MsPeril opened this issue on Feb 06, 2008 · 22 posts
MsPeril posted Wed, 06 February 2008 at 12:48 PM
sorry for yet another 'looking for' thread...
has anyone come across a set of liquid materials/shaders? I'm particularly looking for ones which approximate to: beer, milk and muddy water...
Also, and this is quite an odd request, lol, I'm looking for a prop (esp morphing) that simulates some kind of 'sticky' goo stretched between two surfaces - sort of the thing you'd get if you put something sticky between two objects and pulled them apart so that the bit in the middle thins and stretches (...lol, it's for a yucky alien type scene!)
thanks for any thoughts! :) :) :) :) :) :)
bantha posted Wed, 06 February 2008 at 1:39 PM
BagginsBill did water, the matmatic script is on RuntimeDNA, if I remember correctly. As far as I know there is no milk shader, will be difficult to make, since it would need Sub Surface Scattering - Firefly does not have that.
About the sticky goo - I will model some weird stuff for you, it doesn't sound difficult. Give me an hour or so....
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Daymond42 posted Wed, 06 February 2008 at 1:50 PM
I recently downloaded a goo-like prop.. I wanna say it was from R'otica, but I can't remember off hand.
Currently using Poser Pro 2012 (Display Units = feet)
AMD Phenom II 3.2ghz (6 cores)
8gb RAM
Windows 10 Pro 64bit
bantha posted Wed, 06 February 2008 at 2:21 PM
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
bantha posted Wed, 06 February 2008 at 4:20 PM
Not easy getting the morphs right today. Nevertheless I have a version ready for you. If you give me your email, I will mail it to you tomorrow.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
MsPeril posted Wed, 06 February 2008 at 8:43 PM
Looks very cool! Thank you soooooooooooooooooo much! :) :) :) (I'll PM you my email in a mo...)
Thank you again! :)
lkendall posted Wed, 06 February 2008 at 8:58 PM
2/6/08
I have used this texture effectively for seveal "aliens." It is not a seamless tile, but it produces interesting results. It is an original photo of mine, and I release it to anyone who can use it in anyway.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
MsPeril posted Wed, 06 February 2008 at 9:08 PM
Quote - 2/6/08
I have used this texture effectively for seveal "aliens." It is not a seamless tile, but it produces interesting results. It is an original photo of mine, and I release it to anyone who can use it in anyway.
LMK
hey - thanks for the reply - it sounds very interesting - I'd love to have it, if that's possible?
lkendall posted Wed, 06 February 2008 at 9:17 PM
I have used this texture effectively for seveal "aliens." It is not a seamless tile, but it produces interesting results. It is an original photo of mine, and I release it to anyone who can use it in anyway.
http://www.sharecg.com/v/23111/texture/Slime001
LMK
Probably edited for spelling, grammer, punctuation, or typos.
MsPeril posted Wed, 06 February 2008 at 9:23 PM
that's really very cool - many thanks, it should be very useful!!! :)
ashley9803 posted Thu, 07 February 2008 at 2:04 AM
*"- sort of the thing you'd get if you put something sticky between two objects and pulled them apart so that the bit in the middle thins and stretches"
Maybe Renderotica would be a good place to start looking. Nudge, nudge, wink, wink.
MsPeril posted Sun, 10 February 2008 at 8:52 PM
Just wanted to say a HUGE thanks to bantha for modeling the prop - it's absolutely fantastic!!! :)
Also, HUGE thanks to bagginsbill who's working on some simply superb liquid shaders - he has created ones for the milk and glass that are just perfect! :)
Thank you both soooooooooooooooooo much!!! :)
bantha posted Sun, 10 February 2008 at 11:59 PM
Glad when I can help. Can be found in Freestuff now.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
bagginsbill posted Mon, 11 February 2008 at 7:48 AM
I posted a glass+liquid prop there, with a milk shader in it. I may post more there in the future.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
jenay posted Mon, 11 February 2008 at 8:10 AM
here is a "alien slime" texture I did some years ago :
http://www.joes3dfantasyworlds.com/galleries/organic/alienskin13.htm
Angelouscuitry posted Mon, 11 February 2008 at 6:11 PM
I'm pretty sure what you may want is a prop? Otherwise here is an example of Sticky Wetness, that I was able to add to this V3 Skin/Texture/Surface, with bagginsbill's Matmatic!
MsPeril posted Mon, 11 February 2008 at 8:17 PM
Thanks jenay and angelouscuitry, both the texture and shader set up look like they'll be very useful!!! :)
I actually tried running matmatic (in poser 7) - but get a 'Bad magic number' error - and I've no idea what that is...
Angelouscuitry posted Mon, 11 February 2008 at 9:07 PM
bagginsbill will be along, to explain any problems with Matmatic. Matmtic is really where you wan to do your editing, as it's Wetness script is where you will edit the Frequency, Size, and Depth of the Droplets.
But meanwhile, if you're inerested in the Material Room file I used, I've found the thread I first started to develop this render with, here.
MsPeril posted Mon, 11 February 2008 at 9:13 PM
Thanks - that's going to be very useful :)
bagginsbill posted Mon, 11 February 2008 at 11:10 PM
Bad Magic number is because you need to run the version that is compiled for Poser 7.
They changed the version. I had to recompile and redistribute.
Go to this thread:
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266423
And then scroll down to post #6. That's where I posted the working Matmatic for P7.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Mon, 11 February 2008 at 11:38 PM
After starting to play with the morphs in combinations, I realized that I can almost get to a wine-glass or other stemware with just a couple more transformations. After a couple more iterations, I'll have a single prop that can become any type of glass, tumbler, shot glass, martini glass, wine glass, or goblet. It also morphs into bowls pretty nicely already. It would be a simple trick to make it into a plate. Anything that's round.
If you look closely, you'll see that one of them has a cut glass effect. Poser isn't rendering that too well. I'll figure it out. Once I get that dealt with, I'll add a bunch of other cut glass morphs.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
MsPeril posted Tue, 12 February 2008 at 12:42 AM
fantastic!!! thanks for the info and link :) The morphs look amazing!!! :)