RodsArt opened this issue on Feb 07, 2008 · 11 posts
RodsArt posted Thu, 07 February 2008 at 5:38 PM
Congrats & Thanks to offrench
Making Grass in Bryce Tutorial
Bryce Tutorial by offrench
___
Ockham's razor- It's that simple
bobbystahr posted Thu, 07 February 2008 at 7:45 PM
Cool news but for me the link is a dud, both here and on the Front Page.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
RodsArt posted Fri, 08 February 2008 at 5:55 AM
Weird, both my machines find it OK
Anyone else have laoding issues?
___
Ockham's razor- It's that simple
FranOnTheEdge posted Fri, 08 February 2008 at 8:20 AM
Nope. works fine for me.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
erosiaart posted Fri, 08 February 2008 at 8:28 AM
works fine for me..cool....
bobbystahr posted Fri, 08 February 2008 at 9:50 AM
I'll try again now in the cooooold light of day up here....brrrrr.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
bobbystahr posted Fri, 08 February 2008 at 9:53 AM
Still no joy...one of those sites my protection just doesn't like...sigh.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
erosiaart posted Fri, 08 February 2008 at 10:17 AM
try deleting your history/cookies etc and then go to the link
btw..what's this with your font? any hopes of it going a few points bigger? hard to read that tiny..esp after a few hours of staring into the nano preview...
dhama posted Fri, 08 February 2008 at 12:11 PM
This technique is quite easy and straight forward (sorry if this is already known to you, but maybe there are some that don't know).
Start with a terrain. Any type of terrain will do, and will depend on your own needs.
*The terrain ideally should be the highest resolution 4096x4096, but if your PC is slower then a lower resolution will suffice. The resolution will of course effect the realism in your render.
Add a dash (very little) of basic noise to the terrain whilst still in the terrain editor.
Raise or lower the terrain to your own needs and bare in mind that the grass will be more spikey the higher or less spikey the lower you adjust it.
Now add the material. The Mat or material should be grass like and contain a little noise, flat one coloured mats will not get the desired result.. There are a few Mats that are suitable under terrain mats.
In the Materials Lab, raise the bump map (experiment with this depending on which mat you use) and also raise the transparency to between 15-20. This is also dependant upon taste and what you are trying to achieve. The transparency will give the impression of more denseness, and the bump map should give the more spikey quality to grass.
Now do a test render. If the grass looks too much like spikey cones then too much noise was added to the terrain, it only needs to be very little noise to achieve a good looking grass.
This finished grass should look something like the image above. Notice the grass up against the wall.
bobbystahr posted Fri, 08 February 2008 at 4:25 PM
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Rose posted Fri, 07 March 2008 at 11:10 PM
Tutorials always tend to distract me!
I'm trying to get it per your tutorial - think I'm trying too hard!