mazzam opened this issue on Feb 02, 2008 · 5 posts
mazzam posted Sat, 02 February 2008 at 7:21 PM
nruddock posted Sat, 02 February 2008 at 7:45 PM
Uncheck "Smooth polygons" on the Properties tab for each body part or prop that is causing trouble.
mazzam posted Sun, 03 February 2008 at 7:59 AM
That isn't the problem. It is only one material zone, the red trim, that 'blows up' on the actor that is the problem. (I did turn off 'smooth polygons' on all parts of the kn1legs.cr2 and it made no difference.) The image on the product page for this item shows that the red trim is supposed to have a small displacement but I am getting at least 10 times too much.
mazzam posted Sun, 03 February 2008 at 3:18 PM
I found the problem. A displacement setting for one of the material zones was too high. I changed the displacement setting for 'plate1' from 0.11629 to 0.00117 and it renders properly. Same fix worked on the arm gauntlet. The texture image is used for the displacement map. The larger setting works for the black material but the red is so much brighter, the scale has to be set much smaller.
Zanzo posted Wed, 20 February 2008 at 12:17 AM
Quote - Uncheck "Smooth polygons" on the Properties tab for each body part or prop that is causing trouble.
I had a problem with a piece of furniture that was warped, inflated and had major problems with its geometry. When I unchecked smooth polygons it rendered fine! :) Thanks. This thread helped out.