hamiltonpl opened this issue on Feb 02, 2008 · 4 posts
hamiltonpl posted Sat, 02 February 2008 at 12:40 AM
I have a light inside a spacecraft object. When I place this spacecraft next to another object - say a spacetation - the light inside the interior not only lights up there correctly but shines through the body of the spacecraft and onto the space station!
I know there is another thread on this and I thought the problem could be solved simply by rendering shadows and making sure that the objects and lights are set to cast shadows. I am using a spot light. I also have tried a point light but shadows only get rendered with ray trace I think on those and when I do I get weird shadow and light designs on the object nearest the space craft.
Is there not a setting either on render or on the lights that can force objects to cast natural shadows? Light should not be passing through these....tks
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Miss Nancy posted Sat, 02 February 2008 at 2:30 PM
fix it so that the interior materials of the spaceship are glowing, as there's
little sense in lighting the inside of it but rendering the outside of it (e.g. a
camera view including another spaceship).
hamiltonpl posted Sat, 02 February 2008 at 3:46 PM
Glowing - what would be the settings to make a mat glow other than turning up the ambient to 1.0? Pretty good idea but I have had problems making things truly "glow" with a haze etc.....I like the idea though because I think it will cut render time and for this scene - the details won't matter as much. Tks & let me know about the "glow" setting....
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor
Miss Nancy posted Sun, 03 February 2008 at 2:18 PM
this lighting problem doesn't get asked here very often, hence it may be instructive for ya to
post a firefly/raytraced render of the two spaceships. spaceship 1contains a point lite and
spaceship 2 is near enuff to spaceship 1 to show the fx to which ya refer. raytraced shadows.