PapaBlueMarlin opened this issue on Jan 06, 2008 · 2 posts
PapaBlueMarlin posted Sun, 06 January 2008 at 1:44 PM
How do I add ambient occlusion to a surface? I know that when I run some of the pwshaders it will appear, but how do I set it for myself?
RHaseltine posted Sun, 06 January 2008 at 2:40 PM
You don't - the basic shaders don't do AO, only the pwSurface shaders and the Pendragon shaders (I think) offer it at the moment.