pauljs75 opened this issue on Feb 11, 2008 ยท 16 posts
pauljs75 posted Mon, 11 February 2008 at 7:52 AM
Say I have a sphere, and I'm viewing it straight on. I want to be able to blend two different colors based on viewed surface angle. So that way the edges of the sphere are a different color than the middle. (Could be anything, but I think a sphere is the quickest example.)
I have some neat idea for a paint shader, and I think being able to do that would help a lot.
I also see this being useful for transparancy, so stuff gets fuzzier as it nears the edges, or even the opposite way around. Figure something like this might be hidden in there...
Your friendly neighborhood Wings3D nut.
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