Forum: Freestuff


Subject: WIP- turtleneck tanktop and pleaded miniskirt for V4

bopperthijs opened this issue on Jan 09, 2008 · 73 posts


bopperthijs posted Wed, 09 January 2008 at 7:47 PM

A picture of my latest WIP.  A turtleneck tanktop and  a pleaded miniskirt for V4. I've made the skirt some time ago, I got my inspiration for this on my vacation in the czech republic; I saw a girl walking with a skirt like this and I was sold : I had to make this. It's a hybrid cloth: the belt is conforming and the skirt is dynamic, so it's very suitable for animations, and you have to agree with me: this skirt has to dance. I still have to do some work on it : there is an open seam and I want some FBM morphs on the conforming part. The tanktop is another story: The inspiration for this came from a dancers-outfit in a dutch TV-show, and my wife has sort alike sweater, It's one of my first models I made in Hexagon. first I wanted to make some nice folds with the brush tools in Hexagon, but I came to the conclusion that those need a steady hand and a lot of patience, so after a lot of desperate attempts  I decided to made the tanktop fit in the poser cloth room. Perhaps in the next project I use those tools, they have a lot of potential. ( by the way: the skirt was made in Rhino, my favourite modeller.) The tanktop needs also some more work: I want some more FBM and PBM morphs in it, so it can be used for multiple figures. The texture is a mathmatic loom, produced by the excellent mathmatic program of Bagginshill, but I suppose that  some cheerleader colors will also suits this outfit. The shoes are from the cutoff pants by BillyT.

Please some comments.

Regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


infinity10 posted Wed, 09 January 2008 at 8:54 PM

I like the look. 

Eternal Hobbyist

 


Klutz posted Thu, 10 January 2008 at 1:38 AM Online Now!

It looks a very cute outfit....

How about a morph for the height of the neckof the top& length of skirt?

Any chance of making a long sleeve version too, please?

I really do like the look of this.It could be a very versatile outfit!

Very sassy! 

I suppose V4  fit goes without saying but how about Miki 2?

Looking forward to this one.

Klutz :0)

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EnglishBob posted Thu, 10 January 2008 at 2:57 AM

This is my kind of outfit. Looking forward to it!


Indoda posted Thu, 10 January 2008 at 10:22 AM

Very good looking outfit - the skirt looks fantastic - excellent modeling

The important thing is not to stop questioning.
- Albert Einstein

Indoda


Klutz posted Thu, 10 January 2008 at 4:14 PM Online Now!

This style rang a bell with me.... Quite a while back Seraphira did a similar top for V3 with some useful morphs in.... ( No longer available here....Doesn't even appear on the merchant drop down list any more :0( )

I hope I am not out of order posting this old promo here.

If simlar morphs could be included that would be WAAAYYYY COOOL!

LOL!

Klutz :0)

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bopperthijs posted Thu, 10 January 2008 at 7:02 PM

Thank you for comments.
I'm definitely planning to make some bodymorphs in both the top as the skirt, so I'll be busy this weekend. Considering the other morphs, well I'll give it a try, I suppose it won't be that difficult, I'm more worried about about the problems that Hexagon2.2 has with the vertexorders of the mesh, but I'll give a try Rhino has also some very nice tools to make the morphs so perhaps I'll try it with that.
I can make a fitting for other models like Aiko3, Miki2 and the G2 dames as well, cause I have WW2. I only hope he cr2 file won't be too big.
Please to hear it fell in good earth (I hope this good english :unsure: )

Best regards,

Bopper

BTW  nice top of seraphira, I haven't seen that before.

-How can you improve things when you don't make mistakes?


Klutz posted Fri, 11 January 2008 at 1:38 AM Online Now!

Yes it was made quite a while back for V3. It is one of my favourites.

Unfortunately, it never had a sleeved option......That would have made it even more versatile..

I was hoping you might be able to cover that with your V4 version. 😉

( The 'good earth' reference, whilst a little unusual........works fine! :biggrin: )

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Klutz posted Fri, 11 January 2008 at 10:22 AM Online Now!

Just sent sitemail, Bopper!

Klutz. 😄

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Acadia posted Fri, 11 January 2008 at 9:12 PM

How cute!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Klutz posted Sat, 19 January 2008 at 10:53 AM Online Now!

How is it coming along then, Bopper?

Klutz  :unsure:

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bopperthijs posted Sat, 19 January 2008 at 1:19 PM

I'sorry  Klutz. But I'm still busy with it, last week I made a long sleeve version of the sweater but I'm having some troubles with the elbow's ; I'm getting poke-troughs and distortion of the mesh Next week I'll give it try to finish it but other things are keeping me busy. I hope it won't take too long but I hate it to make something that doesn't work correct.

best regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


Klutz posted Sat, 19 January 2008 at 1:33 PM Online Now!

No apology required....... :biggrin:

I was just wondering how you were getting on with it.. 

It looks too good to let slide... 😄

Yes, I can relate to not wanting to put out something less than your best. :blink:

Ta Ta For Now.

Klutz  🆒

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Acebris posted Mon, 21 January 2008 at 7:11 PM

...

A long sleeve version? Conforming? No V-neck? 

Sweet! You've answered my prayers!


bopperthijs posted Thu, 31 January 2008 at 7:16 AM

I'm afraid the long sleeve version is going to take some time, the elbow joint is a very tricky thing to make. I've tried to make JCM-morphs in it , but that doesn't work well. magnetising doesn't work either. If anyone has solution for this I'm glad to hear.

best regards,

Bopperthijs

-How can you improve things when you don't make mistakes?


Klutz posted Sun, 03 February 2008 at 7:42 AM Online Now!

Aye well...

I am sorry to have set back your project by asking for it.

I appreciate you don't want to put it out before you have mastered it.

Klutz 🆒

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bopperthijs posted Sun, 03 February 2008 at 8:10 AM

I'm thinking of first finishing the short-sleeved version and later the long-sleeved one, in this way people can try it out.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz posted Sun, 03 February 2008 at 8:33 AM Online Now!

That seems like a sensible way to take it.

Klutz 🆒

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Klutz posted Tue, 04 March 2008 at 5:02 PM Online Now!

How goes it then, Bopper? :blink:

Klutz  🆒

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bopperthijs posted Tue, 04 March 2008 at 7:16 PM

Hi, Klutz,

I'm sorry but I have my mind on other things at the moment , I'm afraid I'm  a bit of chaotic worker, but I haven;t forgot it , I feel a litlle bit quilty of not finishing it. But you know how it is with poser: there are so many interesting aspects, that sometimes you are working on 10 items on the same time: skins, modeling, making morphs, python scripts, lighting, texturing, rendering and so on... and real life keeps you also busy.

But I promise: this won't be a ghost project, I'll pick it up as soon as I can, because it;s still in my mind.

Thank you of reminding me.

Bopper.

-How can you improve things when you don't make mistakes?


3Dave posted Fri, 07 March 2008 at 7:04 AM

Hi Bopper, just wanted to add some encouragement as I liked this outfit and was watching for developments too.


bopperthijs posted Fri, 07 March 2008 at 11:36 AM

Hi Folks,

Here's the latest update:
I finished the sweater, solved the problem with the elbows, and added a lot of full-body morphs.
The sweater will have multiple texture-zones, so you can make the sleeves or the neck invisible, so I look likes a tanktop. I have to add some "special"morphs and textures wich I will do this evening. I'm planning to upload it tomorrow, if nothing comes inbetween.
Here's a latest picture of the outifit.

Regards,

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs posted Fri, 07 March 2008 at 12:24 PM

Another example, you see no poke-trhoughs in the elbows!

-How can you improve things when you don't make mistakes?


bopperthijs posted Fri, 07 March 2008 at 1:18 PM

And a render with the sleeves invisible.

-How can you improve things when you don't make mistakes?


EnglishBob posted Fri, 07 March 2008 at 3:45 PM

Whoo-hoo! :biggrin:


Klutz posted Fri, 07 March 2008 at 4:15 PM Online Now!

Looking smart......

Is there a morph to lengthen the body of it?

For instance, so that it covers the top of the skirt?

Klutz. 🆒

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Life is a beta.

In faecorum semper, solum profundum variat.


bopperthijs posted Fri, 07 March 2008 at 4:17 PM

And  a final appetizer...

-How can you improve things when you don't make mistakes?


bopperthijs posted Fri, 07 March 2008 at 4:23 PM

*Is there a morph to lengthen the body of it?

That's a good idea, I'll make that, that won't be much of a problem, I already made a "Fit-trouser" Morph , to loosen the under side of the shirt,  But I'm afraid a "flashing"  morph won''t work, I tried that but I made also a hip-group in the sweater, and that gives unwanted results. I can remove the group but in that case I have to do all the morphing again, so perhaps I will do that in an update.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz posted Fri, 07 March 2008 at 4:28 PM Online Now!

That sounds great!

Thanks.

Klutz. 🆒

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Life is a beta.

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Whazizname posted Sat, 08 March 2008 at 11:09 AM

🤤 :thumbupboth: (:


3Dave posted Mon, 10 March 2008 at 4:30 AM

Wow! Looking good!


bopperthijs posted Sat, 15 March 2008 at 9:26 PM

The outfit has been uploaded to the  renderosity freestuffarea, so now we have to wait untill it's approved.

Bopper.

-How can you improve things when you don't make mistakes?


Klutz posted Sun, 16 March 2008 at 4:31 AM Online Now!

Very good news, Bopper.

I am looking forward to this one.

Thanks.

Klutz.  🆒

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Anniebel posted Sun, 16 March 2008 at 7:37 PM

It is a nice outfit, was going to make some free textures for it, but the way it is UVmapped at the moment, it is impossible, sorry.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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bopperthijs posted Mon, 17 March 2008 at 3:59 AM

I can see if I can make a better UV-map for the shirt. The skirt is more difficult because of the pleaded structure.  Texturing and UV-mapping is something is not my strongest point, so I'm pleased if you can make a nice texture for it.
I'll see if I can make an update soon.

Bopper.

-How can you improve things when you don't make mistakes?


3Dave posted Mon, 17 March 2008 at 4:41 AM

Thanks Bopper, I'll try this out just as soon as I get my machine back from the long render it'stied up in, sometime tomorrow maybe


Anniebel posted Mon, 17 March 2008 at 7:23 AM

Quote - I can see if I can make a better UV-map for the shirt. The skirt is more difficult because of the pleaded structure.  Texturing and UV-mapping is something is not my strongest point, so I'm pleased if you can make a nice texture for it.
I'll see if I can make an update soon.

Bopper.

Thanks, I had some great ideas for textures.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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EnglishBob posted Mon, 17 March 2008 at 8:42 AM

Would this work better? I'll finish it up and make a UVS file if so.

EnglishBob posted Mon, 17 March 2008 at 8:46 AM

This is what I have in mind for the sweater - only laid out better, I hope. :)

bopperthijs posted Mon, 17 March 2008 at 2:07 PM

One of the problems with the UV shaders is, that I wanted it to work with Baggingshill mathmatic loom shaders, so i made every piece as big as possible and turned the skirt mapping 45 degrees to allow a tartan shader, which looked better to me under an angle. Bagginshill shaders are oriented under 90degrees. The benefit of these shaders is that you don't have to use a giant texturemap to make a detailed material. The backside is that you have an ugly preview.

English Bob, perhaps we can work out two alternative CR2-files for regular mapping.
Anniebel, can show how you want your UV-maps? I have some ideas but you have far more experience in texturing.

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


EnglishBob posted Mon, 17 March 2008 at 5:52 PM

Ok, sure thing! I see where you're coming from now, as they say. In fact the only thing which makes the current mapping impossible to use (in my opinion, and I only do a little texturing) is that the maps are all stacked on top of each other, so it's impossible to get a useful template for the sweater. For the skirt, it's easier since the groups correspond to the two parts which are overlapping, so templates can be derived from that: one for the waistband, and one for the skirt. If there is some way you can supply templates for the sweater, or make it easier to select the different pieces, then there may be no need to remap it. How were the maps made in the first place?


bopperthijs posted Tue, 18 March 2008 at 1:53 PM

I made the UV-map for the sweater in Hexagon, The map for the skirt was made in UV-mapper pro. I have a look at tonight.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel posted Tue, 18 March 2008 at 8:08 PM

EnglishBob yes yes that is much better for both.

bopperthijs mainly just as long as the pieces are separate, if they are overlapping, it is impossible or at least very hard to texture.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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EnglishBob posted Wed, 19 March 2008 at 6:00 AM

Good stuff. Let's work together on this. How did you get on with the mapping, Bopper? If you're stuck, let me know. I think I have enough information to produce a remapped version which will keep both Anniebel and bagginsbill's shader happy. :) I agree about the bias cut on the skirt, by the way (that's the English term for when the cloth is cut at a 45 degree angle to the weave direction).


3Dave posted Wed, 19 March 2008 at 9:20 AM

Hi Bopper, as promised I gave this great outfit a quick test, you can see the result here, the skirt texture is from a free proceedural set of Tartans that I d/l'd a while ago but now can't find the link for.  The Turtleneck is basically your supplied material, slightly altered to suit the colour scheme of the skirt.
I have to agree that these render much more quickly than bitmapped textures, not that I want to discourage Anniebel and English Bob in their efforts (which I look forward to seeing) but I tried a 1024x1024 texture for a speed test, Proceedural tex output 720x 576 at 27secs per frame, whilst bitmapped took 2mins 35secs per frame.
One other note, I did get some poke thru in the wrist areas of some frames, but this was remedied by adding 0.1 bulk and 0.05 voluptuous morphs.
Best wishes and many thanks

http://www.youtube.com/watch?v=zvwUdqHXQAM


EnglishBob posted Wed, 19 March 2008 at 9:33 AM

That skirt dances well, doesn't it? :) Nice work. If all goes to plan, the mapping should be equally applicable to procedural or fully mapped textures, so we'll all win. There are some things that procedurals can't do (like logos, for instance).


bopperthijs posted Wed, 19 March 2008 at 2:45 PM

Wow, cool!

Does better than I expected in animations!

The poke-trough on the wrist is right, I noticed that too late, you can also fix it with the arm-size morph.

Hi, Bob I'm sorry but I haven't  got time too fiix the UV-map, I have an idea how to do it, but I didn't feel very well today, musclepain and a sick stomach, I'm afraid I catched some kind of flue, so I didn't come that far today. I liked your UV-mapping, so perhaps we can use that, any suggestion how we are going to post it? You can mail me or IM me if you want.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


Klutz posted Thu, 20 March 2008 at 4:25 PM Online Now!

I hope you are recovering well from your illness, Bopper.

Klutz :0)

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In faecorum semper, solum profundum variat.


bopperthijs posted Thu, 20 March 2008 at 5:11 PM

Thank you for asking, Klutz. I feel much better, although my back is killing me for weeks, but that won't stop me. I wil be glad when the weather is better.
I hope you like the outfit.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


Klutz posted Thu, 20 March 2008 at 5:14 PM Online Now!

I am pleased you are making a recovery...

Yes, I think you have done a fine job there!

Thank you!

Klutz :0)

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In faecorum semper, solum profundum variat.


bopperthijs posted Thu, 20 March 2008 at 6:26 PM

Englishbob and I are working on a better UV-mapping, so it will be easier to make your own  textures. I hope we can give an update within some days. I think Anniebel will be happy with that.

Best regards,

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs posted Fri, 21 March 2008 at 3:47 PM

I've uploaded new obj-files and templates for better texturising, the old textures can still be used,

Bopper.

-How can you improve things when you don't make mistakes?


EnglishBob posted Fri, 21 March 2008 at 7:18 PM

Sorry I wasn't around earlier Bopper, the template you sent looked fine. I downloaded the outfit again, but it seems to be the old version. Where did you put the new files?


bopperthijs posted Fri, 21 March 2008 at 7:53 PM

I've uploaded a new file in the freestuff section, but it isn't there yet. I will email you the new obj-file.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel posted Fri, 21 March 2008 at 9:29 PM

Great, have family over this long weekend, but will do some textures after that.

Happy Easter all.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Anniebel posted Sat, 22 March 2008 at 6:01 AM

bopperthijs I just downloaded the addedndum & noticed while installing, it installs to a different directory to the original.

The original installed to Runtime>Geometries>Bopperding>Spring outfit, the new files install to Runtime>Geometries>Spring outfit, so you have to manually move the folder to overwrite the original & make use of the old cr2 files.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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bopperthijs posted Sat, 22 March 2008 at 7:41 AM

Ouch!,   thank you for noticing.  I don't know how this could happen, it was rather late yesterday evening, so perhaps I was too sleepy.
I'll try to fix it. It was supposed to overwrite the old obj.files.

Thanks,

Bopper.

-How can you improve things when you don't make mistakes?


bopperthijs posted Sat, 22 March 2008 at 7:48 AM

OK, fixed!

Everyone who loaded the old file is advised to  reload it again.

Bopper.

-How can you improve things when you don't make mistakes?


nyguy posted Sat, 22 March 2008 at 10:12 AM

Thanks bopper. Loaded it last night. So I am off to redownload again.

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Anniebel posted Wed, 26 March 2008 at 10:33 AM

Textures are in progress, have done 3 sets so far...

The 3rd is still a WIP

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Anniebel posted Wed, 26 March 2008 at 10:33 AM

set 1

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Anniebel posted Wed, 26 March 2008 at 10:34 AM

set 2

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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Whazizname posted Wed, 26 March 2008 at 10:48 AM

Very cute Anniebel! (:


Klutz posted Wed, 26 March 2008 at 11:58 AM Online Now!

All very pretty

Very nicely done!

Klutz.  🆒

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bopperthijs posted Wed, 26 March 2008 at 12:09 PM

Wow, that looks really great, it makes all our efforts on a better UV-mapping very worthwhile. Are you satisfied with the UV-maps for the skirt or do I have to change that, I think the angular mapping I made, distorts the texture, perhaps I can do that better and change it to a rectangular mapping. I think it will make the texturing easier and better.

It all looks very nice, thank you.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel posted Wed, 26 March 2008 at 7:07 PM

Re. the skirt - I don't think the UV mapping is that bad really given the type of skirt it is. There is still some overlap due to the folds, but not too bad. The distortion isn't any worse than other maps I have used.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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bopperthijs posted Wed, 26 March 2008 at 7:36 PM

Well, then I leave it like it is. This is my first serious attempt on making conforming clothing. I've made a lot of dynamic cloths in virtual fashion, but that did all the UV-mapping for me, so I didn't have to bother about that. I did some mapping on the chairs I made, but that was less difficult than this.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel posted Wed, 26 March 2008 at 8:04 PM

Quote - Well, then I leave it like it is. This is my first serious attempt on making conforming clothing. I've made a lot of dynamic cloths in virtual fashion, but that did all the UV-mapping for me, so I didn't have to bother about that. I did some mapping on the chairs I made, but that was less difficult than this.

Bopper.

But the skirt is dynamic as well isn't it?

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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bopperthijs posted Wed, 26 March 2008 at 8:57 PM

Yes it is, it's a what they call a hybrid cloth, with a conforming and a dynamic part. I've made some hybrid chairs  (and a hammock, but that got never finished, I'm still working on that one) and I wanted to make a hybrid cloth as well. Works out pretty good in my opinion.

Bopper.

-How can you improve things when you don't make mistakes?


Anniebel posted Thu, 27 March 2008 at 10:09 AM

MATs are finished. Will be in my freestuff here once approved, otherwise at ShareCG under Anniebel.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

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3Dave posted Fri, 28 March 2008 at 6:48 AM

Thanks Anniebel, textures look great, just d/l'd them


nyguy posted Fri, 28 March 2008 at 9:46 AM

bopperthijs - quick question what  did you do use to rig?

Reason I ask is I am modeling a dress and I am having issues with rigging in Poser. Normally I would use PhilC's Obj2Cr2 but this is not a figure that is in the Support figures and the rigging is a little different from Standard figures due to has a few extra bones (upper abdomen and lower abdomen). I have tried several things, using the setup room and using the bones from the figure for the clothing but can't get the grouping and bones to match.

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bopperthijs posted Fri, 28 March 2008 at 11:32 AM

Hi nyguy,

For the sweater I used autogroup-editor and quickconform, and this will work as long as you have a donor-cr2 of the targetfigure.
For the skirt I used the setup room, but I don't remember what I used  as a template, I think it was another  V4. skirt, after the setup-room I used cr2-editor to remove the extra bones and added a bone for the dynamic part.
If you want model a long dress, you have to add some extra non standard bones and groups for the flairing, but I know what you mean: the setup room isn't easy to work and adding bending non standard bending zones with joint-editor is a hell of a job.
PhilC's Obj2cr2 is good program as long as the figures are supported, if you have wardrobewizard2 you can also use that for making the rig, it supports more figures, and if it doesn't you can allways ask Phil if he is making a support for it, perhaps it's on his todo-list.

-How can you improve things when you don't make mistakes?