Forum: Poser - OFFICIAL


Subject: Cartoon headmorph - problem with eyes

urig opened this issue on Jan 06, 2008 · 3 posts


urig posted Sun, 06 January 2008 at 9:33 AM

Hi, all. I´m working on a cartoon headmorph for Sidney in Quidam. First try, the morph works good in poser but the eyes are too high (still the same original Sidney-head position). Is it possible, to move the eyes in poser? I can´t find a translate dial for the eyes... Yeah, I know, she´s ugly... but I´d like to make her later much more uglier ;-) tia, urig

nruddock posted Sun, 06 January 2008 at 12:26 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2723112

See linked thread, it should help.

You can unhide the translation dials for the eyes by making a special pose file or using a script, see -> http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2693525


urig posted Mon, 07 January 2008 at 9:17 AM

Thanks a lot. Your links helped me. I found a script to unhide the dials.