Forum: Poser - OFFICIAL


Subject: Joint editing gone horribly wrong!

esmith6996 opened this issue on Jan 31, 2008 · 7 posts


esmith6996 posted Thu, 31 January 2008 at 11:00 PM

Well, I was feeling pretty proud of myself. Created a figure from scratch and set up the joints as close as I could using Aiko 3 as a reference and all poses I do myself are fine but when I apply a pose from the ready-made library, the hands crumple up like someone crushed them and the feet are stretched WAY out of the way.

Any help would be greatly appreciated.

ESmith6996


SamTherapy posted Thu, 31 January 2008 at 11:51 PM

:lol:

Sorry, can't help you but you really, really made me smile on such a black horrible day.  Hope you get it sorted real soon.

Coppula eam se non posit acceptera jocularum.

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esmith6996 posted Fri, 01 February 2008 at 12:04 AM

lol I'm glad I made someone smile cause this is gettin on my nerves. =)


PhilC posted Fri, 01 February 2008 at 12:47 AM

Are the legs IK chain on? Try turning them off.


kuroyume0161 posted Fri, 01 February 2008 at 2:24 AM

My thoughts exactly, Phil.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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lesbentley posted Fri, 01 February 2008 at 6:23 AM

The feet look like a parenting issue to me. Open the cr2 in a text editor or a CR2 editor, and check the parenting of the feet, it should look like this in the feet actors:

actor lFoot:1
        {
        name    lFoot
        on
        bend 1
        dynamicsLock            0
        hidden          0
        addToMenu       1
        castsShadow             1
        includeInDepthCue               1

        channels
                {

Also check the hierarchy in the 'figure' section, it should look like this:

        addChild    rToe:1 
                         rFoot:1
        addChild    lThigh:1 
                         hip:1
        addChild    lShin:1 
                         lThigh:1

        addChild    lToe:1 
                         lFoot:1

PhilC posted Sat, 02 February 2008 at 11:37 AM

You had the IK chains upside down.

Original:-

        inkyChain Left Leg
        {
                off
                name Left Leg
                addLink lFoot:2
                addLink lShin:2
                goal lThigh:2
                linkWeight 0 1
                linkWeight 1 0.2
        }

Corrected:-

        inkyChain Left Leg
        {
                off
                name Left Leg
                addLink lThigh:2
                addLink lShin:2
                goal lFoot:2
                linkWeight 0 1
                linkWeight 1 0.2
        }

Hope that helps,

PhilC