Forum: Poser - OFFICIAL


Subject: Figure making question.

xantor opened this issue on Jan 07, 2008 · 7 posts


xantor posted Mon, 07 January 2008 at 8:18 AM

I converted a figure to work in poser.  There seems to be two of each eye, turning one eye will turn it but the extra eye stays in the same position.

This has happened before when I converted other figures.

Is there a way to fix it?


DarkEdge posted Mon, 07 January 2008 at 8:40 AM

Hmmmm, in what way are you creating the figures?

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xantor posted Mon, 07 January 2008 at 9:01 AM

I used the setup room.


svdl posted Mon, 07 January 2008 at 9:05 AM

The reason probably is multigrouped polygons in the eyes. If the eye polygons also belong to the head group, the setup room will duplicate the geometry.
Check your .OBJ for multiple grouping.

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xantor posted Mon, 07 January 2008 at 9:31 AM

There are no multigrouped objects.

The picture shows the right eye translated forward (the red circle) and, as you can see, the actual eye stays behind.


xantor posted Mon, 07 January 2008 at 9:48 AM

I found the solution, before importing the figure into poser I made the left and right eye seperate groups called eyeleft and eyeright.  After the figure was made the object still had these groups somehow (but they didn`t seem to have any polygons attached). So in uvmapper I assigned the eyeleft to the lefteye group and the eyeright to the righteye group and it fixed the figure.


xantor posted Wed, 23 January 2008 at 11:17 AM

Svdl if that was what you meant then you were right. :blushing: