Forum: Poser - OFFICIAL


Subject: I need planets

Tyger_purr opened this issue on Feb 08, 2008 · 10 posts


Tyger_purr posted Fri, 08 February 2008 at 11:29 AM

I need a product or program that will make planets that i can put ships near.

I have a product but the textures at 3000 X something is not clear enough for my needs

Is there a product that will allow closeups like this with clear textures.

I am trying to create illustrations for a story, so background images won't be enough, i need something i can get the same planet from diffrent angles.

budget is kinda tight so i have to keep it under $100 US.

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Lucifer_The_Dark posted Fri, 08 February 2008 at 11:40 AM

Attached Link: Genetica

Genetica might fit the bill, slightly over your $100 budget though.

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SamTherapy posted Fri, 08 February 2008 at 11:55 AM

Attached Link: http://www.shatters.net/celestia/

How about Celestia?  It's free so the price is right.

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pakled posted Fri, 08 February 2008 at 4:52 PM

Mojoworld would do the same (using moons) but it's over the $100 limit. There's a trick (tutorial) in Terragen (planetside, and free for the sub-V2 version) that makes a 'low orbit', which is a lot under $100. Bryce (5.5 should still be free, should be a link in the Bryce forum) can do planets of a certain size, with the right material.

If you have Photoshop, Flaming Pear has some planetary filters, or skins, or whatever they're called...;)

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silverblade33 posted Fri, 08 February 2008 at 7:39 PM

Problem with textures for a close approach, is they need to be impossibly large....16,000x8,000 and larger...as that's the WHOLE sphere.

OR, you take a sphere, cut out a square patch of it, so you have curvature, UV map it, fit a smaller, square texture to it ;) (figured that one out for meself, hehe).

OR you can warp the Field of View of a camera, so a flat horizon, curves. This can give a false effect of flat terrain = planet curve.
Tutorial on that inside Vue.

FLaming Pear "Lunar Cell" does planet textures, to look great though they do need work.
Very good tutorial on this on www.scifi-meshes.com

:)

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RubiconDigital posted Sat, 09 February 2008 at 1:24 AM

Tyger_purr, I could most likely produce textures for you that would not pixellate regardless of final render size or camera proximity. It depends how much time you have. Send me a site mail if you're interested.


ghonma posted Sat, 09 February 2008 at 6:29 AM

. You can do a lot with a couple of spheres and a few nodes. This is 100% material room on 2 spheres. Mainly a few fbm nodes, 1 cloud node and an edge blend for the glow.

ghonma posted Sat, 09 February 2008 at 6:35 AM

. And up close

SamTherapy posted Sat, 09 February 2008 at 7:02 AM

Nice effect there, ghonma.  A higher res globe would be better for closeups, though.  You can see the poly edges on the pic above.

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ghonma posted Sat, 09 February 2008 at 7:56 AM

Good eye there SamTherapy :p

Yeah i was being lazy and just imported a default sphere from my modeller. For best quality, a higher rez sphere would look nicer of course.

And the scene file in case anyone wants to play with it (Poser 6)

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