as long as the end result is around 2" or as far away as required or desired, I think the subtract node is the most usefull math function so I tend to use it instead of add, multiply, divide or any other fixed value node.
There are many other ways of getting similar results, but this is the simplest and most effective way I could think of.
Thank you GBREAL for another good question.
Miss Nancy posted Mon, 07 January 2008 at 12:19 AM
yes, I agree - it's a very useful technique, easy to apply. one other thing they've suggested is to surround the lightsabre cylinder with several concentric cylinders to mimic the volumetric lite fx, but I feel this displacement method is more generally applicable. of course, in poser pro ($449) we may well have the GI variables fully implemented to interact with the atmosphere, but currently (poser 7) they don't produce any volumetric fx when activated via python script.
GBREAL posted Mon, 07 January 2008 at 2:43 PM
I am such a newbie lol!
GBREAL posted Mon, 07 January 2008 at 4:40 PM
Thanks for all your help!