Zak666Williams opened this issue on Jan 13, 2008 · 10 posts
Zak666Williams posted Sun, 13 January 2008 at 8:13 AM
Dose anyone know were i could get a Turotial for animating oceans?
with proper waves, foam spaling on rocks, Act.
oh and dose anyon know where i could get a free sailing ship?
(A clasic pirate ship?)
Thanks.
bruno021 posted Sun, 13 January 2008 at 8:39 AM
Waves crashing on rocks with foam? Can't be done in Vue, you need to run a water simulation for this. Your options are Maya, Max, RealFlow and maybe a few others. Oh, and the free Blender too.
Zak666Williams posted Sat, 19 January 2008 at 12:52 AM
If i serch oceans Vue on youtube i get heaps of videos, how are these acomplished?
Peggy_Walters posted Sat, 19 January 2008 at 12:27 PM
Use the open ocean fracal for procedural terrains will give you a very real looking ocean surface. http://users.tns.net/~mwalter1/OceanScene.pdf
For the splashes, there are a few ways to go. Get Wabe's sea splashes from Cornucopia or get SeaVue from 3Dcommune, or postwork them.
http://www.cornucopia3d.com
http://www.3dcommune.com/
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Zak666Williams posted Sat, 19 January 2008 at 6:53 PM
thanks!
grate tutorial, how do i have this ocean realistickly animated?
thanks.
Peggy_Walters posted Sat, 19 January 2008 at 8:01 PM
I don't do animation, but I think you just add a keyframe - the terrain is already setup for the animation.
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Zak666Williams posted Mon, 21 January 2008 at 9:07 PM
so it animates it autamaticly for you?
Peggy_Walters posted Mon, 21 January 2008 at 10:27 PM
Take a look at the function created on pages 4 and 5. When you change the fractal to the open ocean, it automatically connected it to the Time output node. Adjusting the waves section of the fractal node is setting how fast the waves are going. But, that's about it for me and animation...
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Zak666Williams posted Mon, 21 January 2008 at 11:06 PM
thanks,
GunnerMan posted Mon, 21 January 2008 at 11:14 PM
I think you may need a python script to get a boat to roll over the waves as well. I may be wrong but I think so.