Forum: Poser - OFFICIAL


Subject: Using BlackEyes on Victoria 4 - tutorial

Netherworks opened this issue on Jan 09, 2008 · 27 posts


Netherworks posted Wed, 09 January 2008 at 6:48 PM

Using BlackEyes on Victoria 4

Frankly, I don't really care for the way the eyes are designed for V4.  I personally don't like how they come "out of the box" (the eye whites seem to glow a strange color) and I just think there are just too many material zones.  However, this isn't a discussion on whether or not V4 has good or bad eyes ... it's a tutorial for using Blackhearted's BlackEyes on Victoria 4.

This product is available at Renderosity here: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=18033

I've always liked this product and it's not expensive.

Poser Tutorial:

  1. Load Victoria 4 into the scene and using the hierarchy editor hide both the right and left eyes.

  2. In your BlackEyes prop directory, load the Right Vicky3 eye replacement (Vicky3_R).

  3. For the "Black Eyes R" Parameters change the following settings:

Scale 118%
xTran -0.115
yTran 5.784
zTran 0.207

  1. In the "Black Eyes R" Properties, click on "Set Parent" and select Victoria's rEye - you've now smart-propped the eye and it will move with the morphform dials.

  2. You can now save the "Black Eyes R" prop back into the Props folder.  Use a new name such as V4_Right.  When is asks to save as a Smart Prop, you click "yes".

  3. In your BlackEyes prop directory, load the Left Vicky eye replacement (Vicky3_L).

  4. For the "Black Eyes L" Parameters change the following settings:

Scale 118%
xTran 0.115
yTran 5.784
zTran 0.207

  1. In the "Black Eyes L" Properties, click on "Set Parent" and select Victoria's lEye - you've now smart-propped the eye and it will move with the morphform dials.

  2. You can now save the "Black Eyes L" prop back into the Props folder.  Use a new name such as V4_Left.  When is asks to save as a Smart Prop, you click "yes".

  3. You're all done and now have some new eyes to play with.  You may wish to touch up the lighting of the eyes in the material room.

I'm hoping that Blackhearted is still working on a BlackEyes 3.0 and I look forward to it!

Happy Rendering!

I've included a render of the BlackEyes converted and I've made no material room adjustments.  I leave that for those with better skill :)  The skin textures are basic V4.1 and for this exercise I removed all the nodework - it's just too much, especially the glowing blinn lighting.

I know Blackhearted has a lot of fans here and wanted to share :)

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