AlleyKatArt opened this issue on Jan 21, 2008 ยท 12 posts
AlleyKatArt posted Mon, 21 January 2008 at 12:23 AM
I'm pulling my hair out. Well, I would be if I hadn't already cut it all off to keep from pulling it out at work! ;)
I'm working on a new character for Hiro, and I've altered the position of his eyes in my external morphing program. No big deal, right? Wrong. Hiro's Joint Parameters are reading that his eyes are a good centimeter to either side, when I apply the morph, leading to a... pushed in eye effect, when I turn them one way, and a popping OUT effect the other way...
My personal ideal answer for this is a quick tweak of the figure's joint parameters. I've found a good range to keep his eyes in his head, but I cannot figure out how to make a Joint Parameter editing pose. I know they're possible, but I don't know, effectively, how to put it in Pose format so that Poser will read it and run it without an issue.
In short... HELP!
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