Forum: 3D Modeling


Subject: Some questions about cloth modeling

bantha opened this issue on Feb 04, 2008 · 10 posts


bantha posted Mon, 04 February 2008 at 4:03 AM

I have managed to make my first few clothing items, namely briefs and  an armless t-shirt, for vicky 4. I used Silo 2 for modeling, basically it worked. But some things are still unclear to me.

1.) Is it better to refine the model at the end, for the final tweaking? Or is it better to keep the control cage, for creating morphs and changing things?

2.) I wanted the shirt to have visible seams where the fabric parts met. But I did not find a good way to archive this. How can I do this? Extrusion, break the model, displacement painting?

3.) If the model is to be conforming, should it have a second mesh layer for thickness?

I expect different people to do it in different ways, but it would be helpfull to know why you do it the one or the other way.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori