bantha opened this issue on Feb 04, 2008 · 10 posts
bantha posted Mon, 04 February 2008 at 4:03 AM
I have managed to make my first few clothing items, namely briefs and an armless t-shirt, for vicky 4. I used Silo 2 for modeling, basically it worked. But some things are still unclear to me.
1.) Is it better to refine the model at the end, for the final tweaking? Or is it better to keep the control cage, for creating morphs and changing things?
2.) I wanted the shirt to have visible seams where the fabric parts met. But I did not find a good way to archive this. How can I do this? Extrusion, break the model, displacement painting?
3.) If the model is to be conforming, should it have a second mesh layer for thickness?
I expect different people to do it in different ways, but it would be helpfull to know why you do it the one or the other way.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
EnglishBob posted Mon, 04 February 2008 at 4:19 AM
bantha posted Mon, 04 February 2008 at 5:32 AM
Thanks for the answer, English Bob. Just to clarify, I do know that it's possible to keep the control cage, and that changes there will be usable as morphs. The question was more if I have to refine the mesh for modeling seams, creases and other details or if I should try to do this all without refinement.
Your picture above seems not to be modeled as SDS for example, otherwhise the crease would be smoothed, right?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
EnglishBob posted Mon, 04 February 2008 at 6:55 AM
I'm not sure exactly what you mean by "refine" - but it may answer your question if I say that I did more work on that mesh after I'd subdivided it; one reason was to keep the crease sharp, yes.
Teyon posted Mon, 04 February 2008 at 9:10 AM
DO NOT REFINE. lol. If you intend on using any changes you do as a morph, refining the control mesh in Silo is not the way to go. You will be telling Silo to turn the subdivided mesh into a permanent alteration. This will add the extra polys needed to achieve the smoothness of that subdivision. If you don't know why that's bad, it's because it will mean the object will no longer have the vertex count of the original and the morph will NOT work.
Now, if you're modeling something outright, sure, subdivide and refine if you need to do that. Whatever gets the model made.
For morphs, you never refine (I personally don't subdivide when I make my morphs...so I don't make mistakes).
Teyon posted Mon, 04 February 2008 at 9:12 AM
Reading what I wrote, I can sum it up this way:
Low res control cage - subdivided and refined creates a high res control cage. So if you're making morphs and you feel you have to subdivide, that's fine...just don't refine the subdivison.
bantha posted Mon, 04 February 2008 at 9:26 AM
I think you got me wrong here. I do know that a further level of subdivison will not work for morphing. I wanted to know if I should work the details of the clothes on the refined mesh or if I should try to make them without refinement.
I will have the higher poly count in Poser nevertheless. If I want to get what I see, I have to export the subdivided mesh anyway - so the number of polygons is not an issue.
It would be nice to have a render subdivided option within Poser, if Firefly is Renderman-compliant we should see a speedup. But that's another story.......
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Teyon posted Mon, 04 February 2008 at 10:08 AM
Refined mesh is the problem. If you're asking should you work on it while subdivided, I would say - personally - no. If you want to work on it that way, that's fine. Refined mesh in silo is not what you want to work on for morphs.
Now if you're just making a model that you intend to bring to Poser some day and use as clothing props or something, yeah sure. Knock yourself out. I still would work on the lowest levels but once you've refined something, it becomes the lowest level so I guess it all depends on where you'd like to start. I refine my mesh at the final step not the outset. That's me though.
Teyon posted Mon, 04 February 2008 at 10:17 AM
AH...detailing. Okay, Detail the low res res I think. You'll probably want to subdivided (and refine) the details anyway, so that just saves you from doing it twice.
bantha posted Mon, 04 February 2008 at 5:28 PM
I work subdivided, because I can see poke-throughs only in the subdivided mesh - it's a bit smaller than the low-res version, and the shirt is very close to the body.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.