Forum: Vue


Subject: Texture maps in V5I - are they consolidated?

diolma opened this issue on Jan 17, 2008 ยท 9 posts


diolma posted Thu, 17 January 2008 at 3:14 PM

Hi all.
Does anyone know how V5I deals with duplicated texture maps?

In other words, if I have two or more characters sharing the same set of textures maps, does V5I load a separate copy of each texture for each character?

Or is it clever enough to realise that it already has that specific map in memory?

The reason I ask is 'cos I'm doing a scene with several characters, all of which share the same texture maps (although they are modified differently in the Function editor, but the base maps are the same for each character). I want to cram as many characters as I can into the scene, but if the maps aren't consolidated then I'm rapidly going to run out of memory and so will have to use function-only textures. It'd help me a lot to know in advance whether or not to load textures in Poser before saving the PZ3...

Cheers,
Diolma