operaguy opened this issue on Jan 11, 2008 · 15 posts
operaguy posted Fri, 11 January 2008 at 1:15 AM
...while awaiting the next patch -- and the hoped for fix in the hair engine (Vibration with collision on) I am making long-render stills. With this one I got to know the effect of various GI settings on skin and hair and the SSS shader.
I continue to be impressed with the V4 cage. It is a fantastic model of the human female.
AMD 3500+
2 GIG RAM
Twin Raptors
XP Pro
8.5 hours
Download full image here in .tif
http://jjkirnan.com/images/jjk-0133.tif
Cannot post as is at Daz, will post a censored version there.
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GKDantas posted Fri, 11 January 2008 at 5:06 AM
Mhawke posted Fri, 11 January 2008 at 1:35 PM
You have achieved some very realistic lighting effects on the skin.. still struggling on that one for me - always a challenge! You should post this to your Rendo gallery as a larger jpg image.
I've never been succesful with sss in C, share some setting when you can.
operaguy posted Fri, 11 January 2008 at 1:56 PM
will do over this weekend
there is an HDRI file in the background, as well as GI settings and SSS shader on the skin. I'll document when done
ysvry posted Sat, 12 January 2008 at 4:35 AM
amazing quality render , well done.
operaguy posted Sat, 12 January 2008 at 2:00 PM
http://jjkirnan.com/images/jjk-0134.png
Same basic figure but a different personality and with black hair. This study is more about the body shape than the hair.
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PapaBlueMarlin posted Sat, 12 January 2008 at 8:01 PM
I'll be looking forward to hearing how you got your results.
UVDan posted Sat, 12 January 2008 at 9:10 PM Forum Moderator
Looks great!
Free men do not ask permission to bear
arms!!
Jedi_Padawan posted Sun, 13 January 2008 at 4:39 PM
I'd love to know your techniques for the SSS too. Please share them with us!
Your work looks wonderful. The only thing that disturbes me a bit is the texture on the rug, looks a bit too large imho.
~Sassy~
operaguy posted Sun, 13 January 2008 at 5:01 PM
Yes, I just popped that rug into the scene and it might be completely stretched.
As for SSS, I am on a new learning curve for close-ups, eye relfection and SSS on faces. In the above renders, SSS is not a primary factor; most of the skin effect is coming from lighting with HDRI and GI plus the texture maps. I hope to write that up to a certain level over the next two days.
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vincebagna posted Mon, 14 January 2008 at 2:47 AM
Amazing results! It's what i would like to have too ;)
GKDantas posted Mon, 14 January 2008 at 5:05 AM
Jedi_Padawan posted Tue, 15 January 2008 at 10:34 AM
operaguy posted Tue, 15 January 2008 at 10:42 AM
I've had to put my SSS learning aside for a while because of another project. I spent about four hours with trial and error on a closeup portrait lit with HDRI and two specular spots. I've begun to get some good results on skin tone but not worthy of showing.
I am no one special in this realm, I'd encourage all to set up a test portrait of your favorite model and have at it with the SSS shader and various light combinations.
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operaguy posted Mon, 21 January 2008 at 4:06 AM
I just posted a new render accompanied by SSS info on this link at Daz:
http://forum.daz3d.com/viewtopic.php?t=75729
comments welcome here or there.
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