As promised yesterday, I would tell some more about "gravity controlled" displacementmaps. One of the most difficult things in 3D-graphics is how to simulate soft objects whose shape is deformed by gravity, I'm thinking particulair about jello pudding, drops of water and very on topic, human skin. I've done some playing in the material room and I found some ways to simulate gravity with displacement I like to share: The sample picture here is made with two similar spheres with the same dimensions and dropped on the floor: the red sphere has only a diffuse red color , the green one has displacement with some nodes attached.
Ok more to come, I'll hope I can finish this before I fall asleep behind my keyboard.
regards,
Bopperthijs.
-How can you improve things when you don't make mistakes?