Forum: Poser - OFFICIAL


Subject: deleting polygons

tom_b opened this issue on Feb 03, 2008 · 5 posts


tom_b posted Sun, 03 February 2008 at 5:36 AM

Hello,

I have a figure where I added some conforming clothes.  Basically, I want to remove the parts of the figure that are behind the clothes (less polygons, less poke through).  Easy enough, I just hide them in the Hier Editor.  But, since some groups in the figure have information under the clothes and shown, I would like to edit them.  Here I go into the Group window, select the under the clothes part, invert and then make a prop.  Then in the Hier Editor, I turn off the original group.  Basically this is my work around since I don't know how to actually delete polygons in Poser.  Is there a better approach?

I have tried exporting the figure with clothes to OBJ, and deleting the polygons there and then importing the modified figure.  The problem I have is that it seems the figure is smaller.  I have calculated that I would need to import at 107.957% to have the exact same model (using the joint editor tool to get my numbers).  Of course then, Poser is so kind to round up to 108%.  At 108%, when I go into Set Up, the initial zeroized figure does not line up perfectly, and when I go back to the pose tab my figure is deformed.

Needless to say, I am going nucking futs.  Any useful insight is appreciated.

Thanks,
Tom B


PhilC posted Sun, 03 February 2008 at 6:28 AM

Import with no resizing information and the OBJ will import at the same size that you export it. If you need to make it larger in your modeling application be sure that you type in the scaling factor and not rely on a mouse drag. Then scale smaller by the same amount before saving.


tom_b posted Sun, 03 February 2008 at 8:51 AM

Thanks PhilC. You are the best. I wonder why 100% isnt 100%.


EnglishBob posted Sun, 03 February 2008 at 10:50 AM

It really means "percent of standard figure size" (read it carefully). In other words, 100% is scaled to be the same size as a standard figure. Whatever that is... Opinions vary, but it's probably one of the old Poser figures that nobody uses any more.


moogal posted Sun, 03 February 2008 at 7:10 PM

On a couple of occasions I had to do something similar.  Instead of actually deleting the polygons, I just gave them a material assignment, called "ghost", that had all values set to zero, except for transparency and its falloff were set to 1.  This material doesn't render, but if I ever need to revert, I can just assign the adjacent material to the ghost mat and it will look unchanged.  I first discovered this working with the old conforming clothing that had "caps" in the sleeves and collar that often showed when they shouldn't have.

Not relevant to your question, I know, but rather to what you are trying to accomplish...